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Preacher1974

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Everything posted by Preacher1974

  1. Prior to patch 1.04 you could have friendly tags with the HUD disabled. As of 1.04, only group leaders can see friendly tags if the HUD is disabled. Is anyone else seeing this?
  2. We have a weird problem that started a couple of weeks before we upgraded from patch 1.03 to patch 1.04. For some reason, only group leaders can see friendly tags enabled. Group members can not see friendly tags, nor can they use the space bar to bring up people's names. We are trying to figure out what changed as it worked fine until recently. We have tried with no mods with it still doesn't work. Any ideas?
  3. Preacher1974

    VON Issues

    We are trying to use in-game VON but we find the quality really variable. Some people are very people, others are so choppy it's unusable. Any idea how to get it in a usable state?
  4. Preacher1974

    Is this the strangest A2 problem ever?

    Just to clarify, we are running with Norrin's Revive 0.3c :)
  5. Preacher1974

    SLX Mod WIP

    Hi Solus - thanks for releasing this, I really love your work. I just tried running it with CBA and the -showScriptErrors command line argument and there are a whole bunch of script errors (undefined variables) when ArmA starts and loads the menu screen.
  6. Preacher1974

    Selling Mods and Scripts for Profit

    Bugger Correct, but his applies to most online content these days. You would need to provide an incentive for people to purchase (ie low cost, fast download, frequent updates, good support, etc). It doesn't bother me at all - I would happily pay (as I do now) for great gaming content. I don't want to settle for just "surviving", but want to be able to use the best content available and let people make a living from it. Anyway, it's all a moot point with BI's license, but it would be nice if they would reconsider in future.
  7. Preacher1974

    Extra Units

    Thanks Mushroom, great stuff!! :)
  8. Preacher1974

    Specifications to run a server.

    A question re: custom sounds: why do they cause desyncing if they only run client-side?
  9. I'd like to echo this. This dismissive and condescending behaviour towards BIS's customers is APPALLING.
  10. Can we at least get a timeframe for when the dedicated server will be released??!! Are we talking hours, days, or weeks? I'm really frustrated by the lack of communication from BI.
  11. I have just done some testing with dedicated server 1.02 and it ignores the viewDistance setting in the server profile. This worked perfectly in ArmA. To see if my profile file was corrupted, I let it create a default server profile file which defaults to 1600m. I then changed it to 7000m, but when I load up a multiplayer mission it does not change. I have a little script to display the viewDistance with a hint and it shows 1600m. I am able to successfully change it via the init.sqf in a mission file, but since the server-side profile setting worked fine in ArmA - any idea why it is being ignored in ArmA 2?
  12. Preacher1974

    Poor Server Framerate

    I'm running a server with a Core 2 Quad Q9550 @ 2.83GHz and 4GB RAM under Windows 2008 Enterprise Edition. In our missions we typically get between 20 and 30 FPS on the server. The Windows Taskmanager, however, shows that none of the CPUs are close to maxing out, so why are we getting such low framerates? I would have expected to get close to the maximum of 50fps unless we were maxing out the CPU. Is there another bottleneck (eg memory, disk, network) that can cause the drop?
  13. Preacher1974

    Poor Server Framerate

    The mission is a custom mission with about 60 AI on it and pretty much nothing else. I guess what I'm after is a deeper technical understanding of what limits the framerate on the server. From what I can see it's not CPU since I don't see any CPUs maxed out, so my question is what else is the bottleneck. Is it memory, disk, network or even client-related?
  14. Preacher1974

    Poor VOIP quality

    We are finding that the in-game VOIP is very choppy compared to TeamSpeak running on the same server. We found the ArmA in-game VOIP to be unusable for this reason, and had high hopes for ArmA 2 but it's exactly the same. I can't believe that BI would incorporate in-game VOIP that simply does not work, especially since ArmA 2 is now multi-core aware and there should be plenty of CPU horsepower available. It's not a bandwidth problem since we run TeamSpeak on the same server without issue. Is anyone else experiencing the same problem and do you know how to reduce the choppiness? We are using the quality level of "7". This is VERY frustrating since there are many benefits of using in-game VOIP instead of TS. I'd be interested to hear from a BI developer.
  15. Preacher1974

    Instant viewdistance

    Hi, any plans to port this to ArmA 2?
  16. Squad name - Z Special Unit (ZSU) Timezone/location - Australia Squad gamemode preference - Co-Op Contact email - [email protected] Website address - http://www.zspecialunit.org
  17. Preacher1974

    USMC Medic missing in Editor

    Thanks very much for that!
  18. I can't find a USMC medic in the editor although I can see one in Armatech's object library. Did BI forget to add it?
  19. Preacher1974

    High artillery round flight times

    I figured it out - I was doing my testing on my laptop. when I tested from my gaming rig timing was around 50 seconds, not 4-5 minutes. The flight time must be dependent on a minimum CPU speed. Argh!
  20. Preacher1974

    Revive Script

    If we restrict the revive capability to medics, is there any way to implement a respawn timer for the medics only (say 3 minutes to discourage the medics from getting killed), whilst disabling the respawn timer for all other players (so they have no choice but to be revived)?
  21. Preacher1974

    Revive Script

    Norrin, we LOVE your work!!! :) We couldn't play ArmA without your revive script, and are EAGERLY awaiting Revive v2. Does Revive complement or replace the ArmA 2 wounding system?
  22. Preacher1974

    High artillery round flight times

    I've used a stopwatch to time it, and confirmed that the artillery battery fires pretty much immediately after I trigger them. I have been increasing the game time to 4x whilst I've been waiting (and waiting over a minute in 4x equates to over 4 minutes flight time). Unless there is a bug where the artillery round is not subject to the accelerated game time - I'll do another test in real-time. Has anyone else actually done some testing and experienced the same result?
  23. Preacher1974

    Group Link 3

    We tried GL3 v1.4 last night in a 9 player co-op game, and it caused intermittent severe desyncs for all players and eventually the server just stopped responding. We were running the following mods/patches: ArmA 1.16 Queens Gambit SPON Crew Notify ION's instant viewdistance selector We re-ran the mission without GL3 and it performed flawlessly. Has anyone else experienced similar problems?
  24. Preacher1974

    Ado Islands, upgraded

    Hi Floosy, where can I find the server key? Thanks for the great maps! :)
  25. Preacher1974

    Join In Progress ( JIP ) and Triggers

    Thanks for that. We'll give it a try! :)
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