smacker909
Member-
Content Count
247 -
Joined
-
Last visited
-
Medals
Everything posted by smacker909
-
Virtual Ammobox System (VAS)
smacker909 replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
You were correct sir! Thanks -
Virtual Ammobox System (VAS)
smacker909 replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
I recently noticed the TEXT is missing from the GUI when I bring up VAS in game. I'm on the DEV build playing SP. Has this been seen before? Sorry if I missed it. -
I'm trying this with "random" patrols. If I add a third patrol to use UPSMON, the mission freezes.
-
[MP][TVT/COOP] Total Conquest for Arma III
smacker909 replied to tvig0r0us's topic in ARMA 3 - USER MISSIONS
I wouldn't mind seeing this on workshop :)- 303 replies
-
- conquest
- instant action
-
(and 1 more)
Tagged with:
-
Bohemia, have you bothered at all with the AI in the last 3 months?
smacker909 replied to bigshot's topic in ARMA 3 - BETA DISCUSSION
How about precision slider in settings.. so we can adjust ourselves? I was under the impression (read in a thread) it was removed from A2 because developers wanted to simplify difficulty settings. -
Bohemia, have you bothered at all with the AI in the last 3 months?
smacker909 replied to bigshot's topic in ARMA 3 - BETA DISCUSSION
This would be awesome. At least to start with :) -
[MP][TVT/COOP] Total Conquest for Arma III
smacker909 replied to tvig0r0us's topic in ARMA 3 - USER MISSIONS
tvig0r0us , I completely understand your frustration. Just wanted to say thanks for the work you put into this.- 303 replies
-
- conquest
- instant action
-
(and 1 more)
Tagged with:
-
[MP][TVT/COOP] Total Conquest for Arma III
smacker909 replied to tvig0r0us's topic in ARMA 3 - USER MISSIONS
Hey Tvig0r0us, thanks for the update. Played a few times (just me an AI) and no issues.. lots of fun! keep up the great work :)- 303 replies
-
- conquest
- instant action
-
(and 1 more)
Tagged with:
-
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
smacker909 replied to SaOk's topic in ARMA 3 - USER MISSIONS
Sa0k, I'm having a blast it the SP too :) Thanks Noticed after opfor recaptured mike26 from me and I battle to take back, their cars immediately re-spawn every time I destroy one. -
I don't think the precision settings work. They combined the precision with skill setting.
-
I thought precisionEnemy and precisionFriendly in profile had no effect. Was this fixed?
-
Add costum music to missions
smacker909 replied to benediktsapienti's topic in ARMA 3 - MISSION EDITING & SCRIPTING
benediktsapienti I have learned over the last couple of years, folks here will give you clues sometimes, but expect you to do some due diligence. Try searching either in the forums here or google. There are lots of examples of doing custom music w/ description.ext Once in a while you get lucky and someone will spell it out for you. Here is a link; http://www.armaholic.com/page.php?id=1551 -
The fantastic Modules
smacker909 replied to instagoat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm also eagerly awaiting any documentation on these new modules :) -
Artificial Intelligence, is still being frustrating. (AI, NPC's)
smacker909 replied to cradboard's topic in ARMA 3 - GENERAL
Spamurai: I thought they did away from the options / precision sliders? I'm at work now, so can't check, but are they back? -
Love the new AI firefights
smacker909 replied to SAMstudios-3Dartist's topic in ARMA 3 - BETA DISCUSSION
@Down8 - I wasn't sure if they brought it back in 3 alpha, but i think you're right. I did a few simple tests as well on precision profile parm, and saw no effect either. On the otherhand, I'm pumped about the AI so far, Just a simple 'clear town' mission is loads more fun. I just setup 4 small RED groups giving them all SnD saypoints 50m radius's and then move in with my squad. They deff. go through houses and will snipe you through windows. Very cool! -
CBA - Community Base Addons - ARMA 3 Alpha
smacker909 replied to sickboy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I do see the CBA logo when the game starts. I just used PwS to add the startup option.. along with sthud and the noblur -
Sweet!! I love this community :)
-
ShackTac User Interface (STHUD, STGI, and more)
smacker909 replied to dslyecxi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Played with this and love it. No more scrambling for my compass. Thanks ! -
Very cool! Thanks :)
-
Share your first Arma3 Beta Impressions (all first impression type posts here pls)
smacker909 replied to fabrizio_t's topic in ARMA 3 - BETA DISCUSSION
Took my first spin just now.. so far only playing with infantry, have to say, I really like it. Feel quite a bit different.. but in a good way. weapon sounds are great so far and radio chatter is a nice change as well :) -
COSLX - An updated version of the original SLX Mod
smacker909 replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi Gunter, I was running with JSRS and Blastcore so I will retest with only COSLX. Thanks :) -
COSLX - An updated version of the original SLX Mod
smacker909 replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hello, I'm enjoying the mod but noticed consistent bullet impact sounds once a member of my group is wounded. I thought at fist it was an enemy shooting at us, but then realized it was artificially generated. As soon as the injured guy is healed, the sounds stop. I searched to see if this was reported before but didn't find it. Is that a bug or part of the mod? -
setSkill / profile question
smacker909 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Can someone explain how the skill settings in your Profile interact with the setskill command? I believe since 1.60 the precisionFriendly and precisionEnemy settings in the profile have no effect, so If I set my profile for skillFriendly and skillEnemy to '1' does that set all parts of the skills array to 1' and then I can modify in a script.. say; _unit setskill ["aimingAccuracy", 0.8] leaving the rest at '1' ? -
Random task locations using CfgLocations areas (FlatArea, etc)
smacker909 replied to railgun's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
in your script, _location would become the random choice from the list (_flatLocs) of FlatArea's within 1000 around "Marker1". You could then spawn on 'getPos _location'. This assumes there are flatAreas within 1000 of the marker. If not, you'd have to expand the range or move the marker. -
setSkill / profile question
smacker909 replied to smacker909's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
okay, thanks, I had thought precisionEnemy in profile no longer had effect since 1.60 based on this