Alright first off I loved the realism of Flashpoint and am really looking forward to the strategic and tactical aspects of this game. One question that I have been pondering is how they are going to handle the trajectory paths of the bullets.
Basically many games out today use a 'cone of fire' which means the bullet will have a random path once it leaves the barrel. It is normally meant to be a handicap to new players who do not have years of honing their accuracy with rail guns in games such as Q3.
It is very noticable in games such as BF2 where you can go prone a few meters from a wall for best accuracy, then fire off single shots and observe the results. You will notice that you will not always shoot straight as you would expect too, but instead the bullets will come at random angles, sometimes as drastic as a 45 degree angle from the barrel.
The main thing I am getting to is how the bullets will act in ArmaA.
Will the rifles have effective range and perform like they do in real life, ultimately leading to bullet drop outside of their effective range, recoil aside.
Basically I am curious if I am prone and have my rifle in a steady position, (Red Orchestra does this wonderfully, as you can rest your rifle on a ledge or a small bump ahead of you for dead on accuracy with a icon displaying so) will I be hitting the target dead on without much randomization with the bullet path - am talking well aimed single shots, not a spray and pray.