verde13
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Everything posted by verde13
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[SP Campaign] M.E.R.C.S. - mercenary expendable ruthless covert selfish
verde13 replied to IndeedPete's topic in ARMA 3 - USER MISSIONS
That was the missing part. All done now, thanks. -
[SP Campaign] M.E.R.C.S. - mercenary expendable ruthless covert selfish
verde13 replied to IndeedPete's topic in ARMA 3 - USER MISSIONS
Really nice campaign, I'm enjoying it very much. I'm stuck on the Schnitzeljagd mission. At the third location, there's nothing but cars and two dead bodies. No IT guy and no other clues? -
Laxemann's "Enhanced Soundscape" (L_ES) - Gun reverb and echo based on terrain
verde13 replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Outstanding work so far. Would it possible to add reverbs for vehicles, like tanks and helis moving through a valley? -
Agreed. In fact i'd add that even the helis are too quiet. Everything else though is perfect.
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[OPEN BETA] [SP] bCombat infantry AI Mod
verde13 replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have the same issue with the AT units, they almost never engage enemy armor. Still this is absolutely great. -
As far as the walking animation is concerned, perhaps you could use the unused animations mod: http://www.armaholic.com/page.php?id=23337
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Guerra do Ultramar
verde13 replied to dimitri_harkov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Very interesting project. Are there any plans for SADF units? -
You aren't the only one. I have had the same issue for a while now.
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Hell in the Pacific 0.5 beta release
verde13 replied to Waxbutter's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I was wondering what plans are there for HiP ? Is there going to be 1.00 release or/and an A3 port ? -
Good to hear that you'll be working on A3 Robalo. Will there be a final release for A2 ?
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Just noticed the exact same issue. It's definitely ASR, it only happens when i run it.
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I've been wondering if the script by Macolik that made sure that all the infantry units were white, has been fixed ? Haven't been able to check for myself.
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Frozen Skies:War In The East
verde13 replied to Freelancer's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looking forward to it -
That's weird. I've been enjoying your mod since 2.0. The first time i came across black units was during the new Path to Neaville missions. I really thought that you had changed something.
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I'm not sure if this is a bug or not and i don't want this to come off wrong, but how come there are now black airborne units ? 2.61 had only white soldiers for the US, as it was historically correct with a few exceptions, airborne divisions not being one of them.
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Arma 2 Addon request thread
verde13 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I would like to see some modern asian themed maps; places from Korea, China and Japan would be a nice change i think. -
Good to know
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Regarding TPW_AI_LOS; does it take into account the time of day and the weather conditions ? Just tested a scenario during day and night time and there wasn't much difference if any to the AI's capabilities. They weren't equipped with NVGs and they were just as fast and accurate during the night time as they were during the day. BTW These two mods are totally indispensable. Thanks for the hard work
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Thanks, it's working now.
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I've got a weird issue with ACE. Somehow it prevents some unit config replacements from working properly. I'm certain that it's ACE as i'm encountering the issue when i load only ACE and the respective mod and replacement config. For example FLv*VeNoM*'s config for the RHS mod works perfectly as long as i don't load the @ACE folder. If i do load it then the Russian AT Specialist, Medic and Machinegunner units do not get replaced with the RHS models. Same thing happens with a replacement config that i have for the US Army. The US Army Medic shows up as the vanilla model. The configs are replacing all the other units. It's just these particular ones that will always show up with their vanilla models. I've installed and reinstalled ACE, i've run Verify and Repair on the SIX Updater without any success. I've also checked the class names in the replacement configs and they're correct. Help please ?
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That's really nice work. Hopefully it will get released.
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Beautiful work as always
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Is the Challenger still being worked on ?
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2.62 looks fantastic. Really looking forward to it. Thanks for all the hard work you guys are putting in the mod.
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Is Modding Disabled?
verde13 replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
Spoiled community ? I'm sure BIS is ruining the day DayZ came out and doubled the sales of ARMA 2. Come to think of it would any of BIS products have survived this long if they weren't moddable ? I doubt it. In any case i've said my piece and whether you two like it or not is irrelevant.