tankieboy
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Everything posted by tankieboy
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Looking forward to them
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The picture looks realy cool BAS team. You guys sure know how to tease us!
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Yes a red x to ride on how fun.
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Yeh we need Hells Angles Everon Faction with shotguns and pistols freindly to noone! lol (Model some great facial hair).
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Malvinas mod british helo pack released!
tankieboy replied to Dauragon's topic in ADDONS & MODS: COMPLETE
Hey Miles I am just an outsider these days.... -
HELL YEAH
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Malvinas mod british helo pack released!
tankieboy replied to Dauragon's topic in ADDONS & MODS: COMPLETE
Is that so... -
Malvinas mod british helo pack released!
tankieboy replied to Dauragon's topic in ADDONS & MODS: COMPLETE
The sound of the Westland reminds me I need to mow my lawns this weekend! -
The point is, if we did it this way, if the helo was placed as "empty" then the first person to get in as cargo would end up in the pilots seat, which is, as I have said 3 times now, more unrealitic than not having one at all... So to make things simpler (I've tried explaining, and being nice) STOP asking, as its NOT going to happen... I know what you are saying so don't get pissy with me. What I am saying is we could still have a SOAR pilot with the MoveInCargo command in the editor to fill this slot.
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As you're talking about realism, I don't see what is so unrealistic to have a "navigator/co-pilot", another pilot doing nothing but just as scenary in the UH-60 cockpit, since in the real life there's always a co-pilot. In the BIS UH-60 you can put a pilot next to the pilot, or to makes short, put an empty UH-60 and put your squad in it, the left front seat will be filled, but not in your BAS UH-60, so let's say the left front seat can't be used at all, I was thinking that it would be a very basic feature. Thats the point though... It would be more unrealistic to have the co-pilots seat set up as a cargo position (as it would mean the 1st cargo slot would be in the co-pilots seat) than to not have one at all... This has been discussed at length a long time ago, and is not feasable, or possible with the current game engine... It would be nice if we could add a pilot to the "cargo seat".
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Canadian military sucks? No they just shit themselfs when the yanks are about... Just like us Brits...
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does it work in the init?
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Can Anyone help?
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this animate [“ngogglesâ€, 1]; this action [“NVGogglesâ€] Invalid number fault (used with MoveInDriver, MoveInGunner, MoveInCargo command)
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Anyone know of a script like the mapclick heli transport where the heli does not land on the move to command and pilot and gunner join your group when you enter the heli so you can designate targets and use the (does not land auto) rappel, rapid insertion or order land scripted with the BAS Blacks? Did that make sence to anyone?
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No thanks guys, realy
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Its supposed to do that to stop you flying before the warmup sequence has finished.
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Yeh where are they?
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So I need to get Zone Alarm firewall (freewhare?) and the patch then. Anything else?
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This is the bugger I get. Can someone explain to me what it is and how do I get rid of it in laymens terms please.
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here, here
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Sorry if I pissed anyone off. I am upset I got this worm or whatever it is. I was joking when I said thanks to BAS. So ppl grow up and as I started all this I say lets get back on topic. btw thanks BAS for your addition of the Blackhawks and JAM. Now if only my computer didnt keep shutting down I will be able to play...
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Then I am sorry for my assumption. You understand I am just a little peed off right now.
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It did me for 10 years. If you dont like it get out.
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Yeh thanks for the 'extra' gift BAS. tankie....given our mods co-operative spirit....I'm assuming you were making a joke.....right? But I got the fooking thing from somewhere.