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Everything posted by vengeance1
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Really liking the New Features, Thanks,
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deleted question
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United States Air Force( 2015)
vengeance1 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great to see the excitement, no reason to swear. -
Thanks Magitex much appreciated! :) What would be really great to round out the gameplay would be some side missions, something to break up the normal gain territory model once and a while. I am sure Zbug has thought of this just wanted to give my input. Great mission, well done and great FPS.
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I edited the mission; added Nimitz, base at Alymra, Auto Landing Airport in Ocean for Nimtz, USAF, TacOps, Flight Deck Crew, along with a dozen other mods. The only thing so far that I can't make work with it is ALIVE and ACE3. Also edited the Classnames so I can buy many of the Mods.
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Dohhh! Need to pay attention! Great Mission, having lots of fun, wife hates you! :) Interesting case: I captured 3 Enemies but could only get one to move or transport, others stayed with hands on head but were part of my AI group, after awhile they departed my group and I had one left, no big deal just curious if you can capture more than one? Last few days progress, with all the AddOns I can throw at it and it works great with 3 HC's. http://i.imgur.com/n7oN2QP.jpg http://i.imgur.com/y3A6SoF.jpg http://i.imgur.com/mgN38sD.jpg Update: Just rejoined mission on Server JIP and this guy is still here? http://i.imgur.com/kCfmQfK.jpg Thanks, Vengeance
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Where is this Ingame Tutorial? How do you bring it up? Thanks, Vengeance
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I am getting an error Picture not found "a3\ui_f_bootcamp\data\configunitinsignia\b_111thid_texture_ca.paa" and Insignia is not showing up in menu? Thanks,
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Not sure what caused it, I raised the Difficulty to 1.0 and restarted Server, seems to work fine now. zbug, Could you help me understand the impact of "Unit Cap", is more HC's better for performace neccessarly, is it relative to how many players are present? Thanks, Vengeance
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I am using mods, like Nimitz instead of LHD with the FA18 mod from John Spartan. Version 89 I do have the difficulty set to ".5". I am sure it is something I am doing as 88b did not do this with same mods. I will test the following: 1. I will restart Server and see if I get same results, in addition I will clear TADST log and get a clean one. 2. I will use your default mission on same server with 2 HC's.
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Odd situation today: Taking base I used Zues AI to move in on base, they engaged and fired on each other nobody died. Also enemy MRAP just drove by Blue Force not engaging nor did Blue Force engage MRAP. ?? Dedicated Server; Two HC's
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ALiVE - Advanced Light Infantry Virtual Environment
vengeance1 replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the response Savage but from what I see in the Config they did follow the naming convention as did TEI so it must be something else. Too bad would have been a great add to Alive -
Adding a config for AI landing, Taxi etc. is pretty easy, I've added several for ARMA 2 and 3 default maps. If the creator would expand the map size to inclulde some of the other Islands so you could use the map for more missions I would be happy to write the config for the airport, but currently it's tuff to write a mission for. Great detail on the map however, well done, just bigger.
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ALiVE - Advanced Light Infantry Virtual Environment
vengeance1 replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks, your right the first version did work TEI_UNSC but if you use OPTRE_UNSC it does not work it spawns OPFOR??? -
ALiVE - Advanced Light Infantry Virtual Environment
vengeance1 replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Has anyone successfully used Alive with this Operation Trebuchetto spawn AI? If so what Faction ID did you use? Thanks -
Great! Do we still have to type in the command line "GRLIB_offload_diag = true" to activate HC?
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Operation Trebuchet - Total conversion mod for Arma 3
vengeance1 replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Has anyone successfully used Alive with this mod to spawn AI? If so what Faction ID did you use? Thanks -
zbug and Team, great job is all I can say! Love the progression configuration of the whole mission design. Vengeance
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0.87a solved the issue, Molos Airfield not Blue with Red label and I was able to take as normal. Thanks, Vengeance
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I am using v0.87. Did not see that post, I will update.
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vengeance1, on 21 Aug 2015 - 08:18, said: That's a strange one. You mean the building was already destroyed, then AIs tried to spawn in and got glitched? That could also be a synchronisation issue (network performance or something else), anyways I've noted a tentative fix here No don't think a Network thing, rejoined Server AI are gone, 1 left, took location, went to Molo Airport No Enemies spawned. Server Restart Day 6 and works fine.
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Day 5 on Dedi Server: AI will not die? I am trying to take the location, destroyed the building and the AI spawned on the floor in the air where the Building was and you cannot kill them? Any idea what is going on? Thanks, Vengeance
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zbug, As I said great mission, I love the idea I can restart Server and all our "Hard Work" is still there! Nice! Question: We are stuck, I destroyed the Enemy FOB, but nothing happens? Marker still exists? What am I missing, is there more than one perhaps? Thanks,
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Great Mission been playing it on my Dedi Server, a couple of questions/comments: 1. I am having the same issue below when playing one player with AI is that the problem? In this first image you can see the zone with the bar in blue, name in red and the area grey. In the zone i was alone. http://steamcommunit...895077775930808 2. Is there a way to get the Red Name to turn Blue? 3. Missions definately does not like ALive. 4. Really would be nice to have some "Support" options (ALive or ?) when few players are present Thanks, Vengeance
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