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telejunky

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Everything posted by telejunky

  1. Yeah watch the chernarussian land form above and then cycling long the roads to the radio tower :)
  2. Okay But think that highest setting means to be playable in 2 years with mid-high hardware :D I think it is better to have an open end (like the option to have 500m grass distance and so on) instead of artificial limits. If ArmA runs on your system good it will handle ArmA 2 a little better i think. Everything due to the (hopefully) optimization... :)
  3. I hope you can use the alternative scopes like the G36 dot or the mechanic visor on the acog... :)
  4. Yeah the most player got mid range cpu/hw. But BIS even said that ArmA will look very good on mid settings. So i hope they did it right and we don't have to wait a year until the recommended hardware is affordable for humans :D
  5. Mmmh but they already mentioned that you can disable this shaky und blurry (while turning). The latter really gets on my nerves, with this on there is no need for fast tft or even crt :D I hope the civs move more naturally :) But nice vegetation. I hope ArmA II don't turn into autumnsimulator 2009 ;) Edit: Any news about the system?
  6. Hehe not that much time to finish the game but one thing i very like in games: fighting together with friends in the same vehilce... We need a AC-130 Spectre Gunship This would be ^But if its not i think the community will modify the bird - not only the texture... like 4234 different camos, weapon textures and so on
  7. M270 MLRS The M270 Multiple Launch Rocket System (M270 MLRS) is an unguided rocket artillery system. It is a very mobile unit well suited for the 'shoot-and-scoot' tactic. The system is capable of firing guided or unguided projectiles to distances of 42 km; or ballistic missiles to distances of 300 km.
  8. telejunky

    Patch info

    Yeah i agree with this deive. I talked with placebo about it and he agreed that the beta patch will be the final patch if there are no problems using it. So i hope in the next time we will have ONE great community playing Armed Assault
  9. hello folks, is there a possibility to use two monitors in Armed Assault? I have orderd a new 16:10 tft display but i will try to use my actual 17 inch display as a second monitor for some time. As far as i can see there is only the option of using normal tft (4:3,16:10...)and triple monitor system with an aspect ration of 12:3. But what about if you only have two monitors, i don't speek about using the triple-monitor-setting aspect ratio on two monitors, but more something like just deleting the third one. So you don't have to buy a matrox triplehead 2 go and a third monitor Next thing: Is it possible (or even in triple head to go?) to run the secondary monitor(s) in a low resolution like 800x600? I think if you are only looking straight, your view is only sharpened to your front monitor but it is immersive to see the same colors and some movements at the side without focusing on it. So if you won't look aside the eye could be tricked with a low resolution I hope i could explain what i mean
  10. telejunky

    two monitors and low res side-monitor?

    Yeah i found it: "settings can still be used to force the secondary screens to a lower resolution, proper aspect ratio is maintained so the resolution does not need to match the display aspect ratio." So this cans save much performance while the main(front) monitor stays sharp @ Phillip yeah this is the first time i heard this. Thanks god i was buying a board with an onboard vga adapter
  11. telejunky

    two monitors and low res side-monitor?

    Hi thanks I looked at my specs at saw, that there is also a onboard VGA Output so i couldattach 3 monitors (2 to my ati 4850 and one to onboard 3100). So the first time he is using the secondary graphicscard to be just an adapter. But at the middle of this article he mentioned that he is using some kind of sli? while the secondary card only renders the left monitor. Indeed great idea But i don't think it works with low resolution on the outer monitors...i give it a try
  12. telejunky

    Weapons Revealed

    Hell yeah this mortar rocks think you are three man every one carrying a part and some grenades. Then the first press g and put the plate on the ground the secon gets a new hint in his action menue and eh installs the next part and then you can fire the rounds I hope there will be an easy way of understanding how tha angle has to be... Maybe a circle on the map for your actual range and then you have to try if you move a bit left or right. This would make it up for the complex weapon system consisting of three man I would very appreciate it!
  13. Don't be that picky ArmA II can also be named Armed Assault II and reverse. I hope that dual-cores run fine enough for pvp and campaign. It should be definately better to have some quad core server cpu for large coops but as far as i know enemy ai is controlled by the server to it would benefit from it the most. I think scaleable means in terms of AI and its precious planning but what about graphics? it is possible to spread loading issues and the actual graphic the many different cpu? So one core is reserved to control the orders to different cpus
  14. Hell yeah! This really looks nice I hope BIS isn't only aiming for great graphics... You noticed the distant mountains in the skybox and where they end? Sea still is sea and no 360° mountains in ArmA II Very good Now i hope they fix the 30/31 round behavior of weapons. If you do a tactical reload (you have not fired you completely magazine) you should have actually 31 rounds to fire... Edit haha the forum will enjoy its one week holiday in 10 minutes
  15. telejunky

    Hiccups in freetrack

    Hi there, i am happy that i finished my new usb powered LED array. But today one bug(?) really got on my nerves. It feels like Freetrack has got hiccups every 5th-10th second. Sometimes more often... Don't know why and it would be great if there is help outthere First i thought my two 1,2V rech. batteries did not have enough power, but after my move to usb powered LEDs it is still there. I am using 3 infared usb powered LEDs (powered by 2 AA batteries) with a Wii remote - tried with 1,5 batteries and 1,2V - usb powered led -> the leds are constantly shining they can't be the cause -no difference between 1,2 and 1,5V in the Wii remote http://img10.imageshack.us/img10/4788/bild136q.jpg -I'm using a mirror construction because there is no much space left behind my screen. Then i thought it could be the double reflection of close objects of a mirror and its glas. But mep it isn't the cause, too. So what can i try to eliminate those hiccups without reinstalling the whole pc :-/ if this would help the work would have been worth... I already reinstalled FT. Maybe these informations are helpful: -My Jitter is about 30-50 jps. - Sometimes the fps of the wii drops down to 30 for a second. But when i press alt and tab for looking after FT the fps is still better then 93 fps... - When I start Armed Assault and press ALT+TAB to change the profile from default to my ArmA-profile the skull rapidly moves up and down. after clickinig on my personal profile, the skull moves smoove... -> Tomorrow, i try to use completely new batteries and look again, but i don't think it is the solution. Here a video demonstrating these hiccups arrgh^^ it is one of the harder times where the hiccups are permanently recurrend. 4,5 MB http://rapidshare.com/files/210876486/Video023.3gp It is filmed with my Nokia. I identified maybe a driver problem. If i try to capture a video using fraps there is no hiccup... here another one with slightly less hiccups http://rapidshare.com/files/210882978/Video019.3gp Is this problem related to ATI's catalyst driver? Or desync between real fps and headtracking fps?!? What do you say Thanks for reading My rig: AMD 4850e 4GB DDR2 X1950Pro Catalyst 9.1 XP Pro It seems to be only in Armed Assault in insurgency there are no hiccups.
  16. telejunky

    War Outcome

    http://www.armedassault.com/william/ It was william porter I hope to see an interesting campaign, too. I would really appreciate to play on the dark side of the force
  17. telejunky

    Game physics

    I don't know if it does belong to game physics but i wont open a new thread. One thing i really miss is the simulation of bullets in Armed Assault, especially the bullets in your magazine and the one bullet in the chamber of the weapon. ArmA was promising to be realistic and ArmA II even wants to be more realistic than its predecessor. So this would be a must have: If you fired ten rounds and then reload your weapon ArmA makes a total of 30 rounds aviable to shoot. But at the end of this tactical reloading it should make 31 rounds aviable... I remember Rainbow six does have the feature. I don't know if it is a mess of code to implement it but i would like to see it in ArmA II
  18. Maybe suma's third hand edited these videos while coding ArmA II Will the DVD buyer be able to play ArmA over steam? No DVD needed but it is not directly connected to your account So i wont haveto download it over steam, just install it from the ordinary DVD and then i can play without it?
  19. telejunky

    how about tunnels/caves?

    Alex.Sworn did underground buildings for ArmA on his map like bunkers or rocket silo... But at GC Marek said it isn't possible in ArmA to have tunnels/ underground buildings...Maybe due to their dispute with Alex.Sworn...
  20. telejunky

    PVP Paradigm Shift for ArmA II

    Yeah maybe, but i do NOT want to see a general ranking system for MP like BF2 does have. It destroys how ArmA is meant to be played: The players goal is to get a higher rank and not to win with your team / be stealth in some situations. You know what i mean?
  21. telejunky

    Enter/Exit Vehicles animations.

    At GC 08 they showed us the compromise. If you enter a tank, th soldier climbs up the tank stoops himself and disappears. I think they made it well, It look better then seeing this 'ladder climbing' animation. To capture this in a MoCap i think they simply used a big box or so... If I correctly remember, bording passengers of cars do the 'open the door animation' while this is only the animation and the car was one model without openable doors. But Marek said, that this was a good compromise to realism and performance.
  22. telejunky

    War Outcome

    Yeah if you get NAPA on ther nerves, i think they could place them IEDs on a totally different mission not connected to the Napa. So i think their influence is big enough to make you loading your savegame
  23. I also wrote it here http://www.flashpoint1985.com/cgi-bin....;st=225 It would be cool, if such a house get hit by some rounds some civilians spawn at the entry and run the hell out of this area... To me non enterable buidlings could be partly destroyable... look at 0:42 this house doesn't look to be enterable and the doors windows are closed, but actually you can destroy it
  24. telejunky

    New ArmA II Pictures!

    I think it will be interesting how these lights will be affected by the "dynamic" destruction. Or are only small (enterable) houses partly destructable and the bigger ones will be like ArmAs 9/11... would be interesting how the civs react. If you enable them in the editor they should normally do what civilians do...but if you shoot at their buildings there should some run out of it! Just spawn some civilians at the entry with waypoints distant of that area  It would be a huge and immersive advantage compared to OFP Dragon Rising's evacuated island
  25. telejunky

    Game physics

    Yeah, for me games don't only look good if there are nice shaders and a graphics update. As said above, I would be happy about sluggish masses e.g. tanks. I don't know about physics implementation, but couldn't exist some kind of scripted physics/Animation? The tanks drives fast and stops. The tank lifts its bum up to a specific angle. and the angle depends on the speed. So could they make a chart containing different speeds with the according angle? I think this would be enough to 'fake simulate' the heavy mass of such tanks. And the ingame feeling of 'being in a war with heavy machinery' would be immersive. Something i would also like to see ingame: If you drive a car in ArmA especially go around a curve, your head is fixed like puppet. I would like to see your head moves a little bit right if you bend off left and vice versa...
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