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vade_101

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Posts posted by vade_101


  1. What dose logo_STKR_ca.paa

    and mod.cpp

    where should I put it? please respond to me :(

    Those define a logo and description for the 'mod' and should sit in the top level mod folder - by default '/@STKR/' with this addon - you'll see them when you look at the 'configure > expansions' menu in game. If you're just putting the .pbos into your main addons folder (not recommended) or another folder with other addons you don't need to worry about them.

    There is a bit more information at Armaholic's FAQ section here:

    http://www.armaholic.com/plug.php?e=faq&q=18


  2. deep down they love it really ..they'd be gutted if noone gave a shit tounge2.gif

    You'd be surprised, a lot of the time its just making the addons that you, personally, want to see - of course there is stuff you can't do - or don't know - and thats where the 'team' bits and peices come in. and so long as everyone involved is happ then its all lovely. But the ''general public''? nah.


  3. Quote[/b] ]@ Pajama - Since I'm not exactly fluent in config editing I'd like to get a tip on what lines it is i need to change to "ditch" the backpacks? smile_o.gif

    the way its done on our PUKF troops is that the backpacks are a hidden selection, and then they are put back on either as the main script with a gamelogic, or as a little script ("patrolpack.sqs") just to add it to an individual.


  4. I am having a few problems getting the "requiredaddons" part of the config to work correctly: at present the addon consists of three .pbos Units, Weapons, and one extra weapon.

    weapons:

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

    class CfgPatches  

    {  

    class ukf_ukweps

    {  

     units[] = {};

     weapons[] = {ukf_sa80, ukf_sa801g36, ukf_lsw, ukf_gpmg, ukf_sa80_b, ukf_law80auncher, UKF_clansman};  

     requiredVersion = 1.90;

     requiredAddons[] = {"BIS_Resistance","jam_magazines"};

    };  

    };  

    Units

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

    class CfgPatches

    {

    class ukf_infantry

    {

    requiredAddons[] = {"BIS_Resistance","ukf_ukweps","ukf_slmg","jam_magazines"};

    units[] = {ukf_INfantrywb, ukf_infantryWBv, ukf_infantryWBr, ukf_infantry_officerWBb, ukf_infantry_lawWBb, ukf_infantry_rlgWBb, ukf_infantry_lswWBb, ukf_infantry_LMGWBb, ukf_infantry_gmpgaWBb, ukf_infantry_gmpgbWBb, ukf_infantry_radioWBb, ukf_medicWBb};

    weapons[] = {};

    requiredVersion = 1.90;

    };

    };

    Extra Weapon

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

    class CfgPatches

    {

    class UKF_SLMG

    {

    units[] = {};  

    weapons[] = {"UKF_LMG"};

           requiredaddons[] = {"BIS_Resistance", "jam_magazines"};

    requiredVersion = 1.90;

    };

    };

    All seems to work fine in the editor etc. but when a mission is exported to single or multiplayer the error "cannot load mission. missing addon ukf_ukweps" appears. on a single computer you can just click OK and it carries on. but it doesn't seem to do dedicated servers any good. can anyone shed any light on this?

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