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volkov956

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Posts posted by volkov956


  1. Might be delayed by 1 day after adding a few more capturable places it starts erroring

    'objects = l#lNearestObjects[_camp,[westsoldierBaseCla...'

    Error 0 Elements provided, 3 expected

    And right when all testing was going good too till we added a few more capturable towns to make almost all capturable banghead.gif


  2. I've also encountered more than once, resistance full squads missing weapons? do they get reinforced at some point? it seems to happen when they take back a town? I dunno. but it makes for easy money but is a bit silly.

    This is related usually to them spawning in the water if u look at ur map you may see that they're gear is in the water


  3. Well since patch 1.14 is out we are porting warfare to the Full united sahrani/ace islands and etc this will just be a full direct port with larger view distance and thats it

    If there is any other maps you think we should port it over to go ahead and just have a link to the map

    This saturday (canada saturday) we should have United Sahrani and Nogova done and fully tested for spawn issues and we will post the links in this topic for DL


  4. What version of the game are u running I recommend if ur using 1.12 to increase the server Max Bandwidth output we had a similar problem and it seemed the default Max Bandwidth was way too low which was causing desyncing and Stuttering AI at distances


  5. Just helo straf running is just kinda akward since the helo always wants to seem to auto centre all the time. Making precise bombing runs on stuff like OFP much more sparatic

    I also noticed they removed the main rotar being able to kill infantry that got into it by standing on a rock or etc. seems to do nothing now. Made walking near the blades a more realistic experience making sure u did not get your chop knocked off


  6. One game that had a Dynamic Destruction was Soldner but there was no AI to deal with really. But after seeing some vids of Arma 2 Destruction my only Q is once u knock a wall down can u enter it like the Dynamic Destruction Demos?

    Either way its better then watching a building fall down in Arma like you C4'd all the Structures main columns. or just vanish through the ground


  7. You may find that u may want to have one Game installed from the DISK as well when your doing CnP Install's because sometimes a patch refueses to install on a CnP install so installing it on the DVD installed machine then transfering the Contents over the CnP Install (Besides the Key file so you dont get 4 machines with the same Keys)and or the User Files


  8. Well let me add this the bug where dedicated servers have buildings that float seems to be back.

    How so well a mission where a AI placing a Building During MP seems to have the chance not to lock to the Map Grid.

    But if you run it on a non dedicated server it works properlly. Or if you go back to patch 1.09 it works again

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