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volkov956

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Posts posted by volkov956


  1. Noticed a few things regarding the fixes

    -AI Pathfinding for Bridge

    AI Infantry still going beneath bridge instead of crossing it and coming out of the water with nothing

    Tanks going beneath bridge and drowning + Explosion still happens

    -LOD Fixed

    No Complaints there works better!Better Performance and less tree poppping up+++


  2. if you dont want the T72 to engage with the MG as much add the Pilotisinvulnerable Line in the override file. Then if the T72 and other armor do shoot at you they wont just shoot at the pilot but generally at the plain instead descreasing the chance of the 1 SHOT from a T72 that kills the pilot not Sabot but 1 MG bullet


  3. well you could do like me and some friends did we made overrides for the missions we play that make armor more effective against small arms but sometimes even with overrides it does not help always.

    We were disgusted with AA rockets that could take a T72/M1a1 out more aless after adjusting armor values to a defree AA rockets do no damage to tanks. The shooting of the rear track bug we cant figure out 30 shots can blow up any armor vehicle if shot in the right spot in the rear track area. We discovered that there is a point there where BIS positioned a High Damage area.

    We discovered shooting at the lights on same armor also cause the alarm to go off and eject AI crew even if the tank is not damaged at all.

    We tried the same things in OFP and could not recreate them. Damage also seems more positional in OFP. EX:

    1a:If you shoot a engine in OFP you damage the Engine the tank more aless is Disabled. Tank does not explode damage is mainly at rear area.

    1b: If you shoot a engine in Arma you damage the engine+ its not positional so tracks/turret/barrel will all get damaged. Result Exploding tank when any part gets redish

    2a:Disabling a track in OFP will make a tank just drive circles or not move at all.

    2b:Disabling a track in arma = No movement and impending explosion

    3a:shooting a shilka in the rear track with 30 pistol rounds in OFP nothing happens

    3b:shooting a shilka in the rear track with 30 pistol rounds in Arma Crew jumps out and Vehicle Explodes

    4a:Default AA rocket VS tank in OFP = Nothing but a bump

    4b:Default AA rocket vs tank in arma = severe damage and killing crew at times.

    and I could list a whole book on comparisons but as u can see there is a little list


  4. maybe someone can answer me this After installing the Init Handlers Infinite Addon my AI that are in my squad respond to orders faster and more accurately they also shoot enemies instead of Telling you about them and waiting a little while. We tested this on our dedicated server and noticed large improvement.

    So confused_o.gif is the team AI put back on the back burner normally only allowing for AI controlled teams to get prioty in MP? Seems Like Human controlled ai waits in a que while waiting for other AI controlled AI to go first normally without the mod.

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