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Everything posted by vengeance1
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Medevac Module
vengeance1 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Goliath how goes the challenge on Heal Action? -
How do i make a plane land
vengeance1 replied to fighterman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanks for the info this helps a lot. Does anyone have a way to get the "once landed" airplane to taxi to a marker and get out? Like Mando Land use to do in ARMA1, but does not work in A2. -
That's the spirit WLD! You're a Survivor! Keep up the Positive, great work, first class can't wait!
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Very Exciting to look forward to! :)
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RKSL Studios - WIP Discussion
vengeance1 replied to a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Great stuff you put out Rock, always enjoy stopping by to see what your doing. Not always commenting but always keeping up on the thread! Love the Typhoon use it in all my missions! -
Now that would be cool..... ;)
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Dynamic-AI-Creator (DAC) V3.0 released
vengeance1 replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is it possible to just give us all a Download Link for the extended Sound.pbo? Thanks -
Dr. Eyeball much appreciated thanks for info and help! :)
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Frigates, Weapons and Waves Addons By Gnat - OGN Exclusive
vengeance1 replied to Auss's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi Gnat; All my testing is on MP Dedi use CO. I have found the weapons work well on ships, both land Enemies and Air. I won't comment about Subs as you probably know all that already but I do use both in my missions. Bugs: Island Isla Duala 1. BLUFOR (playerside) Ships piloted by AI with waypoints seem to move jerky, sometimes in a Nose Down position. This could be FPS if other also see it I could do further testing in empty missions. 2. OPFOR ships do not seem to display above for some reason do move jerky but very little (again could be FPS client runs 25-35) and follow waypoints well. 3. I do use your Subs in missions as well, do you think the Subs affect the Ships performance? 4. Helos attached using your recommended scripts seem to not show up in MP but do work fine in Editor. These tests are using a modified Dom mission 2.28 and Mando Missile stuff, I have created several SIDEMISSIONS using the ships/subs, no waypoints and they always work just fine. I really enjoy these ships, a absolute must for Islands with water. -
Medevac Module
vengeance1 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Goliath, Ok tested in MP results: 1. You seem to have fixed the "Call for Medevac" (shouldn't it be MediVac?) 2. RTB seems to work fine as well 3. If you have AI in your group and you do a ReInsert the Helo immedicately moves to another landing area. Better if it just stayed as if it was just player. 4. If you tell it to RTB and you get in Helo it goes kind of nuts, it immediately heads to RTB, then gets there but does not land instead it goes back to where it was first called and hovers. Won't do anything until you eject. Good news is it recovers, and does RTB and resets "Call for Medevac". 5. Above happens also if you tell you AI to get in Helo and RTB. Good News is you seem to have solved the AddAction issue. However consider if you have wounded and want to return to RTB which is a Hospital (like in my mission) it would be nice to have the RTB work with you inside and not have to use ReInsert. Well Done! Great Progress! -
That's great news on more ships. Well Done!
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Hi NORRIN, Say should the Medic Supply look like this for OA in 049? I added MASH_EP1 and HMMWV_Ambulance_DES_EP1 and US_WarfareBFieldhHospital_Base_EP1. //Medic resupply script if (_medpacks == 1) then { if (count (nearestObjects [_name, ["M113Ambul","BMP2Ambul","MASH","MASH_EP1","HMMWV_Ambulance_DES_EP1","US_WarfareBFieldhHospital_Base_EP1"], 5]) > 0) then
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Medevac Module
vengeance1 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Goliath I never left the game, have not done any testing of JIP yet. -
Medevac Module
vengeance1 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sorry Goliath missed your response. I always test MP Dedi, I used v6 and after first "Call in Medevac" did not get it again. Went back to v5 and it works. -
Mando Missile ArmA for ArmA 2
vengeance1 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Very nice on the FX, I thought I could escape the blast in a Bunker but ..... nope. :) -
31st Normandy mod for ArmA2: WW2
vengeance1 replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
WOW map is really coming along great, thanks for keeping us updated! -
My apologize for being a bit over enthusiast. Didn't take time to read it all.
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Great work! Don't always comment but I never miss an update! Thanks Again for all the Hard Work your putting into this.
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Are those possibly RACS Ships out there in the distance? (hope, hope hope):)
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Mando Missile ArmA for ArmA 2
vengeance1 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
One word "Awesome":) -
NORRIN, your continued support is very much appreciated. Thanks for always improving this most valuable script. ;)
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Medevac Module
vengeance1 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
No problem really want this to work, have a whole Medevac area designated at my mission base. :) I am not seeing also that I don't always get the "Call in Medevac"? I use to, but if I exit game and rejoin after starting mission it goes away? Did you change something there? -
Medevac Module
vengeance1 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Just tested it on Dedi, Medic does not join now as you said so how does that work? Also looks like FlyinHeight is too low for RTB as it crashes on takeoff if not totally flat? Also helo did not respawn but did get a ReInsert from crashed wreck? -
Medevac Module
vengeance1 replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
In testing with Preview I noticed Medic does not Join but when told to RTB the Medic does get deleted and does not re-appear. I will test further on my Dedi-Server. UPDATE: Once again tested with same results, Medic joins, RTB order given, Medic moves in Safe, Limited Speed mode, deletes then reappears infront of Helo, Helo leaves without him. Now I do run other mods, could be a mod conflict I will try a Server config with only your AddOn. UPDATE2: Ok with your AddOn only running in CO I get the exact same results. This seems like a easy fix as Medic is ejecting/Getout from Helo after being deleted. If you don't mind I will take a look at that part of the code? Question: Could it have anything to do with the fact the Helo lands, then rises and hovers then lands again after RTB order, Medic is deleted, then helo lands? The helo does not do this all the time depends on landing area? ladder.sqf tell him to getout but GUNNER1 and 2 are not in yet as Chopper has not landed again? Just a thought. -
FRL Airforce Addons release thread
vengeance1 replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Now that's what I am talking about US Air Force! Ex-US Air Force