takealready
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1 NeutralAbout takealready
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Lance Corporal
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Latawiec - Briefing Creator
takealready replied to Obin's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Is their a mirror for this program. I can't download it directly from Armaholic's website. -
Config Editing - Underwater shooting ability vs. Pistols
takealready replied to Elena's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Here's a copy of my config. It's a 30 round variant of the underwater magazine. class Mode_SemiAuto ; class Mode_Burst ; class Mode_FullAuto ; class SlotInfo ; class CowsSlot ; class PointerSlot ; class CfgMagazines { class Default ; class 20Rnd_556x45_UW_mag ; class 30Rnd_65x39_UW_mag : 20Rnd_556x45_UW_mag { picture = "\A3\weapons_F\data\UI\m_30stanag_CA.paa"; tracersEvery = 1; lastRoundsTracer = 30; count = 30; displayName = "30Rnd 65x39 UW Magazine"; descriptionShort = "30Rnd UW Magazine"; displaynameshort = "30Rnd 65x39 UW Mag"; }; }; and here's how's I have my weapon configured with custom optics (the optics came from FHQ Accessories Pack http://www.armaholic.com/page.php?id=20393). class GunParticles; class cfgWeapons { class arifle_Katiba_GL_ACO_F_diver: arifle_Katiba_GL_F { displayName = "KH-2002 Khaybar-CD"; magazines[] = {"20Rnd_556x45_UW_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag_mag_Tracer", "30Rnd_65x39_UW_mag"}; canShootInWater = 1; ///This allows your weapon to shoot underwater class GunParticles : GunParticles //You'll need this if you want the underwater effect when the weapon is fired. { class SecondEffect { effectName = "ShotUnderwater"; positionName = "usti hlavne"; directionName = "konec hlavne"; }; }; class LinkedItems { class LinkedItemsOptic { item = "FHQ_optic_HWS_G33"; slot = "CowsSlot"; }; class LinkedItemsAcc { item = "FHQ_acc_ANPEQ15"; slot = "PointerSlot"; }; class LinkedItemsMuzzle { item = "muzzle_snds_H"; slot = "MuzzleSlot"; }; }; }; Hope this helps and good luck with your mod. Side note: Anyone that wants to have custom optics on their weapons this is how, just copy this config and change it :D -
TransportWeapons in CfgVehicles issue
takealready replied to BadHabitz's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thank you for saving my sanity. I've been trying to figure out for four days why my extra 5Rnd_127x108_Mag ammo would appear in my custom backpack, but not the srifle_GM6_F. All I was missing from my class TransportWeapons was weapon = "srifle_GM6_F" then it worked. You sir deserve a beer. -
I wasn't able to get Pook_SocR to work in game (the mlod version that he released for the community to use). When I ported it over using all Arma 3 configs (I used the armed boat class) the ship would sink to the bottom of the ocean. But if I were to put it on land it would stay. I haven't been able to figure out what I'm doing wrong on my config. BUT When I use my Arma2 mod folder, the ship works perfectly fine, it can move, the water effects and everything else works. lastly, that's a nice looking ship. Good luck on the config part, you discover a lot of things when you do trial and error (I know I have).
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Advanced Cockpit Interaction
takealready replied to Enricksolt's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'm shocked at what I just saw. -
Disapointed with the full release content
takealready replied to Tyl3r99's topic in ARMA 3 - BETA DISCUSSION
Where's the like button? I agree 100%. -
Need pilot proxy names for Arma3
takealready replied to eble's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
For the proxy of my pilots I just put "pilot" and for the Gunner Proxy I just put "gunner". The pilot proxy works just fine (they are in the correct position), but the gunner proxy doesn't work at all. Here is a screenshot. https://lh3.googleusercontent.com/-ulYyXlD_Wng/UWAw1TYpcJI/AAAAAAAAAxs/xlfKf-vzs3Y/s800/example.JPG -
This is very promising. I'm so captivated by how beautiful the underwater is on ARMA 3, that I'm tempted to have so many missions at sea. Maybe someone will make a Naval combat MOD. Since we've all been waiting for more Naval combat since the days of Flashpoint.
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Where is the list of all of the HeadGear, and Weapons in the alpha?
takealready replied to COMMANDOBLACK's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You can try these links: Link1 Link 2 maybe that'll help -
Thank you so much for this. I literally shed a tear of joy when I was able to export the loadout to a text file. You're the man.
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Thank you. I was just about to start working on a retuxture today. Thank you so much.
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ArmA 3 Alpha - [GS] Weapons DATA
takealready replied to gonrak's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you -
Need pilot proxy names for Arma3
takealready replied to eble's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thank you everyone I was just tearing up the internet looking for the prroxy names. -
Alex Vestin's Multicam (HD quality template files)
takealready replied to AlexVestin's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thank you for the beautiful multicam pattern. -
[WIP] Advanced Vehicle Interaction Module
takealready replied to BlenderRUS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I agree, that's the first thing I thought about when I saw this (how it's just like VBS2).