sprite
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The flags have a zone marked on the map in the team that owns it's colours (as can be seen in the screen shot). Should the "red" team have 4 players in the "blue" zone around the "blue" flag, and the "blue"'s have 3 players in there, then the "red"'s will beign to capture it, when the flag is captured it returns to the "blue" base.
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A.C.E. Advanced Combat Environment Public Release!
sprite replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Rucksacks - Can I ask if its possible to have an invisible rucksack. This may sound odd but its to allow addons that have a backpack pre modeled onto them to make use of the rucksack system without looking stupid? -
also if memory serves me correctly the folder name should change from missionx.ace_everon to missionx.sap_everon . This is the folder hat you will extract from the PBO that I am talking about
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I would still make it so you can enter, like have an animated ramp but make it so that people know its for eyecandy purpose only, or for ending missions (like make it an objective to make it into the cargo bay then the trigger ends it and cuts to the outro where the plane takes off)
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Looks good, I would add the blue and white cheverons as the m113 has - simply to match it.
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was just doing some testing and looked in my rpt file becusae of it. This line was in there, seperated out a fair bit: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">File Matt_ArmAEffects\config.cpp, line 5263: '/CfgCloudletShapes.Matt_Fireball2': Missing ';' at the end of line
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You need to use the units through the editor as in put an Abrmas in fromt he Mcnool's section. It is not a replacement pack.
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native English as in from England? Or "native english" like americans? if you need UK voices, I will contribute being from the UK and all.
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for towing planes etc, look on ofpec for Mando Tractor scripts
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the pilots work fine for me, but the austrailians troops, and drens retextured swat units do this - but the origianl swat ones dont. I have no idea what it is but it seems to be with units using custom models.
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Hi, I tryed to use some custom weapons with my game - aimpoints and pingu's claymores. Both these rely on ammo boxes however all that shows in my menu is HWM crates, default ones and these - hundreds of them:
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im getting ctds but I cba testing it in isolation and I have more mods than modzilla
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is there an index of all the icp anims, as in a pic of each one with its name next to it?
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Ingram, I know there is one in QG, but it isnt that one, this one has a us flag and they are sat in the bed, not on the tailgate. Also it says "sf pickup, unreleased" as the comment.