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vade_101

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Everything posted by vade_101

  1. vade_101

    New sa80 is already out

    the troops are from Bibmi's rather excellent UK paratroopers addon (available from www.ofpeditingcenter.com). they do look very, very good with the SA80. if the guy has just vanished i might just upload the thing and put a note in the readme saying who actually did the work. Dave
  2. vade_101

    New sa80 is already out

    Here is a pic in case anyone is interested.
  3. vade_101

    New sa80 is already out

    I've done a version of GFX's SA80 with redone ammo, the SUSAT from Maddogs SA80, and a few other little changes .. but can't get hold of maddog (or mollusc, who did the sight) to ask permission to use it. anyone know if either of them are still about? Dave
  4. vade_101

    Eviscerator & colorcharger's tornado

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">BTW, We have phased out the JP233 now. We lost a few good people in the Gulf using that weapon on airfields. Its easier to throw Durandals or LGB's from a distance.<span id='postcolor'> the JP2333 was dangerous to use (requiring the pilot to fly in a strainght line at extremly low-level for the length of the runway, thus becoming extremly vulnerable to light AAA) however the reason for its phasing out was that its HB876 sub-munition was banned under the Ottawa Convention banning the use of landmines. A total of 6 Tornado GR1s were lost in action in the Gulf, 5 of which were involved in loft-medium level attacks with 1,000lb bombs, and only one tasked on a low level JP233 mission (out of 100 sorties with the weapon), which was lost some three minutes after the attack was completed. Statement on the Loss of RAF Tornado Aircraft in Combat During the Conduct of Air Operations against Iraq.
  5. Correct me if i'm wrong but there has got to be a big difference between realeasing a utility that lets you create/import/animate 3d models (Oxygen) into the game and a full SDK/Source code realase. The .cpp system is already flexible enough allow most variations of addon that people could want without anyone needing to go messing with the engine code. I guess from reading posts around that Oxygen is probably sufficently complex to deter the more faint hearted types anyways so there is maybe less chance of seeing 200 variations on the m16 and a variety of BFG9000 type superweapons (or i hope so at any rate) The value of VBS is probably not in the prettier graphics and nicer animation (as good as it looks), but the quality of the AI and the generally increased realism of a military level tactical training aid. although you have got to be hopeful that BIS are learning lots from the experience that can be ported across when it does come time for OFP2 :-)
  6. vade_101

    Mg pack from taiwan workshop

    I think i put it in between cfgpatches and cfgweapons, if you are still having probs let me know and i'll mail you the fixed zip Dave
  7. vade_101

    Mg pack from taiwan workshop

    you don't need to delete anything, it just inserts into the .cpp
  8. vade_101

    Mg pack from taiwan workshop

    you only need the fix if you are using resistance, with the new version it makes the models appear with the muzzle flash on all the time (because the game treats it like a static model and doesnt animate it). if you are using version 1.47 or less, you dont need it.
  9. vade_101

    Mg pack from taiwan workshop

    you need to extract the config.cpp file from the .pbo file (you can get a tool to do so from www.ofpeditingcenter.com) and insert the fix and then recompile it. or i could just send you a fixed version if you like. Dave
  10. vade_101

    Mg pack from taiwan workshop

    the weapons: otwM240MG: M240 MAG (or L7 GMPG if you are a brit ;-)) otwM249MG: M249 SAW otwM249paraMG: m249 PARA otwM249pipMG: M249 PIP ammo: otwM240Mag: M240 MAG Magazine otwM249Mag: M249 SAW/PARA/PIP Magazine
  11. vade_101

    Mg pack from taiwan workshop

    if anyone needs it, this is the code fix that goes in the config.cpp to remove the muzzleflash bug. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> //CfgModels definitions class CfgModels { class Default{}; class Weapon: Default{}; class M249: Weapon{}; class m240MG: Weapon{}; class M249para: Weapon{}; class M249pip: Weapon{}; };<span id='postcolor'>
  12. vade_101

    New island - ia trang valley

    I think that the critisisms that Vietnam isn't a suitable conflict for OFP do have some merit if you look at the war as a whole, the patrolling and long periods of low intensity conflict would not make for a great game (unless you have an interest in the period) however, The campaign in the Ia Drang was quite different from the the majority of actions fought in vietnam, it was almost a classical brigade sized engagement (6-7 NVA and VC Mainforce battalions against 2-3 US Air Cavalry battalions, with massive air and artilley support), albeit the one that gave birth to a whole new way of deploying and co-ordindating your troops (airmobility) and as such probably makes for one most suitable campaigns to be used with the ofp engine (as its not so big and vehicle heavy that the engine cannot cope) and the confused and fragmented nature of the fighting over 2-3 days (not to mention the follow-up operations and the siege of Plei Mei) make for any number of great historical missions. I personally think the terrain is stunning and cant wait for the updated nam pack to come out so i can start designing some missions. great job SelectThis
  13. vade_101

    Sw speedbike

    It needs resistance mate (guess thats where the "bike" code is). But it is a fantastic model, i've been whizzing around the forests in kolgojev for a bit, and having a great time. Dave
  14. vade_101

    First sam :)

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">ADATS, the world’s premier low-level air defense system, uses pulse-Doppler radar and electro-optics to detect targets and engage them with lethally accurate laser beamrider-guided missiles. ADATS employs an integrated command, control and communications (C3) network that can coordinate the firepower of up to six ADATS systems. The ADATS system is highly mobile. It is currently integrated into M-113 and M-3 (Bradley) vehicles, and integration with numerous other platforms is feasible.. <span id='postcolor'> From the brochure :-), guess they already had the M109 body done and it was easy to edit that rather than doing one from scratch.
  15. vade_101

    Ingame names of

    from www.ofpedingcenter.com forums: weapon,magazine; HKG3, HKG3Mag FAL, FALMag UZI, UZIMag Beretta, BerettaMag Tokarev, TokarevMag CZ75, CZ75Mag Glock, GlockMag Skorpion, SkorpionMag
  16. vade_101

    Ingame names of

    from www.ofpedingcenter.com forums: weapon,magazine; HKG3, HKG3Mag FAL, FALMag UZI, UZIMag Beretta, BerettaMag Tokarev, TokarevMag CZ75, CZ75Mag Glock, GlockMag Skorpion, SkorpionMag
  17. vade_101

    Resistance features

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"><bullshit> Working on a Tie Fighter an a Death Star for OFP. - Anybody with O2? </bullshit> Well - i guess that could give ppl complaining about airplanes somthing else to complain about :-) <span id='postcolor'> Dunno about that but a speeder bike would be fun ;-)
  18. vade_101

    Resistance features

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"><bullshit> Working on a Tie Fighter an a Death Star for OFP. - Anybody with O2? </bullshit> Well - i guess that could give ppl complaining about airplanes somthing else to complain about :-) <span id='postcolor'> Dunno about that but a speeder bike would be fun ;-)
  19. vade_101

    Opflashpoint: resistance movie

    "Codemasters has released a new movie trailer of Operation Flashpoint: Resistance, the soldier sim expansion in the works at Bohemia Interactive. The movie requires a 12.6 MB download in MPEG format and sports a little over a minute of in-game footage to illustrate the expansion's premise" Movie
  20. vade_101

    Falklands war mods/addons..?

    yeah ... Falkands Mod
  21. vade_101

    Sa-80

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> yep, I agree, NATO basicaly means one for all and all for one. If one nation that is a member of NATO is attacked then the others will help. I hear you cry " what about the Falklands, why didnt anyone help the Brits?". Because the Falkland islands are not in the north atlatic which is why we had to fight on our own.<span id='postcolor'> To be fair the Americans  did lend substantial support during the falklands, for example the lack of UN Security Council Resolutions against the (rapid) use of Armed intervention and the "technically unlawful" exclusion zone. and I Belive they also offered to 'lend' us a Carrier when one of ours developed problems after leaving port, but they managed to fix it (an awsome peice of engineering) in time. Dave
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