Thunderbird
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Everything posted by Thunderbird
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BWMod Release (Basic Pack v1.2, Wiesel v2.0)
Thunderbird replied to TeRp's topic in ADDONS & MODS: COMPLETE
ja sehr schöoooon ... danke Very nice stuff , thanks -
@subfaction , tommorow at 16:10 paris time , you'll have a nice update of the FlashFX units replacement pack wich use all flashFX effects @seminara : It's possible to do that but imagine in game , it'll be ugly in briefing to read that you'll be transported by a bmp while you're in a BTR 80
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Nihaou a special XIe Xie (thanks in english ) to chinese friends , thank you very much tony ranger for the AI script ... & Happy new year
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Hi Yeah , nice proposals but I've already replaced the US soldiers and I've already regrouped all scripts in one script, it's ready and it'll be updated tomorrow at 16:10 Paris time "16:10" my thread will be open
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Hi I 'd like to know how one may do to improve the AI in ofp , particulary in the .cpp, to make it more intelligent, Specialy the infantry wich look like very "stupid" in some situations... I wish.. * That the AI will be able to know to launch the grenades of smoke to "cover" itself. * That the AI will be able to locate an "enemy" and to use tactics to kill it... * That they 'll be ready to answer the shootings and the sounds of explosions.. ...etc....
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Ok thanks for the infos , so I'll use Silesian ah64 , and itsn't hard to replace , you must just download the addon and to copy it to your addons repertory
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NIhauo , please fix the link THank you Xie Xie
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yeah man , good job ...
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Yeah , I've the same effect but I didn't want to say him because I've already reported a lot of false 'bugs' , one dislikes bad publicity sorry again bn880 , you've done very nice stuff, just love it
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no , those are US generals not soviet
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New universal dynamic grass script
Thunderbird replied to djukel's topic in OFP : MISSION EDITING & SCRIPTING
waiting your instructions -
I've introduced the main AI script of PLA now ... *Soldiers keep move and advance *They hit and run *They won't stay organized if their officier is Killed in action *Ennemy soldiers know what they may do if they're under sniper fires *Soldiers panic under heavy fire *The machinegunners cover the team *The squad won't obey the officer in some situations if the soldiers think that's possible that they'll be killed if they obey to the officer and I'm working on a smokeshell script and also waiting others scripts wich pla mod will send me The incoming FFUR patch will include all those scripts
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yeah man , the source of the lag isn't your addon , but my others scripts , again sorry so I'll stay using your precedant update , keep this good work man
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New universal dynamic grass script
Thunderbird replied to djukel's topic in OFP : MISSION EDITING & SCRIPTING
Ok , I wish to help you but tell what I may do -
Where can I find those scripts ?
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This version of update isn't the best one , The precedent one was more better than this one , because with this one , when I launch a mission or campaign by using this script in all classes "man,tank,apc,ship" I've something like "fade" and errors too like bn_tracers122 it lags ...
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killermafia0307@hotmail.com thank you very much , waiting your mail edit : very nice stuff
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Ok , I'll just replace the BIS ah64 by helifreak one to keep 1985 context
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Y2K3 - Updated Ofp Config.
Thunderbird replied to Pappy Boyington's topic in ADDONS & MODS: COMPLETE
Good luck old friend ... -
I've bought my flashpoint 49 Euros I've installed it again and it works perfectly , thanks
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Hi Since 3 or 4 days ,it's impossible to play ofp normally because it very hard to control the game, when I press on the button to advance, it's impossible for me to turn, and at least 9 seconds should be waited before the action execute please help
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and if i rename map_noe only noe.pbo ? may that work ?
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No , that doesn't change nothing may I maybe reinstall the game ? what's fade ?
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I've no error when I use BIS noe
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PLA mod 've done a lot of nice scripts improving the AI , I'll use them until ecp get out their pack