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vektorboson

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Everything posted by vektorboson

  1. vektorboson

    Encrypting missions

    Well, then I hope that you've never DePbo'ed any mission or addon. Think about it.
  2. vektorboson

    Linux?

    Porting the existing glide code to opengl should be very simple, and, as OFP already has support for multiple renderers (you can select D3D or Glide from the preferences) it should not be that hard to add support for one more external rendered. It also seems that all the renderer code is outside the main executable (in dll files) so that should make it even easier to port. Sound code is a bit different though... I think that sound shouldn't be really a problem since there is OpenAL; they could also use FMOD or some other library. As far as I see, all they need is Pitching, Doppler-effect and 3D-sound. OpenAL can handle this...
  3. vektorboson

    Open source?

    Open Source would be very nice, since you are able to change things that make you extremely angry. You could i.e. enhance the scripting engine with some commands that should've been in there, but haven't been implemented. Think of SetMarkerText a.s.o. You could throw away some bugs (though this is difficult, especially in such a complex project) and enhance the game. You wouldn't nee all the scripting, which is extremely slow compared to compiled code, to achieve all the DKM, BAS Gizmos built into their addons. I can't play these addons really smooth because of the amount of scripting. But I too think, that BIS won't release any source code because of VBS. The community is able to make addons as high quality as BIS and I think that there are some decent coders, so who would need VBS anyway?
  4. vektorboson

    Is a decent tank too much to ask?

    HI, there was a Leo2A4 from General Mortars, that was a stand alone addon (though it came with Bundeswehr Tank Crew and Uzi MP). It came in two versions, camouflaged and not camouflaged The BWMOD-Leo2 is based on it, though the BWMOD has only one LOD, whereas General Mortars' Leo2 has more. So go for it; I don't have any link right now, so you have to search yourself.
  5. vektorboson

    Ultimate c-130 released by hawk

    One thing that is disturbing about almost every plane addon (and some ground vehicle addons, too) is the yellow text in the box. Could you please change the yellow text color, so that it is green when friendly and red when enemy? (if you don't know what I mean, look at the first screenshot!) It's only a small thing and almost unimportant, but please do it for game consistence, thanks!
  6. vektorboson

    Bw mod demo 1.3

    I'll guess: Look if there's a new folder Programme under C:\ I think they've installed it into C:\Programme\Opera.... a.s.o., otherwise make a search for any BWMOD*.pbo
  7. vektorboson

    Follow the history or the justice?

    Well, I'm not killing any people. All I kill are pixels Afaik even for private use the swastikas are prohibited. But I don't think that there are many Germans that turn over to Nazis because they've seen a swastika in a game. That's just ridiculous; also any Stalin pictures and symbols of the sovietunion in his time should be prohibited, too. He wasn't human friendly either. But our politicians don't think that people can think for themselves - like any time before in Germany (and Europe).
  8. vektorboson

    Follow the history or the justice?

    For historical/educational purposes it is legal to display the "swastika". Any other use, means "glorifying" the Third Reich, and thus it is prohibited in Germany. In Germany you are a criminal if you download an addon with the Hakenkreuz on it
  9. vektorboson

    Goodbye

    This "news" is really surprising and very sad. Goodbye, Vektorboson
  10. vektorboson

    Creating an endless campaign

    Well, just use the command SaveVar. This should be all you need!
  11. vektorboson

    Coc torpedoes 1.0 released

    Hi, I would really like to see them as static Objects! Greetings, Vektorboson
  12. vektorboson

    Problem

    Well, what have you changed in your SP-scripts to make them MP-playable?
  13. vektorboson

    Does the engine support time fuses?

    3--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Dinger @ 03 May 2003,163)</td></tr><tr><td id="QUOTE">well, it's possible, but the limitations don't make it desirable. How I'd do it: a)first, there is the "Put" bug, so you can't have an addon "put" weapon automatically loaded onto a player at mission start. So our mod would use the default Hand Grenades, and load eventhandlers. b) this isn't as bad as you'd think, since the AI just wouldn't understand. c) so you have an eventhandler that when a grenade is fired, it grabs its vector and position, then deletes the grenade. d) in its place, it creates an object with the granat model, and gives it a vector. Now, some terrain objects will take a vector, others won't. This mail be the deal breaker. In any case, even if it flies, it's not going to bounce off anything. e) it starts a timer that, say, five seconds later, swaps the granat out for a bona fide grenade object (or if you want to be fancy, it generates flying shrapnel)<span id='postcolor'> I tried that some time ago, and it worked for me on desert island: Grenade was replaced by a Thing class-type object, with the grenade model. Thing type are bouncing (just think of the barells! But... If the grenade has a small mass, then it bounces right into the sky... Ok, giving it more mass, then occurs another problem: the grenade tosses vehicles like tanks and cars away. And it flies through buildings. it seems like physics for things are with too big interpolation steps, so there is a so called "explosion" thus the grenade flying into the sky.
  14. vektorboson

    World with industry !?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (MOMO @ 28 April 2003,14:23)</td></tr><tr><td id="QUOTE">Great news, looking forward to your Phoenix Island I guess you're going to start making missions for this campaign after you've completed the island. Any plans on releasing it seperat from the campaign ? Also looking forward to your mission Hellfish6 Â - Sander<span id='postcolor'> We're considering releasing the island before campaign release, but I can't tell you whether we will do this or not. Although the island is not finished, we already started making missions And we will not use the City construction kit
  15. vektorboson

    Improved unit editor

    I agree to that points about customized soldiers. I think it is much better if you have one model, but different camo patterns to choose from. I think that this would make old addons rather incompatible with OFP2, but I think I would pay this price. I would go further with that idea, and make modifications possible to any units/vehicles/weapons Soldiers: Helmet/beret/a.s.o., rucksack, gasmask Weapons: scope, suppressor, grenade launcher a.s.o. I'm tired of the many versions of weapons; I would rather prefer if I could choose i.e. M4A1, then attach a suppressor, a M203 a.s.o. to it. And this modifications could make it more difficult to handle that weapon. I guess a M4A1 with M203 is heavier than one without M203.
  16. vektorboson

    World with industry !?

    Hi, the AEF-Campaign is working on an island called Phoenix Island that uses both, the Harbour and the Industry addon from Agent_Smith. But I'm sorry, since the island isn't finished yet; perhaps I'm gonna post some screenshots (btw, that is the same island that has trains
  17. vektorboson

    Ofp linux version

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (der bastler @ 26 April 2003,12:14)</td></tr><tr><td id="QUOTE">Well, no answer at all from BIS... No Linux-Version? Well, sorry guys...<span id='postcolor'> I would have liked an answer, too. And the best choice for Linux would be SDL, which is available for Windoze, too. Hey, NVIDIA released recently most uptodate drivers, which support nearly all functions of their video cards. So, why shouldn't be the best game ever ported to Linux?
  18. vektorboson

    From nogova with love

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ 27 April 2003,17:09)</td></tr><tr><td id="QUOTE">7--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bigpoppa @ 27 April 2003,187)</td></tr><tr><td id="QUOTE">Well, I had to walk all the way to Tanja<span id='postcolor'> I took a UAZ. Was that you thumbing for a ride? <span id='postcolor'> As I tried to take the UAZ I was either shot or blown up by the tanks
  19. vektorboson

    Bas mh-47e released!

    @all BAS-members That is really great work, and it's great that Nagual released a new version of the Demo missions where the bug I reported was fixed. This shall show to all whiners that they do care and they support, though they have not to. And another thing that concerns me: I don't know if you keep on Addon-creating with release of OFP2, but I fear the situation when all the new OFP2 gamers will arrive... Even more kiddies...
  20. vektorboson

    From nogova with love

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ex-RoNiN @ 26 April 2003,18:58)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FSPilot @ 26 April 2003,17:59)</td></tr><tr><td id="QUOTE">Well, one after we kill the target (I can never remember his name) would be nice. One after the chick betrays us would be nice too.<span id='postcolor'> There's an auto save after eliminating ur target...dont u think an auto save after the betrayal would make it a bit too easy <span id='postcolor'> Well, I had to walk all the way to Tanja; it took me quite a lot time, and that BMP and T55 didn't make it easy to get away from the target. So I had to walk; and I was quite upset when I realized, that there was no Autosave after the betrayal... EDIT: Anyway, great mission so far!
  21. vektorboson

    Screenshot ripped out of the ofp2 flash file

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antichrist @ April 24 2003,14:05)</td></tr><tr><td id="QUOTE">Graphics in the screenshot look not that impressive. Actually they don't look any better than in OFP! Hope its not an actual screenshot from OFP2 or I will be really dissapointed! Â <span id='postcolor'> Actually, I don't want better graphics, I want just better engine, with the limitations removed, better collision detection and clipping, better ammo handling. Graphics are not important (well since I have an old PC) to me, what I actually want is a flashpoint version 2.0 or better
  22. vektorboson

    Bas mh-47e released!

    Hi, great work guys! I'm really looking forward to your next fantastic Helicopter or whatever you release! I encountered a bug in the Intercept mission. It always has to do with _ammo = _this select 4; looks like an error in an EventHandler; what's odd about this, it always happened when got out of the mh47, perhaps you accidentially used "GETOUT" instead of "FIRED" or whatever.
  23. vektorboson

    Bas mh-47e

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Colonel_Klink @ April 21 2003,13:22)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">In fact I may suggest to TS that we release the readme BEFORE the helicopter. <span id='postcolor'> TJ, I totally 100% agree with you. In fact on a download page why not have a test with questions from the readme for them to answer before downloading. All correct = download. Any wrong = no download <span id='postcolor'> Hi, I can't download the mh47! All I get is a stupid quiz, where do i get the chopper? I need it now... Whatever you do, there will be always such people...
  24. vektorboson

    Suggestion for addon makers...

    @toadlife you don't have to guess the muzzle of a weapon! You can achieve the muzzle by scripting: this addEventHandler ["FIRED", {hint format[{%1}, _this];}] I don't know right now which one is the muzzle but you can test it by firing ie M16+M203.
  25. vektorboson

    M16 pack released

    To me the M16s look like the ones from the HK Pack 2. The author just added some more details.
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