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thegunnysgt

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Everything posted by thegunnysgt

  1. thegunnysgt

    How to get AI to use flares

    Thanks, It worked
  2. thegunnysgt

    AI to place satchel charges

    I did do a search, and I didn't find anything related about satchel charges and/or how to denote them. As well as the squad issue. Just because someone is trying to ask a question doesn't mean that he hasn't visited through the Search already.
  3. thegunnysgt

    How to get AI to use flares

    Could you please break down what you have posted above, I am new to scripting and map making.
  4. What do I need to do to have a squad call for extraction and a helicopter come to where ever he is on the map and wait for them. Then what if the person that the script it tied to (the one who calls for the extraction) dies between the calling of the chopper and the extraction. How can the chopper know when to take off when the remaining squad members are inside and not just go to the extraction and leave. Also, how to get AI to salute?
  5. thegunnysgt

    Having a Blackhawk land and WAIT

    Okay, I can get the Blackhawk to land and just sit there. Now I need to know how to tell it to move when a squad gets in (say a squad of six), but how to tell it to move to the next way point if one of the squad members dies earlier in the mission. Also, how can I tell it to hover at 2 feet when it goes to the landing waypoint. I have Move waypoint: On Act - chopper land "land" Tirigger: On Act - this On Dea - chopper flyinheight 0; chopper engine on true
  6. I want an AI to land a Blackhawk on the shore of a beach and wait until a squad gets in, no mater the wait time, and then go to the next waypoint. I have used the LOAD waypoint but it only waits for a second, as well as the land "land" script, as well as the assignascargo script. I am stumped, please help me fellow map creators!
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