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Everything posted by vengeance1
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FFAA MOD Spanish army
vengeance1 replied to peloton's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Outstanding! Just Outstanding! :) -
Dynamic-AI-Creator (DAC) V3.0 released
vengeance1 replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks Silola then I will continue with my development of DAC in Domination. -
Dynamic-AI-Creator (DAC) V3.0 released
vengeance1 replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is there or will there be a compatible DAC for Standalone OA users? It appears to error needing A2 content for those that have separate installed OA. -
XENO: "And why do you use x DAC zones instead of deactivating one zone, move it to the new mission and activate it again ?" Very good question! :rolleyes: That works perfect! Thanks
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RKSL Studios - WIP Discussion
vengeance1 replied to a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Awesome Rock, thanks for all your hard work. ;) -
Xeno if I wanted to write a custom script (sqf) that needed to know what the current sidemission number was which variable name would I use. My example; call compile format["[z%1] call DAC_Deactivate",current_mission_index]; This does not seem to work do I need to use _current_mission_index or __XJIPGetVar(current_mission_index) :banghead: Thanks
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Dynamic-AI-Creator (DAC) V3.0 released
vengeance1 replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks Silola, I will give that a try.:) -
Dynamic-AI-Creator (DAC) V3.0 released
vengeance1 replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Could someone help me with how to dynamically DeActivate a Zone. I am redoing all of Domination OA Side Missions with DAC, almost done and I need to DeActivate the Zone with Current Mission # but not sure how to script it. Here is what I have. Example: [z40] call DAC_Deactivate; Need to do this: Obviously don't know correct way to insert variable. [z["current_mission_index"]] call DAC_Deactivate; Thanks -
ArmA II launcher by alpinestars
vengeance1 replied to CptArmA2's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Well Done this will help everyone a lot. Thanks ;) -
Fast Sea Frame - FSF-1 - Sea Fighter
vengeance1 replied to [aps]gnat's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Gnat just wanted to say thanks for continuing to make ships for ARMA 2, we need them badly. Well Done! ;) -
ARMA 2: CO (how to combine ARMA 2 into ARMA 2:OA and use together)
vengeance1 replied to Dwarden's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Ok so where do we put this? * ca and * expansion in Steam? -
This is sure good news, really like your script but it MP was an issue. This is great. :)
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Mando Missile ArmA for ArmA 2
vengeance1 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
As usual Mandoble your the man! -
Dynamic-AI-Creator (DAC) V3.0 released
vengeance1 replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks Silola, I'll get right on trying boats and adding this to my mission. Well Done! ;) -
Too Funny! :D Nice looking F16 WLD
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Dynamic-AI-Creator (DAC) V3.0 released
vengeance1 replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Question, Can we create a Water Zone and use Ships as a Vehicle? Seems I remember this not being possible in DAC for ARMA1 Thanks -
thanks Manzilla but that is for just 1 soldier I need the whole Faction for the weapons box. if (d_player_faction in ["USMC","CDF","mas_usa_rang","BWMod"]) then { but this does not work. OK figured it out had to take apart the pbo it is "Bw". Thanks
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Can someone tell me the Class Name (faction) for BWMod Soldiers? I am trying to add them to Domination but everything I try does not work. Example I have added US Rangers "mas_usa_rang" but "BWMod" doesn't work. Thanks
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Fast Sea Frame - FSF-1 - Sea Fighter
vengeance1 replied to [aps]gnat's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
armatech, thanks so that's why I keep getting different number of spawned RH1B's, :D I thought it was something I was doing in other script addons causing the issue thanks for that. -
F-117A NightHawk - Alpha Released
vengeance1 replied to Fortran's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I played around with this thing for myself for awhile and found interlocking the Door Open with Missile fixed that. Also played around with Chute and got it to work on landing repeatedly, think it was a simple script change/error. Actually replaced the DLIR stuff and camera issue with Mando Missile Console and camera and it worked pretty good. Also interlocked Mando Missile Console so could not be activated unless Missile Doors Open. There was also a issue with Altitude and the Eyebrow alarms not acting right which was an easy fix, think it was reversed or something if i remember right but could tell how that code was suppose to affect use. Guess what I am saying is this Plane is awesome and almost there I am just not smart enough to help but with you guys on it maybe this would give Fortran enough help to get it finished. Hope this helps with ideas. -
31st Normandy mod for ArmA2: WW2
vengeance1 replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You guys are doing a great development job, lots of work and lots of vehicles. Keep up the great work. I am working on a Domination conversion but I will wait until the class names are final. Thanks -
Medevac Module
vengeance1 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Good News I was just testing this out with the BW Mod SAR Helo. But I need to add code to the Init Line of the Helo like " Open the Side Doors" how can I do this ? Thanks -
Anti-tank Launcher vs. Infantry Fix
vengeance1 replied to Zipper5's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Same thing for me and yes I am using many mods. -
Wings of Russia: IL-76
vengeance1 replied to SMERSH's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks Smersh this is going to make it one of the best Planes Yet! Well Done! -
Wings of Russia: IL-76
vengeance1 replied to SMERSH's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Manzilla I think your probably correct, I tested this in my mission with Mando Anti Air and RKSL Flare System and without the RKSL System that came with the AddOn. The Flares did not work in my test. The plane is awesome however, features, Cockpit, handling, BTR Drop, Paradrop all work Great! This is a great addition once they get the RKSL figured out.