vektorboson
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Everything posted by vektorboson
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Hi, great work guys, FDF is the Mod I enjoy most playing (I think I gonna make my standard shortcut to OFP to FDF   ) But I too have to say something about the MiG-21. It's OK, if Kegetys configures it as he plays it, but for me the MiGs are sliding when turning on ground; they barely can get on the runway, but they start, at least. When in air, they turn immediately right and loose speed and height, then crash into some hills in the desert near to the factory (on Nogova). I then tried myself flying a MiG (I fly with keyboard only) and it is almost impossible to turn with this plane (and for AI, too). The plane looses a lot of speed and then it looses height. Once in such a situation the plane turns in direction to ground: even Afterburners won't save you from crashing. If you decide to not change behaviour, then it's OK, but the AI is crashing everytime for me, so they are basically useless (unless you want to have a plane crash in your mission; you don't have to do anything   ) And I want to thank you for the campaign, I enjoyed the peacekeeping campaign more than every other user made campaign. Human voices are just way better than just TitleText  But there was some kind of bug in the last mission (the sniper one). I shot at Tosev (he was the left one I think) and I missed. I shot once more and killed him (as the entry team was ordered to go into the building) BUT the building exploded though! I saw how the entry team went into the destroyed building and then a communist rebel came healthy out of it Â
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Problem with resources/ classes / titles
vektorboson replied to nedal's topic in OFP : MISSION EDITING & SCRIPTING
As Igor Drukov already said: You mix dialogs and resources up. In your case, you have to use dialogs, you can use there ctrlSetText. You can find a dialog tutorial on my homepage, in German and in English language. Just click on my WWW-button -
I have looked at the XBox screens again and the textures are bit better than our original OFP (but this can be also because my PC is old and graphics doesn't look that good! ) Anyway, you have to think about that OFP on PC and OFP on XBox have to share a lot of code, and you have to think that in this case a lot of errors from PC OFP are also on the XBox OFP, right? You must also regard, that PC OFP, VBS1 and XBox OFP have to share a lot of code, and therefore BIS should be able to easily port code between the different versions. Why should they fix bugs only in one of the versions, when the same bugs are in the others? The same would go for features. They managed to make JIP and terrain streaming on XBox, how hard would it be to port this to PC OFP? Think about it, and I think that OFP 1.5 is indeed possible...
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Yeah, they make a banner which says "Flashpoint" on it, and it should be VBS2 then? Like all of us, OFP.info can only guess, and I guess, that this one is wrong.
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Hi, I wrote about the "1.55 thingy" and I meant the 1.55 Beta Patch which came before Resistance. (and there was no final patch afterwards, but the Resistance-Addon) What you probably mean is OFP "1.5", which shall be the rumoured expansion pack. EDIT: BIS still releasing BETA-patches for OFP would make sense, when they indeed plan an expansion pack.
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Only thing ever announced was OFP 2 itself. There was almost no information about OFP 2 with exception of using streaming for large terrains
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[paranoia mode] Remember the time before Resistance? BIS made Beta-Patches (1.55 if I remember correctly) and soon Resistance was announced... Now, BIS is still making patches for OFP 1 (the last ones were all Beta...) [/paranoia mode] I don't know why, but those screens look like OFP-1 screens with detailed units. But we can't really tell, since they are too small to see any new features of the new engine (?) At least we'll get a trailer soon...
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I think you are looking at the default BIS A10 that you all got! It seems as if he made some pseudo proxies for it. btw. very nice cockpit
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Thanks Pang, but I tried harder and I found this: Outfitting a fighter pilot This and all the other pictures I have should suffice. But if you got some high detail pictures, then keep them coming!
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How am I supposed to ignore this pose... Â Thanks for the pictures, but it seems, as it is only the flight suit, but no anti-G gear. The best results for pilot suits so far were from flight sim maniacs who are building F-16 cockpit simulators/replicas.
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I think that anything other than the default BIS pilot/BKM pilot would be better and might suffice for the time up to OFP 2, right? Â So, has anyone some nice photographs/images of USAF flight suits? I feel that a Nighthawk without appropriate pilot would be nowhere complete.
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Just a status update: I took the F-117 over again and am working hard on it. I fixed the size of the F-117, since it was about 20% to big! Now it has the dimensions as specified by fas.org. Also I'm working on new features, but you'll see them. Now, I've got a question: Since there is no really nice pilot addon, despite BKM pilot with oxygen mask, I want to know if someone can provide me with detailed images/pictures of an USAF flight suit. Google wasn't really a help here! I'd need the hgu-55 helmet, and the cwu-27, best with vest and anti-g garment. This was the best I found regarding an USAF flight suit. But, there were also some civilians wearing their bought suits, the advantage was that they wore the full suit, so I could work with these, if necessary.
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If you have a Logic that is called "Morton" (in the name field), then you have to check: ? _logic == Morton : hint "Logic is Morton"; You have to manually check every Object and Logic, there is no other way.
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That would show in a military way which version of OFP it is! Â Why not?
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The debug console is one of my most useful scripts/dialogs and I use it for extensive debugging. It's nice to see that ECP included a very similar/identical console as mine, though I found that the codebase was deprecated. I updated the visuals so the console looks more ECP-like, and I added a new feature called "Scripted Trigger". Guess what it does... IMPORTANT READ THE README VERY CAREFULLY, EVEN IF YOU ALREADY USED THE CONSOLE, SINCE I CHANGED THE "INSTALLATION" OF THE CONSOLE. You have 2 possibilities: <a href="http://home.arcor.de/vektorboson/downloads/console2.0.zip" target="_blank"> Console2.0.zip 16 KB</a> <a href="http://home.arcor.de/vektorboson/downloads/console2.0docs.zip" target="_blank"> Console2.0docs.zip 430 KB</a> If you're new to the console, then take the second download (which includes the smaller download). It describes its use and it has an example how I used the console to debug a SQF.
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You're right, I haven't read carefully, my apologies! Â <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _number = (_number+0.5) - ((_number+0.5) % 1);
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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_number = _number - (_number % 1);
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Look at A-Lone-Wolf's homepage there is an unbinarized Resource.cpp, but it is 1.90. I don't know whether BIS changed the resource.bin since.
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Does hiddenselections or setobjtexture works on
vektorboson replied to quakergamer's topic in OFP : CONFIGS & SCRIPTING
Well, as I tried to make town-name signs it didn't work for me with setObjectTexture; and as I remember, BIS used for every town a different model. -
There is the distribution called Lindows, which is supposed to be very easy to setup (you can install apps with on click and dependencies are solved automatically). There is a lot done in usability of Linux Desktops. But I stick to my SuSE. Btw. why would you complain about not being able to compile the Linux Kernel out of CD, when you even don't get a Windows Kernel out of CD? In the Windows world you've to pay for Updates/Upgrades which solve some bugs from former releases, in the Open Source/Free software world chance is high that you get a complete Desktop for free (and new major releases). Sure, there are many small little things in the Linux-world, which can annoy people, but let's admit, who hasn't accepted them under Windows? Â
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Need help in spysatellite script
vektorboson replied to yogybear's topic in OFP : MISSION EDITING & SCRIPTING
If you're starting the satview from a trigger, then it is executed on every machine. Just use AddAction instead. -
There is already an "open source windows", it's called ReactOS and it tries to implement the Windows-Kernel; with this and Wine you could get your open source windows. The leaked source code will do nothing to M$-monopoly, rather the number of viruses, worms and trojans and of course M$'s behaviour towards its customers and the IT-industry. You already see governments (i.e. Israel) and cities (i.e. Munich) switching to Linux-Desktops, and hopefully game companies will offer more games for linux (BIS...? Â
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Check throttle position
vektorboson replied to madmedic's topic in OFP : MISSION EDITING & SCRIPTING
I think that this thread shouldn't be about me. But apparently I'm back. -
Just try this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> "Civilian" createUnit [getMarkerPos "civspawn0", civilians, "TMP=this"] _civ = TMP TMP = nil The guy is saved to the temporal variable TMP, then _civ will be assigned this guy, and afterward TMP will be erased from memory with TMP=nil
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Check throttle position
vektorboson replied to madmedic's topic in OFP : MISSION EDITING & SCRIPTING
Well, if he meant the ProSphere-Scripts with PS2, then forget it, it's way too complicated for this specific task. But you can try mine, which you find at http://home.arcor.de/vektorboson/en/scripts.html Don't forget to install the .pbo to your addons, because I didn't fix the mission, and it requires the .pbo.