trooper_ryan
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Do any of the digital providers simply provide a serial number + ISO you can mount or burn? I'm not a fan of steam-like software that is required to install or launch the game.
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[Alpha] RTE for ArmA II
trooper_ryan replied to i0n0s's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi i0n0s, I've got a problem with the editor and exporting in the current version. 1. The unit list on the right side of the screen - i cannot click on or select any unit in the below half of a populated list. I have to collapse groups in the top half so units I want move up to the top half. 2. When I export selected units, for a large list it will take a very long while to export some of the units, but not all that were highlighted. Onto my query. With earlier versions I extracted the contents of ION_RTE and included it in my missions so players didnt require the mod installed (I had a modified InitRTE.sqf to load required functions and libraries only, cut down the size). Thanks! -
DAC V2.1 (WIP) discussion
trooper_ryan replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
If I go on a hunger strike - will I be dead before it's released? :p- 327 replies
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- dac
- dynamic ai creator
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(and 1 more)
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[Alpha] RTE for ArmA II
trooper_ryan replied to i0n0s's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm running current RTE with most recent beta on Windows 7 32bit. If I close RTE Capture, Arma2 hangs every time and I have to terminate it via task manager. i0n0s, think you could add a "clear all" feature to RTE capture? Due to crashes I periodically "Export all", however this leads units multiplying like rabbits as previous ones aren't cleared. Edit: Found that File->New does the equivalent ;) Cheers for the great work! -
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
trooper_ryan replied to EricM's topic in ARMA 2 & OA - GENERAL
+1 for new sounds. Rightly or wrongly hearing the same sounds to me makes Arma2 appear like a minor expansion to Arma. Edit: BIS still makes the only games that I play for longer than a week so Im very excited about Arma 2, will be buying it for sure. I want to be rocked, not just feeling like I bought an upgrade like OFP:R or QG. -
One question that MANY fans care about.
trooper_ryan replied to CyDoN's topic in ARMA 2 & OA - MULTIPLAYER
Using a batallion level battlefield simulator with a 20x20km map to play against AI instead of capable human players... is not only idiotic and retarded it speaks from itself about the player. #vote kick Michael_Wittman Coop and PvP are both feasible and with some minor animation + control tweaks. Â Arma2 will hopefully please absolutely everyone, except close minded people such as yourself. -
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
trooper_ryan replied to EricM's topic in ARMA 2 & OA - GENERAL
I was pretty underwhelmed by this video, so im surprised that everyone is so positive about it... The complex vehicle sounds highlighted in previous videos are impressive, but the weapons sounds are the same old and dont seem to fit IMO. Other than the tank firing effect (which i'm sure MaddMatt could come up with) and minor change to mount animation, I didn't see anything in the video that led me to think Arma2 will be any different or better than Arma1. I've been impressed by some of the previous videos, but this one really let me down. -
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
trooper_ryan replied to EricM's topic in ARMA 2 & OA - GENERAL
Props to BIS, its looking really really nice! I was a little saddened to see that it appears players / AI cant enter most buildings. I'd love to see Arma incorporate tense, gritty urban warfare - shots coming from everywhere, too many angles to check! None the less I'm really excited, cant wait to get my hands on it! -
The game has some real issues that dont make it too enjoyable, but the world engine is absolutely amazing! So much foliage, dense and detailed shanty towns.... everything Arma on this "island" would be a dream come true.
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6thSense.eu Presents: WeaponPack
trooper_ryan replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Just adding to the call for a fixed pack. The collection is excellent and extensively used by AACF. -
It's really hard to tell from the vids how Arma2 will look as a finished product, but I can say I'm massively disappointed with the editor. The feature I was most looking forward to and hoping for was a 3D in-game editor similar to the one in Crysis. Making complex missions -placing guys on rooftops or stairs, constructing bases, adding objects and clutter to towns and areas... its all so clunky and tedious in the 2D editor. I had hoped that 3D editing would support rapid development and not deter people from making interesting scenarios - I know I got fed up pretty quickly spending hours putting AI in good tactical positions. I guess the same applies to islands - oh so easy in Crysis and quite the mammoth effort in Arma. Pity that game sucked cos it had the tools!
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Graphic freeze,Game seems to run though
trooper_ryan replied to zopzodeman's topic in ARMA - TROUBLESHOOTING
I used to get this same problem on XP with 8800GTS 312Mb @ 1650x1024 or similar resolution. Only if I alt+tabbed out quickly when the looping/freeze began could I avert a full system hang. I eventually bit the bullet and dropped down a resolution to 1440x990 - never get the problem again. I suspect the graphics card + drivers were just struggling to keep up..? -
I didn't realise there was a specific version for PvP... I've just been using two copies of revive_init.sqf: revive_init_west.sqf and revive_init_east.sqf. Depending on the player side, init.sqf calls the correct one. The only differences in the files are NORRIN_Player_Units, _NORRN_enemy_side_1, _NORRN_allied_side_, and spawn points.
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Just wondering if the bug tracker is still used, or viewed by BIS? Is there any point reporting new bugs?
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AACF SoundMod Version 2.0 released
trooper_ryan replied to ONI.au's topic in ARMA - ADDONS & MODS: COMPLETE
Admins can configure an Arma server to disallow all addons except those they explicitly specify. This functionality requires the addons to be signed. More detail here Many servers running Warfare crash due to client-side addons people use, so some admins are disabling addons by default. We signed @aacfsounds so these admins can allow it to be used.