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vektorboson

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Everything posted by vektorboson

  1. It's a problem with the 'format'-command and very large arrays (or very long strings). AFAIR 'format' has a limit of 2048 characters and big arrays can exceed this limit, thus crashing OFP. You're free to do this :)
  2. I've taken a quick look through it; search for the following line in the script (line 42): if (format["%1",KRON_AllEnemies]=="scalar bool array string 0xfcffffef") then {KRON_AllMembers=[];KRON_AllEnemies=[];KRON_AllLeaders=[]} Replace it with the following: _d=true if(count KRON_AllEnemies>=0) then {_d=false;} if(_d) then {KRON_AllMembers=[];KRON_AllEnemies=[];KRON_AllLeaders=[];}
  3. vektorboson

    Path and performances

    Whatever time it takes to lookup the correct file, the cost from longer path names is dwarved by the time it takes to load the sound file and the actual playing which lasts for hundreds/thousands of frames compared to the lookup which happens only at one frame. So: Don't worry about the path length/complexity.
  4. vektorboson

    Skyline Sci Fi Film

    Well, I remember sitting in the cinema, watching the Pearl Harbor-trailer, drooling all over it. A few weeks later I was sitting in the cinema, expecting a war movie, and then it was a fucking love-story...
  5. vektorboson

    OFP Addon request thread

    Many of those addons were given to other addon groups like RHS and ORCS, but a few were released: URAL truck: http://ofp.gamepark.cz/index.php?showthis=8846 T-72: http://ofp.gamepark.cz/index.php?showthis=10511 Shilka: http://ofp.gamepark.cz/index.php?showthis=9582 BRDM-1: http://ofp.gamepark.cz/index.php?showthis=6487 In case nobody here knows where to get the other addons seen in your screenshots (like FROG, BTR-60, BRDM-2), your best bet is to ask at flashpoint.ru, and/or the ORCS guys if they still have those addons somewhere.
  6. vektorboson

    Royal navy buys Hornets not JSF...

    If Russia invades The Netherlands, you nuke Moscow, not Amsterdam... That's the whole point of strategic nukes :) Read on "Mutually Assured Destruction"; that's why NATO always held up the option of a first strike, as a deterrent so the Eastern Bloc does not try a conventional attack.
  7. vektorboson

    Royal navy buys Hornets not JSF...

    Just a stupid question: Does the development of the F-35B make any sense at all? You may save money by having smaller aircraft carriers, but doesn't the probably increased complexity of the F-35B eat a lot of those savings? Beside reduced mission capabilities? What is the tactical use of the F-35B?
  8. vektorboson

    Newbie Question

    Nope, 12 men per group is a hard limit.
  9. vektorboson

    Newbie Question

    Actually, "Map Editing" refers to creating 'islands' in OFP. What you actually mean is "Mission Editing". :) Well, PLAYER is the unit you will play as in Single Player; in Single Player PLAYABLE has no meaning. In Multiplayer-mode both PLAYABLE and PLAYER are units that can be played as. That's not possible in OFP.
  10. vektorboson

    Tripwire

    It's probably this && "Land" countType thislist > 0
  11. vektorboson

    WW4 Modpack 2.1

    I guess he forgot to press the 'V'-key (or whatever is bound to use optics).
  12. I guess CM was influenced by Nintendo's F-Zero instead of the Microprose F1-sims...
  13. vektorboson

    Military Humor

    It's good old swarm tactics. Throw a lot of those "flying boats" at the carrier groups (all while also performing a missile attack) and the capital ships will be easily defeated. Here's an interesting article by the war nerd (could not find any better link): http://www.wakeupfromyourslumber.com/node/3793
  14. vektorboson

    Unfinished stuff

    I'm starting to get my unfinished stuff out, hoping it is useful to someone. Everything made exclusively by me (or based on BIS-stuff) will fall under a "do what you want"-license. I hope I can release as much as possible. The first release is a runway-/taxiway-addon; the runway has to be applied as an island texture, the taxiway is a road-like object. MLODs are included in the archive (which weighs around 1MB). Sorry for not providing pictures... Mirrors are welcome, since I've got a limited data transfer volume on my homepage. In case you cannot download it, send me a PM, I'm going to e-mail you the addon. 27.1.2009 Runway and Taxiway addon: http://www.filefactory.com/file/a03fd17/n/scf_airbase_rar http://home.arcor.de/vektorboson/res/scf_airbase.rar --- 23.12.2009 Flashpoint Germany US Army vehicles: Contains - IP M1 Abrams - M113A2, M113A2 Ambulance, M163 Vulcan - Chaparral This pack contains only P3Ds and textures! No playables! http://home.arcor.de/vektorboson/res/US_Army_FP85.7z --- Here's a sample config for the pack above; please note that a config for the Chaparral missiles is still missing. #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0 // dummy weapons #define WeaponSlotPrimary 1 // primary weapons #define WeaponSlotSecondary 16 // secondary weapons #define WeaponSlotHandGun 2 // HandGun #define WeaponSlotHandGunItem 32 // HandGun magazines #define WeaponSlotItem 256 // items #define WeaponSlotBinocular 4096 // binocular #define WeaponHardMounted 65536 class CfgPatches { class scf_us { units[] = {}; weapons[] = {}; requiredVersion = 1.96; requiredAddons[] = {}; };//class scf_us };//class CfgPatches class CfgModels { class Default{}; class Vehicle : Default {}; class Tank: Vehicle{}; class m113: Tank {}; //-------------------- // M1 Abrams class scfus_ipm1_w: Tank{}; //-------------------- // M113 APC class scfus_m113a2_w: m113{}; class scfus_m113a2_amb_w: scfus_m113a2_w{}; //-------------------- // M163 Vulcan class scfus_m163a2_w: scfus_m113a2_w{}; //-------------------- // M730 Chaparall class scfus_m730a1_od: m113 { sectionsInherit = "m113"; sections[]={"missile_1","missile_2","missile_3","missile_4"}; }; class scfus_m730a1_w: scfus_m730a1_od{}; class scfus_m730a1_s: scfus_m730a1_od{}; };//class CfgModels class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class LandVehicle: Land {}; class Car: LandVehicle {}; class Jeep : Car {}; class Tank: LandVehicle{}; class M1Abrams: Tank{}; class M60: Tank{}; class APC: Tank{}; class M113: APC{}; //----------------------------------------------------------------------------- // // Abrams MBT variants: M1, IPM1 // // -- M1 A0 class scf_us_m1_base : M1Abrams { scope = private; vehicleClass = "US Army Tracked"; displayName = "M1 Abrams"; weapons[]={"scf_us_gun105", "scf_m240c", "scf_m2hb"}; magazines[]= { "scf_us_sabot105", "scf_us_heat105", "scf_m240c_mag11400", "scf_m2hb_mag100","scf_m2hb_mag100","scf_m2hb_mag100" }; fuelCapacity = 675; destrType = DestructMan; class HitEngine { armor=0.8; material=60; name="engine"; passThrough=1; }; class HitHull { armor=0.86; material=50; name="hull"; passThrough=1; }; class HitTurret { armor=1; material=51; name="turet"; passThrough=1; }; class HitGun { armor=0.6; material=52; name="gun"; passThrough=1; }; class HitLTrack { armor=0.6; material=53; name="pasL"; passThrough=1; }; class HitRTrack { armor=0.6; material=54; name="pasP"; passThrough=1; }; armor = 500; armorStructural = 2.0; armorHull = 0.86; armorTurret = 1; armorGun = 0.6; armorEngine = 0.8; armorLights = 0.4; armorTracks = 0.6; maxSpeed = 75; soundEnviron[] = {"\scf_sound\veh\m1_treads.ogg",1.0,1.0}; soundEngine[]={"\scf_sound\veh\m1_engine.ogg",0.5,2.0}; class Turret { gunAxis = "osahlavne"; turretAxis = "osaveze"; soundServo[] = {"\scf_sound\veh\m1_turret.ogg",0.08,1.0}; gunBeg = "usti hlavne"; gunEnd = "konec hlavne"; minElev = -5; maxElev = 42; minTurn = -360; maxTurn = 360; body = "otocvez"; gun = "otochlaven"; }; };//class scf_us_m1_base : M1Abrams // -- IP M1 class scf_us_ipm1_base : scf_us_m1_base { displayName = "M1 IP Abrams"; };//class scf_us_ipm1_base class scf_us_ipm1_merdc_w :scf_us_ipm1_base { scope = public; accuracy = 500000; displayName = "M1 IP (Winter MERDC)"; model = "\scf_us_3d\scfus_ipm1_w.p3d"; };//class scf_us_m1_merdc_w // -- M113A2 /* * M113A2 Ambulance is called 'M113A2 Armored Ambulance' * so class name should be something like: scf_us_m113a2_amb_* */ class scf_us_m113a2_base : M113 { scope = private; vehicleClass = "US Army Tracked"; displayName = "M113A2"; destrType = DestructMan; soundEngine[]={"\scf_sound\veh\m113_engine", 1, 1}; soundEnviron[]={"\scf_sound\veh\m113_treads", 1, 1}; weapons[]={"scf_m2hb"}; magazines[]= { "scf_m2hb_mag100","scf_m2hb_mag100","scf_m2hb_mag100", "scf_m2hb_mag100","scf_m2hb_mag100", "scf_m2hb_mag100","scf_m2hb_mag100" }; };//class scf_us_m113a2_base class scf_us_m113a2_merdc_w : scf_us_m113a2_base { scope = public; accuracy = 500000; displayName = "M113A2 (Winter MERDC)"; model = "\scf_us_3d\scfus_m113a2_w.p3d"; };//class scf_us_m113a2_w // armored ambulance version class scf_us_m113a2_amb_base : scf_us_m113a2_base { scope = private; displayName = "M113A2 Ambulance"; attendant = true; weapons[] = {}; magazines[] = {}; };//class scf_us_m113a2_amb_base class scf_us_m113a2_amb_merdc_w : scf_us_m113a2_amb_base { scope = public; accuracy = 500000; displayName = "M113A2 Ambulance (Winter MERDC)"; model = "\scf_us_3d\scfus_m113a2_amb_w.p3d"; };//class scf_us_m113a2_amb_merdc_w // -- M163A2 Vulcan class scf_us_m163a2_base : scf_us_m113a2_base { scope = private; displayName = "M163A2"; transportSoldier = 0; weapons[] = { "scf_m168" }; magazines[] = { "scf_m168" }; cost = 1000000; irScanRangeMin = 400; irScanRangeMax = 4000; irScanGround = 0; gunnerCanSee = "4+8+16+1"; class Turret { gunAxis="osahlavne"; turretAxis="osaveze"; soundServo[]={"\scf_sound\veh\m163_servo", 0.031623, 1.0}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; body = "otocvez"; gun="otochlaven"; minElev = -1; maxElev = 70; minTurn = -360; maxTurn = 360; }; threat[]={0.5, 0.5, 1}; gunnerOpticsModel = "optika_zsu_gunner"; driverAction = "ManActM113DriverOut"; gunnerAction = "ManActVulcanGunner"; gunnerInAction = "ManActVulcanGunner"; class ReloadAnimations { class Vulcan { weapon = "scf_m168"; angle0 = 0; angle1="-2 * 3.141592654"; multiplier = 500; type="rotation"; animPeriod=1; selection="gatling"; begin = "usti hlavne"; end = "konec hlavne"; };//class Vulcan };//class ReloadAnimations };//class scf_us_m163a2_base class scf_us_m163a2_merdc_w : scf_us_m163a2_base { scope = public; accuracy = 500000; displayName = "M163A2 (Winter MERDC)"; model = "\scf_us_3d\scfus_m163a2_w.p3d"; };//class scf_us_m163a2_w // -- M548 with Chaparral = M730A1 class scf_us_m730a1_base : scf_us_m548_base { displayName = "M730A1 Chaparral"; hiddenSelections[]={"missile_1","missile_2","missile_3","missile_4"}; weapons[] = {"aces_mim72"}; magazines[] = {"aces_mim72"}; //threat[] VSoft, VArmor, VAir threat[] = {0.0, 0.0, 1.0}; irScanRangeMin = 500; irScanRangeMax = 7500; irScanToEyeFactor = 15; sensitivity = 8; transportSoldier = 1; class Turret { gunAxis = "osahlavne"; turretAxis = "osaveze"; soundServo[]={}; gunBeg = "usti hlavne"; gunEnd = "konec hlavne"; minElev = 0; maxElev = +70; minTurn = -360; maxTurn = +360; body = "otocvez"; gun = "otochlaven"; }; class EventHandlers { init = "_this exec ""\scfus_mim\scr\init.sqs"";"; fired = "_this exec ""\scfus_mim\scr\fired.sqs"";"; };//class EventHandlers };//class scfus_chaparral_base class scf_us_m730a1_merdc_w : scf_us_m730a1_base { scope = public; displayName = "Chaparral (Winter MERDC)"; model = "\scf_us_3d\scfus_m730a1_w.p3d"; accuracy = 500000; };//class scf_us_m730a1_merdc_w };//class CfgVehicles ----- 24.12.2009 Object pack: http://home.arcor.de/vektorboson/res/scf_objects.7z ----- 05.01.2010 IP M1 extra textures (MERDC-Summer and Olive Drab) http://home.arcor.de/vektorboson/res/m1_extra_textures.7z ----- 20.03.2010 Update to my age old debugging console http://home.arcor.de/vektorboson/res/console_3.7z ----- 26.09.2010 Added Billboard template addon: http://home.arcor.de/vektorboson/res/scf_bill.7z ----- 07.07.2011 scripting library: https://bitbucket.org/vektorboson/ofp_scriptlib/ fwatch for CWA: https://bitbucket.org/vektorboson/fwatch Blender 2.49b P3D scripts: https://bitbucket.org/vektorboson/blender_ofp
  15. vektorboson

    OFP Addon request thread

    Here you are: http://forums.bistudio.com/showthread.php?p=1757807#post1757807
  16. vektorboson

    Unfinished stuff

    26.09.2010 Added Billboard template addon (as promised to VBCI): http://home.arcor.de/vektorboson/res/scf_bill.7z
  17. vektorboson

    OFP Addon request thread

    Hm, I just made a billboard for use with setObjectTexture. I once discovered a method how to make textures sharp when using setObjectTexture, but somehow it doesn't work for my billboard. The textures occur blurry, as for many others before. So if you don't want blurry textures, you need to make an extra model for every ad you want to have on the billboard. I'll wrap my billboard model up later and release a template for modification.
  18. vektorboson

    OFP Addon request thread

    Since I'm in a good mood (I'm drunk) I'll make a such a billboard for you. But there's one big problem: 'setObjectTexture' works only with vehicles, so the billboards won't behave like standard objects, but rather like a static M2 Machine Gun. This shouldn't be a problem unless the player drives into them.
  19. vektorboson

    OFP Addon request thread

    The Mapfact barracks addon has a few billboards in it. They are all prefixed by "Schild_". If you want to have your own advertising on those billboards, you need to retexture those.
  20. vektorboson

    Space shuttle mission STS-133 needs your vote!

    Well, apparently Mr. Cochrane teaches us that one is pretty capable to design a warp drive while being constantly under the influence :D
  21. vektorboson

    Space shuttle mission STS-133 needs your vote!

    I'm a Star Trek-fan, but I prefer The Next Generation; therefore I chose Magic Carpet Ride (it's used in Star Trek: First Contact). :)
  22. vektorboson

    Tu-95MS16

    Actually the nuke scripts are from CoC (chain of command), and at least walker is still active, so ask him for permission. (Or you require the CoC torpedoes to be installed and reference the nuke script from that addon).
  23. vektorboson

    Jane's Fleet Command Mod

    Well, there's Global Conflict Blue 2: www.gcblue2.com There is also a naval sim without external/3D view in the making, it's called Red Pill: http://www.warfaresims.com/ There is Steel Beasts Pro PE (though it is expensive), and there is DCS Blackshark. In case you rather want the Apache Longbow, there is a simulator in the making: http://combathelo.blogspot.com/ Actually the next few years will be good times for simulator fans, as there are several in the making.
  24. vektorboson

    Another Korean War?

    It doesn't matter if you miss your target by 3km if you have a target as big as Seoul.
  25. vektorboson

    pandemic

    Tell me about one virus that has sold a symptom :p This should answer your 'badly designed' point. :D
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