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Medals
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Medals
Everything posted by vengeance1
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Shark, does this help?
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Medevac Module
vengeance1 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok was able to get back on my Server sooner than I thought. Results: Medic joined fine, BUT, when I told them to RTB the Medic vanished, then reappeared and did not get in Helo, Helo RTB and Medic ran behind on ground. -
Medevac Module
vengeance1 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes, I will, I did confirm same results on V4 with standalone mission. Be a few hours before I can give results. -
Medevac Module
vengeance1 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I will try again with different mission just to make sure, I integrated it into my Dom Mission. Let me try a Stand Alone One. Back in a bit. -
Medevac Module
vengeance1 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok Goliath here is results: All worked well except, Medic did not join me, it said "Follow 1" but did not JOIN. I did tell it to RTB then got in for ReInsert and all worked well.. Your almost there! Sorry took so long to test. -
Shadow: I downloaded the SFP "Swedish Forces Pack Beta 1" all 200+Mb and I did not see any Medical Chain Module in it as a pbo? Which version are you refering to?
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Medevac Module
vengeance1 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes I will test it out today. It would help if you could add a Marker to the Medevac so we can see it coming on the map instead of waiting until...:rolleyes: then deciding it failed. Be nice if it had the same marker as Mandoble uses in his MMA Support Console Green Arrow and 2 letters "MV=>" that way we will have some consistancy when using both, in fact be a good idea to add this function to Mandobles Console when done. ;) Thanks -
Medevac Module
vengeance1 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
My Testing: "Call in Medevac" Add Action fixed. However Medevac never came, I aborted but Helo did not respawn or return to base. More testing needed. -
Medevac Module
vengeance1 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Awesome, I will give it a try as soon as I get off work! -
Spawning enemys with waypoint
vengeance1 replied to SIXTWO's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Grimes this is very helpful, how would I add a vehicle, then add a Driver and a Gunner? It would be a ship, and then go to a multiple waypoints. Thanks -
Medevac Module
vengeance1 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sounds like you are zeroing in on the issue, keep up the good work Goliath. I'll wait to do anymore testing until I hear about error Monster found. -
Medevac Module
vengeance1 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Check your PM's Monster! :) -
Medevac Module
vengeance1 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Interesting I just finished doing that too moved and renamed all paths including Add Actions to MM folder but still does not work on Dedi Server. Guess I will just remove and wait for one that works, great script and lots of potential for MP. -
Medevac Module
vengeance1 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok thanks I understand, so Goliath do you have a version that at least has all the files in a MM folder? That's a ton of files in the root mission folder? -
Medevac Module
vengeance1 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks Goliath I did use v1.0 so I guess I will take a look at this template you mentioned. Thanks UPDATE: Ok I tested your 1.01 and same result, can not keep the "Call in Medevac" AddAction. Seems like your just losing the Sync with the Module once MP Dedi Server is running. I would be happy to keep testing as I have my own Dedi Server. Let me know. -
Medevac Module
vengeance1 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Maybe it is just my mission but I have added this to my version of Domination and I do not get a Add Action "Call Medevac" only in the Editor not on my Dedi Server in MP?? What sqf can I manually run to get it to add the Add Action once the mission has started? -
31st Normandy mod for ArmA2: WW2
vengeance1 replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Oh Man that sounds Awesome! Been working on my own MP Mission but don't want to get too far as I believe you said the Class Names are going to change. Some of the vehicles you have in here WIP or not are great and when it all works and the "White Ones" get done ;), it is going to be the best mod out there! Thanks for all the hard work! If you need any testing just let me know, I run my own private Dedi Server! -
Great stuff JDog, sure hope you get time finish it with all that you have going on. Anyway keep up the great work this is very needed model !
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Mando Missile ArmA for ArmA 2
vengeance1 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ok Mandoble got the MLRS setup as Patriot Missile System, do you have a recommended Boom Range and Max Detect Range for the Patriot Missile to hit the Scud? Using Default from MMA Demo Scud Mission it misses Scud, at least on Duala. Thanks -
Mando Missile ArmA for ArmA 2
vengeance1 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Having a great time with the SCUD Nuke, just need to setup the MLRS to knock it down now. Thanks again for adding it. By the way did you ever find a way to ReArm the SCUD? -
Mando Missile ArmA for ArmA 2
vengeance1 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Once again you did it all can't wait to get this in the my mission! Thanks Mandoble. ;) -
Mando Missile ArmA for ArmA 2
vengeance1 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This is great news! I was hoping the Nuke was still moving along, I hope Mando your still going to launch it with the SCUD Launcher. Thanks for the update. -
Frigates, Weapons and Waves Addons By Gnat - OGN Exclusive
vengeance1 replied to Auss's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Holy Cow Gnat this is great! Thanks long awaited more ships for A2! Now if someone will just put some Water in OA bigger than a pond! :) -
FRL Airforce Addons release thread
vengeance1 replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Looking Good! Myke -
Mando Missile ArmA for ArmA 2
vengeance1 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for the update, the basic open map click on destination (for manual launch) and fire is fine. I like the R17 Rocket Model but not sure if permissions on that are even possible but kind of nice to see that BIG Rocket coming down if you're in the area :). Anyway whatever you come up is fine, the explosion quality you did for me before was the main event, really nice so that's the big deal, that and the sound.