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Thunderbird

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Everything posted by Thunderbird

  1. Thunderbird

    ECP 1.075...The countdown begins.

    One proposal : Just keep up the great work
  2. Thunderbird

    ORCS machine gun pack

    Yeah , That would be great to carry out some replacements using your stuff
  3. Thunderbird

    FlashFx Units Replacement pack 5.0!

    Hi all , at first thank you for the nice coments @spy17 : yeah , maybe in the incoming patch I would do that @Psychonaut : , I really wish to use your effects man but I've founded some errors messages , if you could fix that , I'll immediately use yours I suggest you to use the fixed version 2.2 , 1.9's old @honchoblack : you may open "LaserGuided" , after that you ma y replace the line "model" by that of the "grey A10" and finaly you may register and create a .pbo , good luck for your own config @Tomislav : that's the "official line of the addon" , but the sniper was replaced , don't worry @IVY_MIKE_10MT : hmm , you know man , I really wanna to introduce that , but only ECP team is able to do that work without any lag... @Pinch : hey man , here's the Config 2.2 version "exploding bodies" And special thanks to Extraction and Reven for the link, really nice
  4. Thunderbird

    Need informations

    Hi- Please I'm looking for informations better than BIS ones about the "M16,M60,M21,LAW,M203,AK74,GP25,AKs74U,AK47 or AKM,SVD,Satchel charges" In Spanish, german and italian to make some replacements Thanks a lot
  5. Thunderbird

    FlashFx Units Replacement pack 5.0!

    Patch 2.2 Modifications -BIS Vulcan replaced by InQ one -BIS A10 "bomber" replaced by Diesel one, this one uses bombs and side-winders -Ammo Ural replaced by CSLA one -Ru officers,spetznatz and sniper have the Makarov Enhancements -BIS Informations and images about the majority of weapons and other equipement replaced by better ones in order the make more realistic the briefings . -BIS cursor of heavy machine guns replaced by this one -Animations replaced by the last pack of Sanctuary -Lag reduced Improved effects -Totaly new "water effects" appear when helicopters fly low over the sea . -Totaly new " dust effects" appear when helicopter fly low over the ground . Download Section -FlashFx Units Replacement Patch 2.2 Installation At first you must have the FlashFx Units Replacement Full pack and the patch 2.0 before to download and to install this pack , to install the patch , you may just launch the setup and let it do Have
  6. Thunderbird

    I want your face - Female Facepack

    very pretty , but for a "soldier"..hmm
  7. Thunderbird

    I want your face - Female Facepack

    very pretty , but for a "soldier"..hmm
  8. Thunderbird

    FlashFx Units Replacement pack 5.0!

    thanks for the coments , the civilian truck has a mark : TruckV3SG
  9. Thunderbird

    Need informations

    Ok unfortunately I haven't the choice , I must use the translator
  10. Thunderbird

    Need informations

    I'm replacing All the informations in the "briefing notepad" by better informations, so I need the informations in 5 languages , I've already done the french and the english version , actually I need Informations in the 3 other languages "spanish,italian,and german" hmm , that won't be perfect if I use a translator , that will be very nice If somebody can help me by just giving me links of complete website about weapon in each language. Thanks
  11. Thunderbird

    FlashFx Units Replacement pack 5.0!

    Pics of weapons in the briefing replaced by better ones
  12. Thunderbird

    FlashFx Units Replacement pack 5.0!

    I'll replace the A10 bomber by diesel one concerning the trucks of the mod "our weapon" , I think finally that I won't use them for the replacement because one have got only few military trucks for a seize of 65 MB decompressed , so I'll replace the russian trucks of logistic by CSLA ones... and watch the difference between the ural and the Zil130 Zil-130 Ural That won't be realistic in briefing if I carry out this replacement
  13. Thunderbird

    FlashFx Units Replacement pack 5.0!

    @eestikas : I'm working on it @Totala : yop , thanks
  14. Thunderbird

    Y2K3 Version 7.3

    you mean that you want a total modification based on the ECP 1.071 ? so easy, check Sanctuary and pappy tutorials , take the config.cpp of EECP , and let start changes by using the addons in the Y2K3,
  15. Thunderbird

    ECP 1.075...The countdown begins.

    Very strange , some cartridges rebound when they touch the ground and others disappear , I really don't understand Edit : I've discovered an important thing , when you open the nmod to see the model of the cartridge by using Pbox , one can see that's possible to do only a ROTATION , but it's impossible to make move the .p3d o, after that I've opened with Pbox the cartridge model 5.56 of the West pack , one can see you that's possible to do a ROTATION and to make move the cartridge too...maybe it's one of the reasons that the cartridge doesn't stay on the ground when one try to replace bis one ??
  16. Thunderbird

    ECP 1.075...The countdown begins.

    I've already tried it but without any result
  17. Thunderbird

    ECP 1.075...The countdown begins.

    Yeah , that won't be interesting if the cartridges won't stay on the ground , hmm , I'll try to do some modifications to make them visible a few moment and disappear after 2 or 3 minutes
  18. Thunderbird

    ECP 1.075...The countdown begins.

    Yes , you're right , on mp , that'll make some problems if the cartidges stay on the ground , that'll be better if the cartridges desappear at contact
  19. Thunderbird

    ECP 1.075...The countdown begins.

    yop , I agree ... so here's the lines for each caliber cartridge="wse_556_west_shell"; cartridge="wse_9mm_west_shell"; cartridge="wse_762_west_shell"; cartridge="wse_127_west_shell";
  20. Thunderbird

    ECP 1.075...The countdown begins.

    Yeah , lol , totaly forgot...thanks ps : but win$e's created a different cartridge for each caliber so the cartridge of the M21 is bigger than MP5 one, that shouldn't be realistic to have "one" model of cartridge for all weapons...
  21. Thunderbird

    ECP 1.075...The countdown begins.

    LOL, I know that is not an Eventhandler, but it's impossible to use the line "fired" in the evenhandler in the "class man:land",maybe the ecp team is able to do it...I hope so Totaly forgot one important thing , don't forget to to replace the magazines
  22. Thunderbird

    Ask a mod

    Ah ok The rules are great , nothing need to be changed , hmm maybe except the size of the images , but I think that should be impossible because the bandwith isn't sufficient to accept all the sizes ,
  23. Thunderbird

    ECP 1.075...The countdown begins.

    Hmm , that's a little bit complicated , so one may use "the special class ammo" done by Win$e , so if you want to have "cartridges" for the M16 , you may create a new class ammo under the Cfgammo of the .cpp and you may add those lines After that , you may add the "class of the mag" under the class name of the M16 in the Cfgweapons And finaly you may replace entirely the class of M16 by those lines You need Pack That'll be tedious to do that for each weapons ,I'm sure that you're enough "strong" to find a shorter way
  24. Thunderbird

    ECP 1.075...The countdown begins.

    Yeah off couarse , I'm doing the eventhandler
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