vektorboson
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Everything posted by vektorboson
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Joint ammo and magazines (jam)
vektorboson replied to Eviscerator's topic in ADDONS & MODS: DISCUSSION
To change the textures paths you don't need OdolEx or O2. All you need is a Hex Editor and Search&Replace -
Now you can blame IE for not being able to display transparent PNGs
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IE tends to be the unsafest browser to use, you know  My girlfriends mother has got a dialer because of IE, and guess who gets the work? I'll install her Firefox and remove the IE-icon!
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Scripting Dialog Sequences
vektorboson replied to Winters's topic in OFP : MISSION EDITING & SCRIPTING
You should better use (in a control that is an image) <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> CtrlSetText [_id, _path_to_picture]; you can let the picture disappear with <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ctrlSetText [_id, ""] -
That comment was done by Leutheusser-Schnarrenberger an FDP politician, FDP is more right than left... And she resigned afterwards.... I think you mix up Leutheuser-Schnarrenberger ( ) with Daeubler-Gmelin, who indeed was from the SPD. She compared the actions of Bush with the actions of Hitler; as for Leut.-Schnarr., as I remember correctly she resigned because CDU/FDP-coalition voted for the "Grosse Lauschangriff". As you I don't see any Anti-Americanism in the current German government. They are rather hugging the Americans, just look at economy policy and inner policy.
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I guess this has somewthing to do with U-V-mapping of the texture. I think that the movement of the track is simulated by changing the U-V-mapping in-game. If you experiment with the U-V-Mapping of the track parhaps you get it done right.
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I think the cheating-problem is not really a problem. Those who really want to cheat, are already cheating. If they are intelligent enough to change the OFP code, then they are intelligent enough to either find some cracks/cheats/whatever or disassemble the OFP exe and change it themselves. I am quite against the DLL-stuff because of one thing: Linux. People had to accompany a SO with their DLLs; and there are quite a lot of people who only do Windows, even in Programming. On the other side, there are less problems with the OFP scripting language. It's a lot easier to script addons than programming them; hopefully BIS will improve the language and make a script compiler as they already mentioned.
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As VBS and OFP share the same code (I guess   ), it shouldn't be too hard to port at least the new scripting commands to our OFP:R. But I guess the "Open Source"-way would be preferable as it wouldn't take time away from developing OFP 2. BIS could release the source code to people who apply for it and sign a NDA. I think this would be rather acceptable for BIS than opening the code for everyone to see. Yes the freedom and the very good scripting language (though could be improved a lot) are advantages of OFP. So seen, I'd say OFP is almost perfect. Nevertheless, there spring many things into my mind we could improve in our current OFP. First of all, fixing some "minor" bugs like save game or the repair bug. Remove some engine limits, like no missiles for wheeled vehicles, no laser designator for tanks,planes,vehicles. then improve some things like the whole ammo/magazine/weapon-config stuff which isn't very logical. Probably this will be all done by BIS for OFP 2, but I would like to see some of those right now. Like Lee, I would pay for those minor enhancements, just to ease the waiting time for OFP 2
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I don't know for others, but I wouldn't be interested in editing the OFP graphical engine at all. All I'd want would be creating those long needed scripting commands and perhaps a script-compiler, so we gain a lot of performance from scripts. Needed script-commands would be something like createMarker,createTrigger,setMarkerText,setMarkerDir,getNormal (or getPitch,getRoll and stuff) and of course setNormal (setPitch,setRoll,...),saveFile,stringToArray,and others. Some of these should be very trivial ones. With the source code we could perhaps overcome some engine limitations, so we could have multi-proxies, Missiles on wheeled vehicles, non-scripted VTOL, half-track, more than 8 wheels, multiple guns, a.s.o. The scripting commands shouldn't be hard to make; changing the game code to overcome engine limitations is the hard stuff. I guess BIS won't release the source code or parts of it; that's quite OK, they have done more for this community than they had to. But nevertheless I would be quite glad if we could get those mentioned scripting commands or at least the new scripting commands to be found in VBS. EDIT: Forgot one thing: Fixing the SaveGame Bug
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Hm, I'm from Stuttgart, Germany, and there is already one pin
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For a campaign it'd be possible; if you use the weapon pool (like in Resistance), you can transfer the whole ammobox to the weapon pool. First you check how many of every weapon you have in the weapon pool. Then you you transfer the ammobox to the weapon pool; Then you check again how many of every weapon you have in the weapon pool. The difference is the contents of the ammo box. You should look up commands like pickWeaponPool, queryMagazines,queryWeapons (I'm not sure about those commands, but they sound like those)
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Yugoslavia = Serbia + Montenegro
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Very nice, thank you for this information!
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is this a T80 or what? STGN Looks to me like the T-64 from RHS
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How is aircraft handling determined in addons?
vektorboson replied to havocsquad's topic in ADDONS & MODS: DISCUSSION
maneuvrability is only valid in CfgAmmo for Missiles/Bombs -
How is aircraft handling determined in addons?
vektorboson replied to havocsquad's topic in ADDONS & MODS: DISCUSSION
Well, the mass and its distribution is very important for this. So you have to play around with the Geometry LOD in the model; can't tell you right now, how you should set up the mass/distribution to get the effect that you desire! -
Lowlands Warrior: Leusderheide & Havelte terrain
vektorboson replied to Matthijs's topic in ADDONS & MODS: COMPLETE
I believe you, after all this map is called Leudersheide  It's just funny that the training grounds in Budel look so similar to this one. btw. will there be soon a new International Soldier? Yeah, and the Dutch prefer a muddy and sandy hellhole  -
Lowlands Warrior: Leusderheide & Havelte terrain
vektorboson replied to Matthijs's topic in ADDONS & MODS: COMPLETE
Hm, judging by the screenshots, the Leusderheide looks exactly like the training ground in Budel/Weert, beneath the german Luftwaffe barracks. There were always F-16s flying over our head, and we heard some tanks (which we've never seen). Beside this, we've been with some Dutch policemen and soldiers at the firing range. Ah, memories... (btw. I loved the Budels beer) -
If I recall this right, then you should just set the "cost"-parameter in the config extremely high, then everyone should attack the plane with his bare hands.
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Adding my stuff to it: I actually see the lack of standardization (not standards) rather as an advantage of linux. It's because of this that the Linux OS is secure compared to Windows. You don't find the double-click-mentality like in the Windows-world. "Oh, cool, there's an EXE, let's double click it and see what it does." Instead you have to mark an executable as executable in the file system, when saving a file from an attachment. Those are those differences between Linux OS/BSD/Desktops and Windows. And all that Drag&Drop, it may be nice for someone who is a virtue with the mouse, but I know some older man, who lost 4 pages in Word because of Drag and Drop. I advice him to use Copy&Paste instead of Drag&Drop. Drag&Drop is evil, especially after I don't know how often I dragged the texture library/LOD window in O2light away from its position. And considering no innovation in the OSS-community, there actually is innovation. I'll take KDE as an example, which I don't think of a Windows clone. Once you detected kio_slaves, you will miss this function on every other Desktop system. I can open files from everywhere over any available protocol. I can Drag & Drop files over a SSH connection from my university account to my home computer and vice versa. And last but not least. I think the most valid point why prefer a Linux OS/BSD OS is because of the freedom attached to those. You are free to do with them what you want, you can change them, you can copy them, you can give them to friends, all legally. I've paid for three different version of my SuSE-distribution, and I probably would pay for a better image manipulation program than the Gimp (which I absolutely dislike). As to Colossus, I'd try a Linux distribution, preferably Mandrake or SuSE, since those are targetting at end users but are not dumbed down like Lindows/Linspire or Xandros. Or, download Knoppix. You can start Knoppix from CD and it doesn't touch your harddrive at all. It has even Read/Write-Support for NTFS.
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1. Civilization 2. OFP 3. Legend of Zelda 3: A Link to the Past 4. Master Of Orion II 5. Indiana Jones 3 6. SimCity 2000 7. Zorro (Atari or C64, which you prefer!) 8. Diablo 9. Stunts 10. Super Mario Bros I
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What is the communities opinion on....
vektorboson replied to Pathy's topic in ADDONS & MODS: DISCUSSION
Dear Pathy, perhaps you remember my editing-community thread. Now you're stating arguments, you criticized me for. The fact is, you don't have permission. Perhaps you can tell me, why you turned 180 degrees? You used OdolEx to convert the model??? How ironic!!! You started modifying a model before getting permission??? How ironic!!! I hope you understand that I'm not flaming you for having modified the model to let the community benefit from it. What does disturb me, is, that you called me having issues for the position you're now in. Perhaps you now understand why I started the thread back then? Perhaps you now understand my arguments back then? If there is even the slightest chance you understand my critics I stated in that thread, then I say go, release it. If not, I'll keep telling you: You don't have permission. You and Combat! wouldn't have this problem if every addon maker would ignore his ego and just say in his readme: "Here, take this addon, retexture it, take parts from it, just give me credit." Life would be extremely easier. -
What is the communities opinion on....
vektorboson replied to Pathy's topic in ADDONS & MODS: DISCUSSION
It's bitter sweet irony, reading this thread. I'll say only one thing: You don't have permission. Nuff said. -
The last 10% take 90% of the time
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You have to leave one of the Geometry-LODs empty, don't know which one right now (I guess it was the Geometry)