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Posts posted by volkov956
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I've also encountered more than once, resistance full squads missing weapons? do they get reinforced at some point? it seems to happen when they take back a town? I dunno. but it makes for easy money but is a bit silly.This is related usually to them spawning in the water if u look at ur map you may see that they're gear is in the water
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Well since patch 1.14 is out we are porting warfare to the Full united sahrani/ace islands and etc this will just be a full direct port with larger view distance and thats it
If there is any other maps you think we should port it over to go ahead and just have a link to the map
This saturday (canada saturday) we should have United Sahrani and Nogova done and fully tested for spawn issues and we will post the links in this topic for DL
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1 of my 3 machines during a match of Warfare the screen went white except for GUI alt tabbing fixed it
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I just read the credits for Warfare thanks BIS and Mike Melvin so you were working on it just hidden away and all others in helping bringing MFCTI er Warfar to Arma
Programmer:Mike Melvin
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What version of the game are u running I recommend if ur using 1.12 to increase the server Max Bandwidth output we had a similar problem and it seemed the default Max Bandwidth was way too low which was causing desyncing and Stuttering AI at distances
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AI Command waypoint system could be helpful so AI dont walk straight into a known threat. Could be interesting Flank manuever through PvP commanding AI too
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I think a random height variable would be good enough
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Tested
Only works if you totally standing and its pretty inaccurate when shooting which is good since we dont want any run and gunners.
If Your Kneeling and press forward your gun is always pointing to the far left but that is an arma animation nothing to do with the mod.
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Self Propelled Guns
-U.S. M109A6 Paladin
-Russia 2S19
(With proper Lobbing Ballistics)
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Just helo straf running is just kinda akward since the helo always wants to seem to auto centre all the time. Making precise bombing runs on stuff like OFP much more sparatic
I also noticed they removed the main rotar being able to kill infantry that got into it by standing on a rock or etc. seems to do nothing now. Made walking near the blades a more realistic experience making sure u did not get your chop knocked off
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One game that had a Dynamic Destruction was Soldner but there was no AI to deal with really. But after seeing some vids of Arma 2 Destruction my only Q is once u knock a wall down can u enter it like the Dynamic Destruction Demos?
Either way its better then watching a building fall down in Arma like you C4'd all the Structures main columns. or just vanish through the ground
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You may find that u may want to have one Game installed from the DISK as well when your doing CnP Install's because sometimes a patch refueses to install on a CnP install so installing it on the DVD installed machine then transfering the Contents over the CnP Install (Besides the Key file so you dont get 4 machines with the same Keys)and or the User Files
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u may also notice the same Blocky shadows on a plane kinda being jittery as well when on High
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Was the network code changed any bit by chance???
We been testing our old Error Send value which worked nicely on 1.08,1.09 since 1.11 1.12 there is more blipping AI movements at further distances making leading a little bit of problem..
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well leaving it open for 32vs32 standard groups will be ok as well incase someone has the server and bandwidth to run one
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The CTI itself still needs a little attention. I played it for 1minute and then, lagggg. Nice dialog improvements and unit switch features though.IS the Resistance AI spawned when a player is near or is it prespawned?
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hmm its odd how some have the same name as the editor while others are totally different. Is that Radio in Chezh?
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Well let me add this the bug where dedicated servers have buildings that float seems to be back.
How so well a mission where a AI placing a Building During MP seems to have the chance not to lock to the Map Grid.
But if you run it on a non dedicated server it works properlly. Or if you go back to patch 1.09 it works again
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when I got that once the video card was over heating
besides that only other time I have seen that in any other game was a very very old Win95 game with a 7xxx series card
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I cant seem to locate the P3D for the Large Radio tower does anyone know it by chance?
I been checking the buildings pbo but no luck so far
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is VSYNC forced off by chance?
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Sweet time to convert MFCTI to them all thanks
Enjoyed the orig everon release btw !
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1: fade is kicking in
2: Or CPU/GPU Throttle is kicking in
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Well Fixed Crashing I noticed since patch 1.11 and 1.12 during Missions where AI can place buildings will not lock to ground and will hover like 50FT in the air sometimes did something get changed in the patch regarding this>?
Warfare Full Sahrani and others soon
in ARMA - USER MISSIONS
Posted
Might be delayed by 1 day after adding a few more capturable places it starts erroring
'objects = l#lNearestObjects[_camp,[westsoldierBaseCla...'
Error 0 Elements provided, 3 expected
And right when all testing was going good too till we added a few more capturable towns to make almost all capturable![banghead.gif](https://forums.bohemia.net/oldsmileys/banghead.gif)