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Everything posted by shark-attack
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British Troops DLC released & Official 1.01 Update
shark-attack replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
@maionaze I am led to believe units in the BAF pack are based around the pathfinder platoon from 16th air assault brigade. However i maybe wrong. I usually am edit @delta 84 good for you amigo ... but please too much info what you do with your shinny toys and your arse nal should remain private :-) gotta find me a clan -
British Troops DLC released & Official 1.01 Update
shark-attack replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
My only concern is that the Krankies have not found work after all these years. jock voice actors ... fan dabi dozi -
British Troops DLC released & Official 1.01 Update
shark-attack replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
sold to the geordie on the left ! you got my 8 quid nice one BIS -
Unit grouped with markers / really random position ?
shark-attack replied to wiggum2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey lads. I also found a tendency for the random object/unit/team start point to commence from its place of origin when grouping with hidden markers. Also ended up following the scripted route. -
Revive Script
shark-attack replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
gday mate seems to be working a treat. many thanks for the update ! -
Several times especially after respawning / team switching, the enemy AI have refused to engage me and i have been unable to meet trigger conditions (ie Blufor present) as if i am set as a captive. Anyone else experience this ?
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Helicopter script
shark-attack replied to zordak's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
this sounds just the job for you mate http://forums.bistudio.com/showthread.php?t=73336 can be used to insert enemy AI or playable units -
A.C.E. 2 - v1.2 stable (Advanced Combat Environment) Old
shark-attack replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
any chance you lads could include Shemagh head scarves that can be selected to be worn like the balaclava /gasmask when playing as ACE insurgents. sorry in advance if there is a request thread what i missed excellent mod! best wishes shark-attack -
TASK FORCE SAVIOR = Operation Cut Throat = Mission author shark attack Mission type 4 man Special Ops CO-OP (or lone wolf play) [= Tactics - Teamwork - Communication =] = Op Cut Throat = Mission directive ____________________________________ Operation Cut Throat is part of a major offensive against the Muslim extremist group The Brothers of the sword. Your team of operators are to HALO insert deep into enemy territory and destroy the enemy's primitive communications network. Faced with a humanitarian disaster in Isla Duala, exacerbated by a complete breakdown in civil order and the growing influence of Al Qaeda in the area, the United Nations have created a Joint Task Force (codenamed Savior) to restore order to the area. At the spearhead of this Task force is a newly formed Special forces unit codenamed Zulu, the unit consists of only 30 men made up from men and equipment from UK, NZ and Australian SAS, US Delta Force, US Navy Devgru and the 160TH SOAR. Mission requirements --------------------------------------- Advanced Combat Environment 2 - Core Advanced Combat Environment 2 - eXtras Community Base addons Isla Duala 1.6 MP Compatible Fast Rope Download mission med system = norrins revive - medic only a prequel to co6 Operation Foothold come along and play it on the Underground (UK) Server ip 89.238.160.24 port 2302
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co4@ =TFS2= Operation Cut Throat
shark-attack replied to shark-attack's topic in ARMA 2 & OA - USER MISSIONS
hi fellas @dondaddah afraid this map is not really designed as a single player team job i listed the mission as a 4 man Special Ops CO-OP (or lone wolf play) because i was also unable to get the ai to halo properly. i tried with a force eject but they were too dumb to hit a LZ and kept landing in the sea. ive been experimenting with the ACE halo system which seems a little better, AI will move to a waypoint during halo if commanded but again the LZ is tight and the AI tend to land in the sea. @Brian Badonde wished i could get my hands on some of what your smoking, think i understand, youd prefer the ACE med system to revive ? will work on updating the mission many thanks for feedback lads -
TASK FORCE SAVIOR = Operation Foothold = Mission author shark attack Mission type 6 man Special Ops CO-OP (reduced from 8 v1.3) or single player mode [= Tactics - Teamwork - Communication =] = Op Foothold = Mission directive ____________________________________ Faced with a humanitarian disaster in Isla Duala, exacerbated by a complete breakdown in civil order and the growing influence of Al Qaeda in the area, the United Nations have created a Joint Task Force (codenamed Savior) to restore order to the area. At the spearhead of this Task force is a newly formed Special forces unit codenamed Zulu, the unit consists of only 30 men made up from men and equipment from UK, NZ and Australian SAS, US Delta Force, US Navy Devgru and the 160TH SOAR. The conventional elements of the task force are fast approaching the shores of Duala, a suitable land base to accommodate the bulk of the force and with heavy airlift capabilities has been identified. The former International airfield to the North of the region will be an ideal FOB for the task force. Following the fall of the government the facility was taken over by the 'Brothers of the sword' and has since become the heart of the rebels organization, capturing it will not provide our boys with a home for the duration of our stay but it will deal a massive blow to the enemy. Your team of operators are to insert into the area and destroy the rebels Anti Aircraft capabilities and create a safe passage for the main assault force and to provide over watch for assault team deployment. Mission requirements --------------------------------------- Advanced Combat Environment 2 - Core Advanced Combat Environment 2 - eXtras Community Base addons Isla Duala 1.6 MP Compatible Fast Rope Download mission med system = norrins revive - medic only a follow on from co4 Operation Cut Throat play it on the Underground (UK) Server ip 89.238.160.24 port 2302 a little vid made by FM (midnight selected) http://www.youtube.com/watch?v=o_FK9voE2U4 ___________________ v1.2 change log - Removed mobile spawn option. - Only two RV (spawn) points which now need securing before becoming available. - Marine assault force now fast rope into airfield. - Added Map click extraction. - Added time of day settings. - Added MP Compatible Fast Rope Addon v1.3 change log - Reduced to 6 man player team - Removed ACE PLA from required addons - Removed African resistance from required addons - Medic only revive - Removed AAA units from objective list - Removed endless respawn option - AI Enabled - Reworked Enemy AI - Reworked extra objectives - Removed Carrier start added a more jip friendly land base - *Added a Choice of insertion types - Added a selection of weaponry - Added radio chat As always any feedback comments or thoughts will be more than welcome best wishes shark attack
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co8@ = TFS = pt1 = Operation Foothold
shark-attack replied to shark-attack's topic in ARMA 2 & OA - USER MISSIONS
rebuilt v1.3 change log - Reduced to 6 man player team - Removed ACE PLA from required addons - Removed African resistance from required addons - Medic only revive - Removed AAA units from objective list - Removed endless respawn option - AI Enabled - Reworked Enemy AI - Reworked extra objectives - Removed Carrier start added a more jip friendly land base - *Added a Choice of insertion types - Added a selection of weaponry - Added radio chat - and a shed full of other stuff. -
really looking forward to the update .. have a hat full of missions almost ready to roll ... great work IceBreakr !
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great work .. now for the can of shark repelent
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Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
shark-attack replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
can someone please explain how to use the ace spectator with ace med system ie when you die you start spectating. many thanks -
co8@ = TFS = pt1 = Operation Foothold
shark-attack replied to shark-attack's topic in ARMA 2 & OA - USER MISSIONS
hi lads thanks for the feedback on mission. (sorry for delay in reply been away from the forums for a bit) i should have an update with lots of fixes in a few days time. @TJ Hi mate long time no speak. Trying to find a suitable voice actor so i can add radio chatter. hopefully sorted within a few days -
cam scripts?
shark-attack replied to diveplane's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
how do i configure norrins spectate to fire up only for the unit who is killed when he is killed ... nul = []execVM "NORRN_spectate\init_specCam.sqf"; in units init fires the script immediatley have tried adding condition not alive p1 to a trigger on activation nul = [p1]execVM "NORRN_spectate\init_specCam.sqf"; but all players switch to spectate mode ... any help would be great .. best wishes -
Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
shark-attack replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hi Can anyone help me . I updated dedicated server with the required files from http://ace.wikkii.com/wiki/Main_Page#Downloads After installing them onto server it no longer starts up and the following message is in the ArmA2Server.RPT Warning Message: Addon 'acex_men_insurgents' requires addon 'acex_wep_pistol' edit fixed ... was missing a pbo -
A.C.E. Advanced Combat Environment - Public Beta *2*!
shark-attack replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
seems my problem was mission (s) specific and not ace related ... works just fine if i set up two friendly patrols . sorry for the duff post :o -
A.C.E. Advanced Combat Environment - Public Beta *2*!
shark-attack replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ive searched but can not find an answer since updating ACE i can no longer make my independant units friendly to opfor is it possible to fix this ? best wishes shark-attack -
MP fast rope script addon
shark-attack replied to norrin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
nice one mate ... looking forward to update .... any plans to configure fast rope to fit available CH47 (variants) ... would be a great touch .. or is it out of your hands ? best wishes -
MP fast rope script addon
shark-attack replied to norrin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hi mate out of curiosity i tried to get these great scripts to work with the RAF chinook ... works to an extent however the ropes are not deployed .. troops go through the motions of deploying but with no ropes they fall to their death ... however every other feature works ... was wondering if is it possible to disable the fast rope action and use as a chopper taxi script . best wishes mate -
co8@ = TFS = pt1 = Operation Foothold
shark-attack replied to shark-attack's topic in ARMA 2 & OA - USER MISSIONS
updated to v 1.2 change log ========= v1.2 - Removed mobile spawn option. - Only two RV (spawn) points which now need securing before becoming available. - Marine assault force now fast rope into airfield. - Added Map click extraction. - Added time of day settings. - Added MP Compatible Fast Rope Addon (link added to top post) download from top post best wishes shark-attack -
MP fast rope script addon
shark-attack replied to norrin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Gday mate cracking script ... love it however i have a problem if an AI unit boards before the team leader the chopper takes off and holds position in a hover leaving the team leader unable to get in ... anyone else have similar issues ? edit === was using v1.03 problem fixed in 1.04 -
A.C.E. Advanced Combat Environment - Public Beta *2*!
shark-attack replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@killswitch many thanks cant believe i missed it :butbut: