Thunderbird
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FlashFx Units Replacement pack 5.0!
Thunderbird replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
@The_shadow : @SPQR : you rub with the moderators? it's provocation, you think of being invincible and to be able to do what you want, eh well, one will see that @Sanctuary : he may do that politely and with a structure, and he shouldn't criticize while making fun, at OFrP, when somebody criticized without base, he was made crush by everyone, Sanctuary, you would accept that somebody criticizes all your work without any argumentation and in a way causing with a single aim of devaluing and not to make constructive criticism? Nobody wish that ... -
FlashFx Units Replacement pack 5.0!
Thunderbird replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Moderator contact accomplished for both "clowns" -
FlashFx Units Replacement pack 5.0!
Thunderbird replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
So this is the first official ammunition used by the M1A1 @SPQR :You know you tedious buffoon claiming itself for a "soldier" and for a good "military adviser", I contacted a TRUE military experienced who accepted to help me to choose the ideal ammunition for each tank -
FlashFx Units Replacement pack 5.0!
Thunderbird replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
The goal of this patch wasn't to balance the game in perfect realism, but to make a balance between the gameplay and realism, the missions are funnier to play with new effects and with realism too, I found that I supported the gameplay more than realism, but now, I made a balance between both of them, EECP is a very good mod of replacement but this MOD doesn't replace the totality of the units by best addons, whereas my MOD replaces 98% of addons by the best ones by using excellent scripts,I took as a starting point the realism of this excellent EECP mod and I used the "Fun atmosphere" used in the great Y2K3 and I've created a mod wich balance between realism and fun by respecting the era of the years 1980-1985, I think that currently the campaigns and the missions are better to play, I think I'll try again the campaign 1985 and Retaliation campaign... I forgot to say to you that there's NO lag with this config, it will function perfectly like version 1.6, I listnen to the players to apply their wishes if that's possible, for example, some people contacted me by mail to add the script of the bodies which explode, I refused to introduce it because it's a source of lag,if you have any proposal , I'm here to see what can I do It's a long way where I started as nothing and now I arrived sufficiently far, I want to enormously thank you for your support Edit : I'll contact Rever if he wish to create a new link @Tomislav ; Yeah , I speak arabic but I don't speak afghani because it's based more on the "ourdou" (Pakistan) than the arabic -
FlashFx Units Replacement pack 5.0!
Thunderbird replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Patch 2.0 I'm a proud to have the chance of presenting you the best patch that I ever done 48 hours of hard work . my goal was to make a patch wich will make more realistic OFP basing myself on WGL manual and FAS.org informations Infos *BIS ammunition replaced by realistic ammunitions basing one WGL manual and FAS.org infos -<span style='color:blue'>M1A1</span> uses the M829A1 120 APFSDS 30 sl ; M2 12.7mm 100/9 rs ; M240 7.62mm Co-ax 11400 rs -<span style='color:blue'>M60</span> uses the M900 105 APFSDS 30 sl ; M2 12.7mm 100/9 rs ; M240 7.62mm Co-ax 11400 rs -<span style='color:blue'>M2A2</span> uses the M242 25mm APDS 300 rs ; M240C 7.62mm 500/3 rs ; M220 TOW-2 5 ms -<span style='color:blue'>M113</span> uses the M212.7mm 100/4 rs -<span style='color:blue'>M163</span> uses the M168 20mm Cannon 2000 rs -<span style='color:blue'>AH-1</span> uses the M197 20mm 750 rs ; TOW 8ms ; FFAR 38 rkts -<span style='color:blue'>AH-64</span> uses the M230 1200 rs ; Helfire 8 ms ; FFAR 38 rkts -<span style='color:blue'>A-10</span> uses the GAU 8/A Avenger 1350 rs ; AGM-65B Maverick 6 ms ; Hydra-70 HE 14 rkts ; AIM-Sidewinder 2 ms ; MK-82 Low-Drag 4 Bs -<span style='color:red'>BMP</span> uses the Sabot 15 sl ; PKT 7.62mm 250/2 rs ; AT3 launcher 8ms -<span style='color:red'>BMP2</span> uses the 30mm cannon AP ; PKT 7.62mm 250/2 rs ; AT5 Launcher 8ms -<span style='color:red'>Shilka</span> uses the AZP-23 2000 rs -<span style='color:red'>T-72</span> uses the 3BM3 APFSDS 25 sl ; PKT 7.62mm 250/7 rs ; NSV 100 rs -<span style='color:red'>T-80</span> uses the 3BM42M APFSDS-T 25 sl ; PKT 7.62mm 250/7 rs ; NSV 100 rs -<span style='color:red'>MI-24</span> uses the YaKB 12.7mm MG 1470 rs ; AT6 8ms ; 57mm 64 rkts -<span style='color:red'>SU-25</span> uses the Ch29-T 6 ms ; Gsh-30-2 30mm 250 rs ms : missiles sl : shells rs : rounds rkts : rockets bs : bombs *Improvements and Enhancements -BIS informations about weapons replaced by more complete and more detailed information with the history of each weapon (only for english users). -Added ejection sequence for the jet fighters. -Added "Incoming missile sound" to all aircrafts -Added "autoflares" to all aircrafts -Added "wave effect" when jet fighters fly very low over the sea -Added "new splash effect" when jet fighters fall in the water -Added "new explosion effect" for the jet fighters wich occur a huge explosion and let debris over the ground -Added M9 Berreta to the US Officer, machine gunner,armored crew,blackOP and the sniper -Added Tokarev to the Russian Officer,sniper and the Spetznatz -Added AK74su to all russian soldiers using Rocket-launchers -Added new tracers effects for the tanks wich have been realized on the basis of NATO data after watching a lot of movies and especially this one and other M1A2 movies . -shielding of the Russian tanks based on the config of SIG for more realism -New Ammunition value to give them more their real aspect -New animations based on Sanctuary's Animations pack 1.3 -New sounds based on Kylliki sound pack -New sounds for the FAL ; G3 ; Glock17 and the Ingram -XMS replaced "special thanks to Gigs" -Fixed the majority of tracers who appear on sniper riffles and silecend weapons -Added Binocular to the SpecOps -Added a "special tracer effect" to the Vulcan and the Shilka basing on Wbe tracers -Now you won't need any patch except this one(v2.0) and the FlashFxUnitsReplacement Full pack 1.0 Misc pack -BIS watch replaced by Gachopin watch Screens Ejection Sequence Crash Effect 1 Crash Effect 2 Splash Effect Wave Effect Flare Effect Vulcan Tracers Download Section -FlashFx Units Replacement Patch 2.0 -FlashFx Misc Pack 2.0 Installation -Very easy, at first you may download the full pack 1.0 in the first page of this thread and to install it after that you may just download and install this pack , just launch the setup and let it do Special thanks to Miles_Teg from my favorite mod "Lost Brothers" who helped me a lot of collecting informations Enjoy it PS : Mirrors are welcome -
BWMod Fennek, Wolf & Basic Pack Update
Thunderbird replied to TeRp's topic in ADDONS & MODS: COMPLETE
wawou , great -
Please BN880, can u tell me what may I do exactly to change the size of the tracer to be able to introduce for the vulcan and the shilka ?
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Is it possible to change the size of the tracers like with wolfbane tracers ?
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FlashFx Units Replacement pack 5.0!
Thunderbird replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Yop,but at that time I've introduced ALL effects , but now I'll introduce only this one to avoid the lag -
FlashFx Units Replacement pack 5.0!
Thunderbird replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Effect of "wave" introduced , now when a jet fighter flies very low over the sea, it creates this effect -
IM:UC mod is working very hard on a great pack
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FlashFx Units Replacement pack 5.0!
Thunderbird replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Exactement Yes , I know , I'll try to do something , but I'm not sure that's possible to fix that...because "a parachute" is considered in the game like an aircraft piloted by a "person" -
Great work Vit , and I hope that you'll update one day the AH-1 too
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FlashFx Units Replacement pack 5.0!
Thunderbird replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Good news I'm making ofp more realistic by changing a lot of things basing myself on wgl manual and Fas.org website so,Here's the enhancements for the incoming patch *Informations about weapons in the briefing replaced by more complete informations, more detailed and much more realistic, that contains the history of each weapon *Realistic Ejections for both Jet fighters *US Armored crew has the M16 + M9Beretta *US machine gunner has the M60 + M9Beretta *US officers have the M16A2 + M9Beretta *Ru officers have the AK74 + T33Tokarev *All Russian soldiers wich have launchers use now the AK74su + Their own rocket launcher *Introduced "incoming missile alert" for Jet fighter pilots *New tracers for the helicopters "special thanks to KyleSarnik" /// and a lot of others improvements ... and All aircraft and vehicules will have their own realistic ammo , I'm working on it , it will be ready very soon -
Great , is that replace the JAM2 in the addons folder ?
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FlashFx Units Replacement pack 5.0!
Thunderbird replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
copy the "addons , dta, bin" repertories from the FlashFxUR folder to your Operation Flashpoint/Res -
FlashFx Units Replacement pack 5.0!
Thunderbird replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Don't worry I've introduced it perfectly,you'll see in the incoming patch -
FlashFx Units Replacement pack 5.0!
Thunderbird replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
It's totaly logical that you have a CTD because you can't use the MOD Vietnam with another MOD which modifies the config with the config of resistance, that creates a conflict, so that will function correctly if you replace BIS data by FlashFx Data @STGN I mean this : (here's an example) I've replaced all weapon infos by Fas.org and world.guns.ru information, my goal is to make the game more realistic and to improve the briefings , so I've changed infos of the "ak47.ak74,pk,svd,M16,Hk,M21,M60,SA58,M203,GP25 and the rocket launchers" It will be included in the incoming patch Ps : @Placebo : the pics are 99 ko , -
FlashFx Units Replacement pack 5.0!
Thunderbird replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Great news I'm happy to tell you that I've modified all the informations concerning the weapon in the briefing basing myself on Fas.org infos. It will be ready very soon -
FlashFx Units Replacement pack 5.0!
Thunderbird replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
those are not bugs of the FFUR mod but of OFP and I think that the rechochet effect makes more realistic the game this is a flashfx minor bug , maybe it'll be fixed in the incoming version -
hi , look here under the section of proposals
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FlashFx Units Replacement pack 5.0!
Thunderbird replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Salut ŕ toi ôh grand Condor The latest patch is intended only to the "single game" because I've introduced some scripts wich can occur a CTD online , the scripts of explosion are the principal source of CTD , they increase the ping too, if nemesis get out a new config of the flashfx wich can be playable online , I'll immediately use it -
Hi , why are you speaking about the link ? wich link ? I've removed the link before a lot of people see it, I've edited my post before you came , l I put the photograph of a NO nude girl, but the link automatically sends on a site of porn , so sorry for the mistake let us return to the principal subject of the thread
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FlashFx Units Replacement pack 5.0!
Thunderbird replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Yeah sure Here's it But there're always few bugs in this config because it based on the patch 1.5 -
wich link 're u speaking about ? sorry , totaly forgot that there are "under18" curious who come