tankieboy
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Everything posted by tankieboy
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Not very handy in the Falklands IMHO. It would soon become static. Besides, you have Royal Marines, Para's and Guards to "bring the tools".
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a1 = name/section name HMS Hermes 2nd Section from bow Forward Lift (deck side) to lowered postion (also raises Hanger door! a1 animate ["Elev1a", 1];a1 animate ["Elev1b", 1];a1 animate ["HDoor", 1] Flight Control Light to OFF (No Flight Ops! a1 animate ["RedLgt1", 0];a1 animate ["OrgLgt1", 0];a1 animate ["GrnLgt1", 0];a1 animate ["RedLgt2", 0];a1 animate ["OrgLgt2" 0];a1 animate ["GrnLgt2", 0];a1 animate ["LgMn", 0]" Flight Control Light to Red (Engines Permitted on! a1 animate ["RedLgt1", 1];a1 animate ["OrgLgt1", 0];a1 animate ["GrnLgt1", 0];a1 animate ["RedLgt2", 1];a1 animate ["OrgLgt2" 0];a1 animate ["GrnLgt2", 0];a1 animate ["LgMn",1]" Flight Control Light to Orange (Taxiing Permitted! a1 animate ["RedLgt1", 0];a1 animate ["OrgLgt1", 1];a1 animate ["GrnLgt1", 0];a1 animate ["RedLgt2", 0];a1 animate ["OrgLgt2" 1];a1 animate ["GrnLgt2", 0];a1 animate ["LgMn",1]" Flight Control Light to Green (TAKE OFF! a1 animate ["RedLgt1", 0];a1 animate ["OrgLgt1", 0];a1 animate ["GrnLgt1", 1];a1 animate ["RedLgt2", 0];a1 animate ["OrgLgt2" 0];a1 animate ["GrnLgt2", 1];a1 animate ["LgMn",1]" 4th Section from bow Rear Lift a1 animate ["ElevU1P", 1];a1 animate ["ElevU2P", 1];a1 animate ["ElevL1P", 1];a1 animate ["ElevL2P", 1];a1 animate ["ElevU1S", 1];a1 animate ["ElevU2S", 1];a1 animate ["ElevL1S", 1];a1 animate ["ElevL2S", 1]" LCU: To Activate the ramp a1 animate ["lcuramp", 1]
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Well done team!
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Get WinRar to open them and place the *.pbo files in res/addons
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hint format ["%1\n%2", weapons this, magazines this]; Init line return weapon units and vehicles
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Then my apologies. I have a habit of defending those who require no defending...
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My_Shortcoming_Is_That_I_Am_An_Idiot. Shame you could not get your full name in. We could have seen the true worth of your post... Keep it up sasyboy/RAAB.
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OFrP modding licence application
tankieboy replied to tmb's topic in ARMA - ADDONS & MODS: DISCUSSION
And long may they continue. -
Napoleonic Wars Mod Addon Pack Release
tankieboy replied to ProfTournesol's topic in ADDONS & MODS: COMPLETE
Done : a baker without bayonet has been added, with some 95th riffles equiped with it (and corresponding group). 26 missions done for the campaign, which should include 30 of them... By the way, happy new year Thanks Prof, looking forward to the new stuff as always. Napoleonic Wars has to be one of the best Mods for OFP ever. -
This addaction "drinkmilk"; this go to sleep
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Lusting after Indian "Princesses"!
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Good to hear you are still working on this.
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lol, I assume its a joke?
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lol, I assume its a joke?
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Good bye Placebo and good luck for the future.
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Napoleonic Wars Mod Addon Pack Release
tankieboy replied to ProfTournesol's topic in ADDONS & MODS: COMPLETE
Any chance of looking at the square formations and units marching onto the battlefield? -
Same here mate. Looking great guys.
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As suggested, stretch before and after running. Have you thought about cross country running as well as pavement slapping? Going up and down a few hills will build your legs up.
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Otokar Cobra 4x4 Light Armored Vehicle Series v1.0
tankieboy replied to Gökhan - OFP TURKISH UNION's topic in ADDONS & MODS: COMPLETE
Nice bloody work as always. -
I cannot get any Ctrl + X cheat to work...
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Like PUKF's DPM1
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Otokar Cobra Series
tankieboy replied to Gökhan - OFP TURKISH UNION's topic in ADDONS & MODS: DISCUSSION
Cool as ever. -
Good shots PriMo_, lets have some more!