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Posts posted by volkov956
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as in latest do u mean 169.28?
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after much problems trying to get it to work I just put the Server file over the 1.08 one and it work beatifully for me kept getting weird config errors when trying to run it from the beta file even after changing the start in folder name to the proper one
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\Program files\Bohemia Interactive\ArmA\AddOns
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uhm u sure u aint seeing things? kinda same shape but not the same Geography on the island tho
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I noticed if a vehicle is upside down if you try and fire a jav at it will usually hit the ground in front of it seems when you mark the tank even if its upside sown it goes for the turret.
Here is an example sometimes when a tank is about to fire at you move you barrel to the far left or right then if u can time it well you can move the barrel up or down and avoid the shell (learned that from OFP and strangly still seems to be in arma)
Only works against AI of course people would just shoot you anyways but sometimes it can work against Lock on Rockets from AI or Human
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i dunno interesting but whats the bandwidth up/down on voip i myself am in a closed Lan Network so we just usually yell at each other instead of using mics
why do i ask incase i wanna play Online
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hmm i got a GF8800GTS-640 dint see the "fog bug" or i need just to test it a litll more ..compare two games running side by side
one with a 8800 and one with a 7xxx and with the same settings and view disatance the 8800 card looks like there is some kind of forest fire like where i live it looks like that in the summer when there is forest fires. Its bearable but annoying
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yea i heard about that cause they dont use the DHSK anymore eh
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I live in the same community and we play Arma CTI here and there so far he is pretty much done the modelling and texturing from what he told me last week he just doing a little Finishing work here and there on it.
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here is an example i experienced once in arma
Shot a guy as he was taking a pistol out in the head then waited. He took the gun out put it away then pulled out his gun after he completed that he died
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turn down the Post Processing and it seems less dull
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i have the 2008 RC still waiting for final to come out but never tested arma out on it but overall it runs better then Vista anyways
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create a special shortcut after install QG to a dedicated server with the -mod=DBE1 in the server Shortcut
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well either way I would not even reinstall vista till there is more reason as since there is none XP X64 and 2k3 will do me fine
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6) I have had that happen in Humvee (all variants, BRDM, Truck (all variants) hell any soft armored vehicle u seem to die when going down hill even if its not steep at all.
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well again i will put my expience in for u all
7950gt
7950gt SLI
7950GX2
8800GT
Problem one they all CTD with that bloody error
Problem two all CTD on these ones stopped when disabling Shadows.... Low Shadows would delay the CTD tho.
I have tested them on the following Configurations for your Interest
3x Socket 775 Systems with E6850s
2x Socket AM2 Systems with X2 4600+
1x Socket 940 Dual Opteron 250 system
2GB memory and 4gb Memory Configurations
Windows XP Professional X32/X64
Windows Server 2003 Enterprise X32/64
Windows XP Home
Windows Vista Ultimate Edition X32/64 (it was the worst never could get it working with Arma but Vista is crap anyways just collects dust now)
Interstingly enough most of the configurations mimic each other except when using VISTA and its just totally Unstable.
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Heh I get Teleportation with arma dedicated server in a closed Gigabit Lan Network and the CPUs are event breaking over 50% so i have not seen anything as of yet to cure this so farIf your using a dual core or a p4 with hyper threading enabled, windows will only say its using 50%, if its dual core its only using 1 core because thats all it can use, or if its a p4 disable hyper threading so it uses 99% which may help you lag. I run a dedi on q6600 2 gig ram on a p5wdh, @ 2.80gig. on a lan, still get this prob though.
Cheers
GC
using 2 Opteron 250s actually 2 actual CPU's no Dual Core but i know it plagues it as well
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I no longer get blinded in Night Missions with Night Vision on with United Sahrani
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either way I will take a beta over a final release hehe just so i can get it early
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If you didnt backup your registry file with the Serial no sadly just reinstall is only option :/
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Heh I get Teleportation with arma dedicated server in a closed Gigabit Lan Network and the CPUs are event breaking over 50% so i have not seen anything as of yet to cure this so far
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I found Nightvision when using missions on it compaired to the old sahrani not to be over killing when a light source is near
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another thing that ails Arma AI is the Size Movement grid which shows why the AI has trouble moving through Tight towns and bridges I have seen a AI go to the middle of the bridge (Soldier) and the other soldier walked in a straight line and would not walk around the soldier. I bet its possible to Lower the Size of the AI Movement Grid to say way smaller like OFP. I know in OFP my ai had no problems using the bridge except once in the while they would drive over the side randomly.
Arma 2 supposedly has the smaller Movement Grid but I dont see why it could not be implemented with a patch since AI in OFP moved more better then AI in arma cause of this
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it happens on all vehicles i have tested just make sure to unmanual fire before a player or ai gets in the unit
Why no m2a1 bradley in arma?
in ARMA - GENERAL
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it seems all the missing stuff reappears in ARma 2 so u gotta wait for that i guess