vade_101
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Posts posted by vade_101
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Great work by da12thmonkey well done mate. How come the file size is 5mb?Textures are about 1.5 MB each, and there three on the addon, and one spare texture with a Union Flag on it for special occasions :)
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Hello!
In order to complement the release of StalkerGB's British Infantry I'm pleased to release Da12thMonkey's Retexture of the Arma 3 CH-49 to represent a Royal Air Force Merlin HC3a.
Download:
http://www.mediafire.com/download/09yqd5w9mzsq7cq/SDC_MerlinHC3.zip
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So if i work this with other addons in one folderI don't have to put them right?
Thats right, they don't have any effect on the units themselves.
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What dose logo_STKR_ca.paaand mod.cpp
where should I put it? please respond to me :(
Those define a logo and description for the 'mod' and should sit in the top level mod folder - by default '/@STKR/' with this addon - you'll see them when you look at the 'configure > expansions' menu in game. If you're just putting the .pbos into your main addons folder (not recommended) or another folder with other addons you don't need to worry about them.
There is a bit more information at Armaholic's FAQ section here:
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What you waiting for of course we want it ;-)Here you go:
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I've already got, courtesy of the very talented Da12thmonkey, a RAF reskin of the CH-49 if there is any demand for it:
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Army helos use actual, untranslated (but anglicized) names of Native American tribesWell, except 'Black Hawk' who was an individual if I recall, so there is a little bit of leeway there.
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Hiddenselections ;)Did someone mention capbadges?
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Part three is up, prepare for a modern counter-insurgency operation soon!Cheers for the great comments guys, it was a pleasure writing.
Any chance of posting the mission file? be interested to see how you set it up.
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BI have posted a 'news' story about it at:
and the page is up to view at:
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As ever, excellent work chaps - good to see you're continuing the traditional high standards.
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ah, they're not holding up so badly are they - nice to see them still in circulation - are the bayonet models still included?
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I'm running it on the same system in Boot Camp WinXP on normal settings with no problems.
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deep down they love it really ..they'd be gutted if noone gave a shitYou'd be surprised, a lot of the time its just making the addons that you, personally, want to see - of course there is stuff you can't do - or don't know - and thats where the 'team' bits and peices come in. and so long as everyone involved is happ then its all lovely. But the ''general public''? nah.
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Fokker 100:
I think they are just circling to burn off the fuel. rather than dropping it on kent. as for Manston, at least its a big field, i think its the one that they use for training Virgin Atlantic 747 pilots on.
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Quote[/b] ]@ Pajama - Since I'm not exactly fluent in config editing I'd like to get a tip on what lines it is i need to change to "ditch" the backpacks?the way its done on our PUKF troops is that the backpacks are a hidden selection, and then they are put back on either as the main script with a gamelogic, or as a little script ("patrolpack.sqs") just to add it to an individual.
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Quote[/b] ]Ironsight: What island is that screenshot from?It was tonal. i'd quite forgotten i'd done that screenie.
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I do seem to have a few strange looking textures on the soldier models:
mostly behind the pouches on the webbing and on the helmets.
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I am having a few problems getting the "requiredaddons" part of the config to work correctly: at present the addon consists of three .pbos Units, Weapons, and one extra weapon.
weapons:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
class CfgPatches Â
{ Â
class ukf_ukweps
{ Â
 units[] = {};
 weapons[] = {ukf_sa80, ukf_sa801g36, ukf_lsw, ukf_gpmg, ukf_sa80_b, ukf_law80auncher, UKF_clansman}; Â
 requiredVersion = 1.90;
 requiredAddons[] = {"BIS_Resistance","jam_magazines"};
}; Â
}; Â
Units
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
class CfgPatches
{
class ukf_infantry
{
requiredAddons[] = {"BIS_Resistance","ukf_ukweps","ukf_slmg","jam_magazines"};
units[] = {ukf_INfantrywb, ukf_infantryWBv, ukf_infantryWBr, ukf_infantry_officerWBb, ukf_infantry_lawWBb, ukf_infantry_rlgWBb, ukf_infantry_lswWBb, ukf_infantry_LMGWBb, ukf_infantry_gmpgaWBb, ukf_infantry_gmpgbWBb, ukf_infantry_radioWBb, ukf_medicWBb};
weapons[] = {};
requiredVersion = 1.90;
};
};
Extra Weapon
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
class CfgPatches
{
class UKF_SLMG
{
units[] = {}; Â
weapons[] = {"UKF_LMG"};
    requiredaddons[] = {"BIS_Resistance", "jam_magazines"};
requiredVersion = 1.90;
};
};
All seems to work fine in the editor etc. but when a mission is exported to single or multiplayer the error "cannot load mission. missing addon ukf_ukweps" appears. on a single computer you can just click OK and it carries on. but it doesn't seem to do dedicated servers any good. can anyone shed any light on this?
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Yeah, just tweaks and testing to go - the bayonets actually went to full beta testing today.
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Very nice work. looking forward to this one...
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RAF Merlin HC3a - CH-49 Reskin
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Even worse, i used 7zip to make it a .zip file rather than a 7z, which is somehow twice as bad.