Thunderbird
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Everything posted by Thunderbird
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lol? or the "Ivan's eater" one? I do like both of them, you can live with'em as well though. Regards TB84
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we finally got the trees god! amazing work, keep it up mate! Regards TB84
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One could still immobilize a tank by firing Sabot shells, if your first sabot hits the turret then it might take it out without exploding it. Nothing, But make sure you've a fifth generation graphic card. Both blackhawks work perfectly in all comps, make sure you read the instructions and don't forget to clean up your "official" addons folders [OperationFlashpoint\addons l Res\addons] Regards Thunderbird84
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-> and as explained above -> Regards TB84
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ODOL or MLOD p3d ?
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Hi, Check this page, you might find the packs as archives. A balance for the F-16. Try the archives. Already reported, I'll fix it. Currently you can't use "extra" addons with those which are already present in FFUR addons folders but we're working very hard in the goal to regroup all addons in "FFUR_..." folders to allow you to play with all wanted addons in FFUR without having any problem Well we have to deal with that because if we'd used some Marines addons with US army ones, it's because there aren't any decent "us army" addons to replace BIS ones. But I expect to make some modifications on these addons to giv'em an "US army" touch. Welcome and thanks for the nice comments, I think we'll increase a bit the sniper riffles ironsights for the incoming patchs. Yeah I know about it, but fixing it would mean taking out the jet fighters crash.(I'll try to find a way to fix it,though but that might take a while) This is due to the fact that jet fighters do crash between the ground and water.just Don't be troubled by such messages, continue playing your missions. as normal. No! This is one of the main qualities of FFUR and a lot of people do like that, but as said above, we'd make some huge changes in the goal to allow using duplicated addons. Best Regards Thunderbird84
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Outstanding retex work! BDU camo's so far my favorite one, keep up the great works! Regards TB84
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That means that your graphic card isn't quite powerful to run Llauma sky. Yeah, this isn't really a bug, in fact this bar isn't really defined to show you your "wound's level" but to show you the number of impacts your body received before dying. That's impossible due to the fact that objects,roads,houses,trees...etc used in FDF maps aren't in the same places than BIS islands, plus FDF maps sizes are a lot different from BIS ones,though. No, with no offense intended towards Serial killers FIA units, Williec resistance guys are smoother. All bugs/errors seem have been reported, for more infos, check the 23rd page of this thread. Don't worry,we'll choose the best Mig-29 ever carried out,we'll test it carefully then we'll make the necessary changes if necessary (armor, weapons, ammunitions, effects, scripting gear...etc). I'd be glad to incorporate "Jennifer/Nephilim" if she'd agree...:P j/k Honestly there's no decent "virtual girl[p3d]" who might replace the current Angelina. Mercs Jennifer isn't suited for a such purpose as well. EDIT : I think we'd incorporate the Flanker instead of the Fulcrum. (Spetnatz SU-27 Flanker) Regards TB84
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Already answered you -> About sniper's scopes, you have to know that we can't please everyone, the majority of people do like 'em', then we'll keep'em. I know about it and I've already incorporated it a few months ago, but haven't kept it due to the fact it occurs a lot of lag when there are a lot of units killed at the same time.(grenade's frag...etc). FFUR enhanced blood effect of kegetys is decent, realistic and doesn't occur any lag. Lag. Regards TB84
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I expect enhancing the inventory's notebook in the goal to allow you having a better view of the map. Regards TB84
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the facestex.pbo and the script that Offtime has writed Init = "_this exec ""\facestex\randface.sqs"""; is giving the units random faces And Serial Killer has inluded that yes units have random faces Definately, Thanks. Regards TB84
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That's random, make sure to organize your AA units in order to counter the enemy attack. Binocluars accuracy's level has been reduced like in real life. If you use 'em' in the prone position then you might be able to view the enemy quite decentely. Beautiful or not, this is thus far the best HK intended to replace BIS one and to be used in the modern pack. About sniper's scopes, you have to know that we can't please everyone, the majority of people do like 'em', then we'll keep'em. Regards TB84
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Russian Staff/General Pack
Thunderbird replied to harley 3 1185's topic in ADDONS & MODS: DISCUSSION
...or maybe we'd incorporate OWP general if it'd be released within a week or 2. Regards TB84 -
Indeed, nice work, btw have you managed llauma heads in the goal to have different faces? Regards TB84
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This is due to ofp and not to FFUR, maybe ArmA would fix this blue horizon problem. You have to know that the data problem is due to your graphic card, you have to make sure that you've a fifth graphic generation card or higher. Btw I'd make a script that will add the faces to chinese/japanese guys without having to install the "asian faces pack". indeed. Regards TB84
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Logical if you use the mission editor (the same happens with default ofp), btw this would work in missions though.Check your options too and make sure that this option's enabled. Yeah good idea. Regards TB84
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We removed these effects in the goal to decrease the lag,because they were useless, some of them even break several BIS missions as well. I'll add it. Removed due to this vote but maybe I'll include it again in the extra-config pack. I think that people can live with that, it isn't really a problem,we do our best to avoid the use of scripts. Removed for the same reasons, we managed our config in the goal to use the least possible "scripts". But we'd incorporate some nice effects in the incoming patchs which won't need any scripting...(by cpp). Regards TB84
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You've to script it. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">?!(local _this) : exit _this animate ["gun_recoil", 1] ~0.01 _i = 1 #goback _this animate ["gun_recoil", _i] ~0.01 ? _i > 0 : _i = _i - .1, goto "goback" exit Regards TB84
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FFUR configs have been done specifically to be used as .bin and not as .cpp, once your modifications carried out, you have absolutely to convert the .cpp to .bin. Regards TB84
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you must not combine mods! each mod has its own folder. please read the informations/instructions included in the pack to avoid such questions. regards TB84
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Sorry but I'm quite busy with FFUR to answer you about "VME problems" you're getting, that's why I suggested you to ask'em directly in their thread, they might be able to help you. OT/ you have to know that VME's blood is in fact ECP one. We expect to release later an extra config pack which will add a few modified configs for each conversion pack, this extra config pack will bring a config without "crouching anims" as well. Please wait instead of carrying out such changes because that might occur some issues as you're currently experiencing. Regards TB84
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And what does have VME to do with FFUR? please post your problems in the appropriated threads! OT/ Their script works very fire here, and I noticed that you usually have a bunch of weird problems with several mods (ffur,vme,y2k3...)...etc Why don't you clean a bit your comp by re-installing ofp and doing the necessary stuff to make everything working. Regards TB84
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The same here :P.
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01 -> USS Alabama. 07 -> US military Hymn. sorry can't help more. (I've totally forgotten the songs names). Regards TB84