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sprite

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  1. The flags have a zone marked on the map in the team that owns it's colours (as can be seen in the screen shot). Should the "red" team have 4 players in the "blue" zone around the "blue" flag, and the "blue"'s have 3 players in there, then the "red"'s will beign to capture it, when the flag is captured it returns to the "blue" base.
  2. Rucksacks - Can I ask if its possible to have an invisible rucksack. This may sound odd but its to allow addons that have a backpack pre modeled onto them to make use of the rucksack system without looking stupid?
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    SAP_Everon v1.0

    also if memory serves me correctly the folder name should change from missionx.ace_everon to missionx.sap_everon . This is the folder hat you will extract from the PBO that I am talking about
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    RKSL Studios

    I would still make it so you can enter, like have an animated ramp but make it so that people know its for eyecandy purpose only, or for ending missions (like make it an objective to make it into the cargo bay then the trigger ends it and cuts to the outro where the plane takes off)
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    US M60A3 NATO camo Release

    Looks good, I would add the blue and white cheverons as the m113 has - simply to match it.
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    ArmA Effects

    was just doing some testing and looked in my rpt file becusae of it. This line was in there, seperated out a fair bit: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">File Matt_ArmAEffects\config.cpp, line 5263: '/CfgCloudletShapes.Matt_Fireball2': Missing ';' at the end of line
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    Desert US Vehicle Pack

    You need to use the units through the editor as in put an Abrmas in fromt he Mcnool's section. It is not a replacement pack.
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    Invitation to help voiced new campaign

    native English as in from England? Or "native english" like americans? if you need UK voices, I will contribute being from the UK and all.
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    RKSL Studios

    for towing planes etc, look on ofpec for Mando Tractor scripts
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    PKW_Pilots

    the pilots work fine for me, but the austrailians troops, and drens retextured swat units do this - but the origianl swat ones dont. I have no idea what it is but it seems to be with units using custom models.
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    New system purchase UK

    ccl
  12. Hi, I tryed to use some custom weapons with my game - aimpoints and pingu's claymores. Both these rely on ammo boxes however all that shows in my menu is HWM crates, default ones and these - hundreds of them:
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    Render Map

    im getting ctds but I cba testing it in isolation and I have more mods than modzilla
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    ArmA photography - Questions&Comments

    is there an index of all the icp anims, as in a pic of each one with its name next to it?
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    ArmA photography - Questions&Comments

    Ingram, I know there is one in QG, but it isnt that one, this one has a us flag and they are sat in the bed, not on the tailgate. Also it says "sf pickup, unreleased" as the comment.
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