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Posts posted by volkov956
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try the same scenario but with a Armor Unit around its a different story
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Gonna need some advice I cant seem to figure out how to make the AI TEAM just auto know where players base is so they attack it so far no luck I might take some MFCTI scripts or something to get them to do it of course that may require some conversion.
Does anyone know if BIS is working on a COOP Edition of warfare so I dont waste my time ?
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snapping sounds was an improvement over OFP tree running over sound but then after the first patch it disappeared. I was hoping it was gonna reappear but after waiting so long I wish to voice my concern on where did it go....
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Since all the patches why have they not reenabled the sounds of trees when they are getting crushed like Arma 1.0 no patches?
Knock a tree over and no sound at all the sound of the trees being knocked over helped with atmosphere and when a tank was coming through a forest at u could hear it
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AI was not challenging enough in the coop missions so we been messing with them for the past week might have a break through testing on or Sudden Command Server tonight await an update hopefully soon if all tests are successful
Update*
Well they do put up a bigger fight now time to make them more base aggressive though they're chance of finding the base is minimal. We are gonna add chopper teams to the opposing AI teams as well to add some more flavor since it seems vanilla warfare there is no AI bought Chopper teams when an AI commander is in play
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I have tried 175.80 and about 10 other variants of 174 and 175 series
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worked in all 1.08 to the newest beta patches
only addons I am using are the Needed ones for the VFAI that came in the download for VFAI. Only non related addon is probally a sound mod
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Interesting thing is i have 3 systems all with the same specs and only 2 does it since 1.14
Specs of all 3
E6850
Server 2003 32bit Enterprise SP2
4GB DDR2
8800GT
Audigy/Audigy 2/XFI Elite Pro
But then again the third one that has not done it yet is not used in arma as much so far
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Well before i got a white screen before where the GUI is still there and such and u could alt tab and it would be all normal.
SO I tried a Night Mission and after it goes white it becomes like this. And once again alt tab fixes it
Tested 1.08 ,1.09 1.11, 1.12 and this does not happen in those versions at all
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Early COOP Missions 2 Split Missions one for East and one for West
File Removed for the moment Awaiting Update
Readme in file has the updates
Beware Increased Network Load and Server Load with these missions there is alot more AI Teams and Armor Units
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I get it as well randomly though some days never other days once and never had it happen in beta patches
Registers:
EAX:231C39A0 EBX:00000010
ECX:77E62457 EDX:00000007
ESI:2706B488 EDI:00000000
CS:EIP:001B:7C8285EC
SS:ESP:0023:0125F8F0 EBP:0125F90C
DS:0023 ES:0023 FS:003B GS:0000
Flags:00000297
===FROZEN====>>>>>>END
No alive in 10000
note: Minidump has been generated into the file C:\Documents and Settings\Administrator\Local Settings\Application Data\ArmA\arma.mdmp
===FROZEN====>>>>>>BEG
Version 1.14.5256
Fault address: 7C8285EC 01:000275EC C:\WINDOWS\system32\ntdll.dll
Prev. code bytes: 24 00 00 00 00 8D A4 24 00 00 00 00 8B D4 0F 34
Fault code bytes: C3 8D A4 24 00 00 00 00 8D 64 24 00 8D 54 24 08
or
Registers:
EAX:224565B0 EBX:0125F8E8
ECX:0950009F EDX:095000A0
ESI:2707C0B8 EDI:23181190
CS:EIP:001B:7C8285EC
SS:ESP:0023:0125F300 EBP:0125F3F4
DS:0023 ES:0023 FS:003B GS:0000
Flags:00000246
===FROZEN====>>>>>>END
No alive in 10000
note: Minidump has been generated into the file C:\Documents and Settings\Administrator\Local Settings\Application Data\ArmA\arma.mdmp
===FROZEN====>>>>>>BEG
Version 1.14.5256
Fault address: 7C8285EC 01:000275EC C:\WINDOWS\system32\ntdll.dll
Prev. code bytes: 24 00 00 00 00 8D A4 24 00 00 00 00 8B D4 0F 34
Fault code bytes: C3 8D A4 24 00 00 00 00 8D 64 24 00 8D 54 24 08
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This addon seems to not work anymore since 1.14 just thought I should say that I no longer see AI running about picking up ammo and weapons
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Sorry about lack of updates
-We are just making a coop friendly edition where AI teams will be more aggressive against human team. may take some time dunno
-We are also working on artillery smoke shells and possibly other types of shells
-Adding More spawn points
taking longer then expect computer repair business not letting me have much time atm
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the comparison PICS are not a good comparison since the person is standing at different distance
I actually like the new FOV
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just so u know the server was Battleeye since when joing one would get the Batteye Initialize in bottom left corner
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-Small Update you can now rearm.refuel.repair at light factories
-Resistance Groups Increased
Will upload tonight after checking for balance may increase the cost though for the inbase repair/refuel/rearm to prevent spamming
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Nice !I reckon the mission covers the whole island. Do you plan on other modifications ? Like tweaking the arty, making the northern airport available etc.. ?
Anyway, thanks for sharing ! I'm currently tweaking my own version of the mission to my own likings, taking into account some of the opinions given in the feedback thread. I'll see if this is worth the time
Hope to see this mission on some servers...
Malick
yar northern airport is there
we are gonna change armor values,COOP Mode AI team more aggresive though other future things are in the .txt
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open the init.sqs there should be a line for the grass.
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http://www.megaupload.com/?d=WT0CD1R3
Mission is there Beta version pretty much done I dont take any credit thanks again Sith I spent whole day looking through files thinking I made a mistake...
Post any problems (that are not related to normal Warfare problems)
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oh lol I will try that even tho the mission is named Warfare32.Sara_dbe1.pbo
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Just was playing a game on a server was doing well
near the end of the game i started having strange things happening
My guns were shooting by themselves and changing weapons automatically
Pylons started spawning above me till they crushed me.
Another time the vehicles started floating and crushing players
A Jeep followed me around floating around till it crushed me
Was a MP game on someone elses server
Obviously Anti Cheat tools aint workin
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My guess is the problem has to do with the warfare addon itself since it does contain the missions themselves
My Converted mission uses
"cacharacters",
"CABuildings",
"caweapons3_m16a4_acg",
"caweapons3_m107",
"Warfare",
"caair",
"caa10",
"caair3_su34",
"causmcd",
"WarfareBuildings",
"mk19_tripod",
"CA_Hotfix",
"cti_buildingsm113_hq",
"cti_buildingsbmp2_hq",
"warfarebuildings_stinger_twice_static",
"WarfareBuildings_TOW_Tripod",
"WarfareBuildings_T72_RACS",
"sara_dbe1"
};
addOnsAuto[]=
{
"causmcd",
"cacharacters",
"cti_buildingsm113_hq",
"WarfareBuildings",
"cti_buildingsbmp2_hq",
"CABuildings",
"sara_dbe1"
Works on a Users Comp but when someone hosts the mission on a dedicated the server will be loading the Mission but you find out it loaded the saralite mission and map. I know some of you already figured this out since the other conversion maps anyone able to give me a tip?
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Its Done but one problem
If a person hosts the mission its fine but if a dedicated server hosts it switches over to sahrani south map ......
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I restarting the conversion when I am done working today I cant seem to figure out why there is script failures but only after so many capturable points are added
ATI 4850/4870
in ARMA - TROUBLESHOOTING
Posted
I got a HIS 4870 I dont seem to get the Texture Popping Like did with my 8800GT so I am happy .
Using ATI Beta 8.7 never tried the 8.6w/hotfix yet