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Posts posted by volkov956
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I see they added alot of fixes since the last version I tried I like the added weapons as well.
This mission seems to be Lan Coop worty compaired to un Aggressive AI in warfare.
Now to just add more capturable towns. And up resistance
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I have seen some servers which found a temp fix they made custom connection limits per client so not 1 client gets all the bandwidth when joining = no lag or less even in Warfare
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PC gamer in US/Canada seems to high rate high hype games anything else really gets small sections and less praise.
But most times they just seem to be rehashing articles over and over lately. I remeber in 1998 and 1999 when they're mags were dependable and has lots of content and did not seem to be as wrongly written like these days.
I remeber them saying in one of my PC Gamer mags that arma was a let down because it was too realistic..... i remeber in the older days when games were praised for that thing....
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MY desktop with a E6850 and a GTX 280 has a little more slowdown then my Laptop with a E8600 and a 9800m GTX in arma
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the problem is I made my own warfare where they had more money but they never could find my base. And AI never seem to rebuild blown up buildings = fast game
is Waco Edition AI just know where u are? or do they have to accidently stumble on to u before they actually attack? and of course do they rebuild a barracks when its destroyed
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There is a Bios Upgrade btw for some 4870's from ATI Official
It fixed my slow downs in CAT 8.8 and so far no graphic anomilies.
Changelog of bios was that it changed Voltage changes that would happen in certain 3d Applications where the voltage would drop to a 2d Voltage setting which then would switch back to the 3d voltage while in the 3d application. Does not work in Saphire branded 4870 it will brick them sometimes
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some reason I think we will see the Ww2 stuff more after Arma 2 release
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Is there anyway to implement a COOP mode in Warfare for people who want to play in CLosed Networks or lans or for some who just want to play with friends against a Crazy AI like MFCTI Insane/DTB
oh well seems I missed the time deadlne meh but that would be my Q
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trust me after testing 8.10 with arma u dont wannna bother even finding a link for it waste of time atm unless they fix the final
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I can confirm this on my 4870 with 8.9 and 8.10
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what Motherboard do you have I had similar problems On a motherboard default Voltage settings
What motherboard Model you gots as well other system specs
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very nice looks like its going along nicely
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I just hope I can no longer magically target a vehicle behind a mountain/hill that I have no way of actually seeing in real life because of the obstacle....
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Yea nothing more annoying in warfare to find out your whole team does not read the chat even after u state your found they're base and etc etc...
Even after telling my whole team i was destroying the nenemies base and when it ended they asked why did the game end??? Then i just get to laugh and leave the server to hopefully find another server with people with brains...
Or another is our MHQ blew up!!! No one notices or cares till later why dont we have an airport then u say well our MHQ blew up already and once again ur ignored and they try to vote a new commander thinking the other is just too lazy....
One thing about the lack of communication seems to be Team Speak some servers all the players are in there and they ignore the people who are chatting even if its critical Info. (I would prefer them to use VON built in but seems eveyr server I go to no one is using it or just 1 sap is)
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has anyone notice the sight rail and the aiming of the AK74U seems to heavily off aim since the 1.14 patch I compaired it to the previous patch and fires where its supposed to
It shoots higher then u aim say 100m ends up 1 foot higher then target. Doesnt seem to be a problem with any other weapons
other Ak74UN works fine as well just the standard AK Shorty
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Just a general bug report for servers using Warfare with Halo Jump Options
If a user selects to halo jump and then is killed if they then click on the map (while still dead) they will be Halo Jumped then usually die sometime during the Halo Jump so equallying 2 deaths for 1 death.
Other times if a user selects halo jump then dies and waits till they respawn sometimes they are to then halo jump from where they spawned to wherever they choose on the map after respawning
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are your referring to Warfare Cookmeup?
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what windows are u running and also is it 32bit or 64bit
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Note new driver is not for the
XFI Xtreme Audio Notebook or the XFI Extreme Audio Either just so you know
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u need a real dedicated Sound card to be able to enable Hardware sound ingame I even tested my laptop that has a realtek hd audio soundcard (onboard) and there was no way I could enable it
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but enough of that for now time to disappear till i get it working  hopefully
Only 2 main things not working in Conversion is Interface all buttons blank and AI group errors everything else seems converted and working so far
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I just kinda wonder what happened to Mike Melvins Version 2.0 that was supposedly being made that was gonna appear then he vanished....Mike is one of the guys who wrote Warfare. Â (Check out the credits.)
indeed he helped but I dont think that was the only thing he was working on because some parts of Warfare are a downgrade compaired to MFCTI I have seen the similar lines of codes in Warfare.
I gonna play some OFP MFCTI again to get some inspiration to attempt a redo of the converted MFCTI from scratch. Seems u can also launch a Addon from within a mission removing the need for a external Addon so we will do this.
But if MFCTI 2.0 is released for Arma I will be a happy sometimes people want to play a COOP vs an Impossible AI
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Me and some friends still play Arma MFCTI BBQ's Conversion we just tinkered with it for a while now.
but since last patch for some odd reason the first building built AKA by an AI Commander Control Centre floats in the air...... but only since the 1.12 patch and 1.14. We still tinker with it. but still JIP does not work and we only play it on a closed Lan Server to prevent JIP problems
I just kinda wonder what happened to Mike Melvins Version 2.0 that was supposedly being made that was gonna appear then he vanished....
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building walls from camps more like MFCTI would make it impossible for this to happe but would allow u to still make wall systems
Server Connection Problem
in ARMA - TROUBLESHOOTING
Posted
I have driven with people on servers to see the vehicle drive in circles over and over so u get out and all of a sudden the vehicle is half km away driving normal.
Another example is ur riding and the driver looks like is godlike driving through buildings and etc But reality your just driving down the road normally just some weird lag sometimes I even see it when all players have good Ping and no one is Desyncing. SO sometimes eratic driving is just some kinda sync problem with another player.