Jump to content

thegunnysgt

Member
  • Content Count

    281
  • Joined

  • Last visited

  • Medals

Everything posted by thegunnysgt

  1. Whether it is just playing in the editor or multiplayer, my video flickers some, the ridicule in the planes and helis flickers a bit all the time. I notice this as well when playing as an infantry man too, the terrain flickers some as well. I noticed last night, just before I was getting off for the night, that when I was looking into some trees from the most northern damn on the top right part of the map. There were white dust looking spots when looking at the trees/terrain. My video settings were all a mixture of High/Very High, with Post processing on Low and Filtrate on 100%. What could be the cause of either of these two video problems?
  2. thegunnysgt

    SDP Shilka and Tunguska cannon fix

    Any chance of BI implementing this little fix into the game, having only one working set of guns doesn't make much sense. Thought it would be fixed in A2, when it was present in A1 and never fixed with the exception of the SDP fix.
  3. thegunnysgt

    North America Release / Publisher

    I live in the the US and I have already contact Sprocket on the release date and download of ArmA 2, they said soon, probably next week. The activations are limited, but like Placebo said you can contact their support and get more if you explain to them whats going on. Many of my friends had to do that and they got more activations. Any news on that upcoming press release about a US publisher and release date?
  4. Not trying to change the subject, but could something like this work for transporting vehicles in the C-130, using just one or two attachTo points inside the cargo area? To load and unload you would bring the vehicle to the back of the plane and select to load it and it is then attached inside the cargo area, and to unload you select to unload and it brings the vehicle back to the back of the plan. Could it be possible?
  5. Just curious, but can someone please explain to me what post processing and filtrate video options does for a game such as ArmA or any game for that matter? I know the filtrate settings allow you to be able to tone down the HDR effect of bright objects and the 'glowing' effects on them. What does post processing do for the game, and what would the effects be of these two settings in game if they were turned down or up? One last thing, what would be the best setting of these two video options? Don't take into account how powerful the computer would have to be, but simply the settings for the best effect in ArmA 2. Thanks.
  6. thegunnysgt

    Evolution Blue V3 MHQ

    To answer you questions about the OPFOR air units, they spawn at random locations on the outer edges of the map and they fly from town to town. When a town has been cleared than the OPFOR air units will not fly to that town anymore. If you have edited the Evolution missions before, you will see around the outer edges of the map game logics with names (default they are ka1 - ka4). The script that starts the air units in the missions are as follows: ...\scripts\sinit.sqf - Executes the following scripts to create the air units ...\scripts\makeka.sqf - Creates the Kamov ...\scripts\makesu.sqf - Creates the SU 34 ...\scripts\makesuB.sqf - Creates the SU 34B Just simply edit these set of scripts to get the desired effect you would like.
  7. thegunnysgt

    sc9_ships1beta

    But every addon maker can't simply dedicate 365 days of the year to develop addons, so there has to be a limit to when they can work on addons. Gnat just simply works on what he can when he can, and if the ArmA engine can allow what he wants to do. Scars09 did a good job with his ships, I'm pretty sure he dedicated what time he could and released them when he was satisfied with the results. Everything just takes time, no body can't just simply release an addon at the push of a finger every time they want to. If you don't like how long it takes Gnat to release something than stop complaining about addon makers taking their time and go and create the addon yourself. Maybe then the typical community person will see how long it takes to release something, and why some may never release it all or just simply put is aside for so long and move onto another project. The ArmA engine can only perform so much in which addons will either have to suffer for the lack of the engine capabilities, or the maker will wait until they can make a work around for it. Again Scars09, this is a great addition to ArmA and looking forward to the improvements.
  8. After toying around with the Cargo System, I have only one bad comment. While in the Overhead view, I believe that the control of the camera should be reversed from the up and down control. Just like the controls for viewing the map. It took me a long while to just get use to the Overhead view controls, sometimes agrevating. Other than that, GREAT system!
  9. How can I get an A10 get to fire the GAU8/Gatling Gun. I have tried pilot fire GAU8 and that didn't work. The weapon name for the A10 Gatling Gun is GAU8. Any suggestions.
  10. Hello, I have searched and haven't found a way to do it yet. How can I play a song that is in the description.ext through a radio (one of the radio objects in the editor)and only be played for those say 50m around it. I want an action to be able to turn the radio on and then it give the option to turn it off when it is playing. Also when no players are in the area, the radio should automatically turn off. Hope that makes sense, thanks.
  11. thegunnysgt

    USEC C130 Hercules

    I also get the smoke issue that Gnat pointed out. One thing I noticed as well and should be fixed is that I tried to land with the landing gear in the up position (just wanted to try it) and I landed just fine. It came to a abrupt stop after a few meters, but that is when I noticed that the plane was sitting off of the ground as if the landing gear was deployed. I then tried to take off with the landing gear in the up position and the plane sat there like a rock, it didn't even move though it was sitting up off the ground, which is what it should do.
  12. thegunnysgt

    1st Infantry Division

    No prob. I just like the ACU units and since I have been using your units for so long I haven't looked at any others out there. I could use your regular ACU units and his SF ACU units. Only thing is that they use two different colors of vests, but I can live with that if I have to.
  13. thegunnysgt

    1st Infantry Division

    Love your units and works. They are great and add much to the game. Are you planing on releasing a replacement for the SF units and Warfare units?
  14. thegunnysgt

    Vehicles to Play Music

    Right now the say command is using the vehicle itself. I'll have to go into some scripting to get the object to follow the vehicle when it's in motion. I'll see what I can do, trying to limit the amount of scripts as much as I can trying to make this as simple as possible. Thanks.
  15. How can I get a vehicle to play a selection of music? I know of the 'say' command, but it is hard to hear the music over the vehicles. Is there a way to make it where you can hear them louder over the vehicles? Thanks
  16. thegunnysgt

    Vehicles to Play Music

    Update: Well I fixed the levels of the sounds so they can be heard, but how can I stop a sound from playing. I know when your using the playMusic command, you can use playMusic "" to stop it. How can I stop a sound from playing when using the say command, using the playSound "" doesn't work like the music command. Thanks.
  17. thegunnysgt

    Vehicles to Play Music

    Good examples for music, but how can I play them via the say command so they sound like they are coming from the vehicle itself just like any other sound coming from teh vehicle such as the engine sound. I can get the music to play as sounds and using the say command, but the I can't them to play over the sound of the vehicle's engine.
  18. thegunnysgt

    Vehicles to Play Music

    I can get music to start and stop with no issue, it is when I use them as sounds that I need to get them to start and stop. So I can use the 'say' command.
  19. thegunnysgt

    Vehicles to Play Music

    My issue is that I can get it to play from the vehicle, but there are the following problems with it: 1. The level of the music is too low so you can't hear it, even with vehicle engines off 2. Just as above states, but with the engines on 3. Can't get it to stop playing once it's started (not really high on my list at the moment, as I want to get the first two solved) I have tried to up the db level, but all that does is overrides the 'say' command and plays the music no matter where your at.
  20. thegunnysgt

    Custom Sounds in Missions

    Okay, I didn't think of that. Thanks.
  21. thegunnysgt

    Custom Sounds in Missions

    Sorry to ask this here, but didn't see the need to make another sound thread for this little questions. How can I stop a sound from playing when it is playing? I know I can use the playMusic "MUSIC" to play music and then the command playMusic "" to stop it, but how do I do it for sounds?
  22. thegunnysgt

    View Distance

    Some servers have it set in their config, but some missions have the view distance set from within the mission that overrides the server's view distance setting. Its just a way to keep everything fare in pvp, so that no other players can see someone from 10km away and they only see them from 5km away.
  23. thegunnysgt

    Cartridge Addon

    Yeah, I just went back and it does work. I was just in a bad spot to see them.
  24. thegunnysgt

    Cartridge Addon

    Probably a stupid question, but can you make it work with the default weapons too. I know they already have some casing on the ground, but nothing like what this addon does. Also, any change of getting this weapon pack added too. Thanks.
  25. thegunnysgt

    TrueMods - 3rd Release

    I love your work, but for just one thing though. I liked the more sleeker look of the TrueInGameUI from the 2nd Release as it gave more room on the screen and it just in my option looked better than this now. Plus, I liked not knowing how much armor you had left in the air vehicles because it required you to go in instinct. Other than that, the rest of this release is great.
×