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Everything posted by Undeceived
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[SP] For The Life Of A Friend
Undeceived replied to Undeceived's topic in ARMA 2 & OA - USER MISSIONS
Ah, gotya. :) Though "trademark" would be a bit exaggerated in my opinion. :D Almost every game has them.- 166 replies
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[SP] For The Life Of A Friend
Undeceived replied to Undeceived's topic in ARMA 2 & OA - USER MISSIONS
Thanks! Not sure what you mean. :)- 166 replies
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[SP] For The Life Of A Friend
Undeceived replied to Undeceived's topic in ARMA 2 & OA - USER MISSIONS
Thanks, EBass. At the moment I'm working on mission 13 of the campaign (and also still on "some" real life tasks). Need to get this campaign story to an end soon because after that the campaign is still only beta (with all content included but full of bugs) and... -> Arma 3 is approaching - but I also don't want to rush the story in the final phase, so I'll need some more time. Thanks for your critisicm as well - it's true that sometimes I guess I make too many cutscenes. But I think I'll leave the scene you mentioned in the mission as I'm afraid that removing it would break something else :D - so I'll better leave it. I'll try to optimize this while making the campaign, but again, as mentioned earlier, there will be plenty of cutscenes which push the story forward, etc.- 166 replies
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How many people, have you conviced to buy Arma?
Undeceived replied to NeuroFunker's topic in ARMA 2 & OA - GENERAL
Only two. One sold the game after a while and the other one (a simulation fan) was extremely happy to have discovered the game. :) -
:D This is exactly what I thought when I saw the video first time! :D Especially this part:
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How to make the player turn to number 1 in group
Undeceived replied to Undeceived's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ah right - joinAs did the trick. :) Thanks, DaysShadow. I wasn't aware of this command! I changed your code a bit so that it runs from a trigger too: Group created in editor "officer" is the AI leader (number 1) at the beginning Player is number 2, 3 or whatever. When the player has to take command, run from the trigger: [player] join grpNull; grp = group player; [officer] join grpNull; player joinAs [grp, 1]; grp selectleader player; [officer and other possible soldiers] join grp; Thanks again! :) -
This is a good idea and I hope that BI has something similar (or better ;) ) in mind to prevent it from looking like in the vid. :)
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How to make the player turn to number 1 in group
Undeceived replied to Undeceived's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
With this command I don't need most of the code stuff from my first post to set the player as leader. But unfortunately he still remains number 5 in the group whereas he (as new leader) should become number 1. :( EDIT: I added a small mission to the first post which shows the problem. I also used the command you suggested (selectleader). But still no success. -
PCGames about the new video: http://www.pcgames.de/Arma-3-PC-236876/News/Arma-3-Teaser-Video-Stratis-zur-aufgebohrten-Engine-zeigt-Lichteffekte-und-Animationen-876731/
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Yeah, I have to agree with you here. Well expressed.
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I think that what you think is bad is the quality of the video. :) I'm talking especially about the coloration of the ground in the distance, compared to the ground and grass nearby. A bad example would be Chernarus IMO.
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And as expected, the sun rises in the east in Arma 3 as well. Pure realism!! AND I'm so happy that the ground textures are just perfect - also in the distance!
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Detective! Nice find! :D
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New animations: What does it mean for gameplay?
Undeceived replied to Dreepa's topic in ARMA 3 - GENERAL
Yeah, same thing here. That animation in the AMAZING video looks very relaxed, which might not fit in every situation (e.g. being on patrol with possible enemy contact). So I hope that they have some more anims for us. :) I liked the Arma 2 walking animation as well - found it to be pretty good. The quality of the new anims seems to be awesome though!! Thanks for the new intel, BIS! -
Just throwing this statement of Marek in to the discussion: http://www.shacknews.com/article/72352/arma-3-dev-explains-shifting-release-window Could be 2012 but as well 2013. :) For me personally it's not important.
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http://www.pcgames.de/Arma-3-PC-236876/News/Arma-3-Plaene-fuer-Alpha-Release-und-Informationen-zu-Kampagne-Fraktionen-und-Setting-875648/ They mention a bit of the new content of the website (story, etc.). Other than that nothing new.
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[SP] For The Life Of A Friend
Undeceived replied to Undeceived's topic in ARMA 2 & OA - USER MISSIONS
:D There won't be hundreds of missions (thanks God :D ), but "only" approximately 15 or so. The story is progressing quite well with some nice twists and dramatic parts but of course there are small missions too which are very simple and also some more straight forward type of missions and a big number of cutscenes which push forward the story, which definitely is a focus in the campaign.- 166 replies
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Will SQS be used? :nerner: <-- this setunitpos "MIDDLE"; and running... :outtahere:
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[SP] For The Life Of A Friend
Undeceived replied to Undeceived's topic in ARMA 2 & OA - USER MISSIONS
Yeah, good points. Ok, in this case I hope to be on the right track... :) I always cared to heavily develop the characters of my missions (even more in the upcoming campaign) - even though sometimes I felt like there were even too many dialogs or cutscenes. :D- 166 replies
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[SP] For The Life Of A Friend
Undeceived replied to Undeceived's topic in ARMA 2 & OA - USER MISSIONS
The difficult thing to know for future projects is just: What is the Resistance factor?? :D Cause I'm building that resistance campaign I mentioned above - so this would be great to know. I hope that I'm on the right track with it because being compared to the father game of all things already is a great achievement (for those who know how that felt). ;) Thanks, ContactTroska! :) EDIT: Btw, I'm noticing that I'm talking more about the new project than about FTLOAF... I did not abandon the mission - I will make at least one more new version which will hopefully fix a showstopper that some people experienced while playing version 1.6. So stand by - RL duties momentarily are a p. i. t. a. of my Arma-life. :)- 166 replies
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Wow... That's so beautiful! :)
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CLY Face Viewer
Undeceived replied to celery's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Desert is an official BIS map which is contained in Operation Arrowhead. Wow, how do you play the game without the wheel (talking about the action menu)? -
[SP] For The Life Of A Friend
Undeceived replied to Undeceived's topic in ARMA 2 & OA - USER MISSIONS
Wow, armedassault.info indeed has an older version (1.5). :) I wrote the guys there a PM. But thanks for the hint, Benoist! Yes, I think that J.C. might be who you're thinking he is. :D In my opinion he is the best friend (every)one can have. :) Another hint: He gave his life as the best friend approx. 2000 years ago. ;) About another project you asked for via PM: See here. Atm unfortunately I'm still very busy with university stuff... :( But sometimes I continue working on the campaign - right now I have 10 missions finished with almost everthing included (tasks, cutscenes, etc.). I think that there are approx. 5 missions left to do. I think (and hope) that in summer it will be ready...- 166 replies
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[SP] For The Life Of A Friend
Undeceived replied to Undeceived's topic in ARMA 2 & OA - USER MISSIONS
Hey Benoist! Thanks for the feedback! But... Did you really play the latest version? Because in the latest version there should not be a single NVG anymore in the whole mission, as I tweaked the AI (and Olaf too) so that they don't need it anymore. Check the ReadMe file, if you had v. 1.6. If not, you could play again ;) ;) - there are 2 or 3 little random things in the mission. Other than that I never removed any bodies. Someone else reported that he couldn't find dead bodies but I really don't know what happened there, as the only time I clear the bodies was for the outro scene... Can you tell me, when and where you couldn't find them again? Would help me to find this suspected bug. Cheers! :)- 166 replies
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How to enable the post process settings without going to the options?
Undeceived replied to Undeceived's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok, thanks, Celery. So the only solution would be to have it bug fixed, I guess. :D