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skedel

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About skedel

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  1. skedel

    Wait For Host

    It's not at the point where it is loading a game, it is within the first 5 seconds of the initial join where it crashes - cpu goes to 0 and it's impossible to end the task or process and must restart the computer. I have looked into it more and tried everything under the sun, then I looked at the crash logs and it faults at ntdll.dll. I did a reinstall last weekend when it started happening and it cleared it all up, but now it wants to persist and I can't join any games what so ever. Typically I have a hard time joining the BDA server and I have to endure a couple crashes, evo's I have no problem it will get to the loading screen and just have to wait like you said. Basically once I join and right before it will normally say MYNAME is connecting - it crashes and is stuck on wait for host. So less than 5 seconds after I join a game it crashes.
  2. skedel

    Wait For Host

    Basically sometimes I have trouble connecting to a multiplayer game, and it freezes on wait for host before proceeding further. Game locks up, can't ever end the process and must reboot the computer and try again. Now this happens every once and awhile, but now it wants to stick around. I have tried reinstalling, disabled my firewall and I am directly connected to my cable modem. I have also tried the netsh winsock reset plus deleting my mp data and my profile numerous times, still hanging. Any help on this issue will be appreciated.
  3. skedel

    Cone of fire

    Alright first off I loved the realism of Flashpoint and am really looking forward to the strategic and tactical aspects of this game. One question that I have been pondering is how they are going to handle the trajectory paths of the bullets. Basically many games out today use a 'cone of fire' which means the bullet will have a random path once it leaves the barrel. It is normally meant to be a handicap to new players who do not have years of honing their accuracy with rail guns in games such as Q3. It is very noticable in games such as BF2 where you can go prone a few meters from a wall for best accuracy, then fire off single shots and observe the results. You will notice that you will not always shoot straight as you would expect too, but instead the bullets will come at random angles, sometimes as drastic as a 45 degree angle from the barrel. The main thing I am getting to is how the bullets will act in ArmaA. Will the rifles have effective range and perform like they do in real life, ultimately leading to bullet drop outside of their effective range, recoil aside. Basically I am curious if I am prone and have my rifle in a steady position, (Red Orchestra does this wonderfully, as you can rest your rifle on a ledge or a small bump ahead of you for dead on accuracy with a icon displaying so) will I be hitting the target dead on without much randomization with the bullet path - am talking well aimed single shots, not a spray and pray.
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