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sparks50

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Everything posted by sparks50

  1. sparks50

    Sahrani Life

    will the number of player slots be increased?
  2. sparks50

    SLI 8800GTS disco zoom

    did you get any noticeable performance increase with SLI?
  3. sparks50

    Fog bug again!!!!

    Do i have the fog-bug? I thought it was supposed to be like that..
  4. sparks50

    Sahrani Life

    Gahlas and desTroy was keeping a airshow over bagango. Sadly, it could only end one way: Some early morning action there Great map, cant wait for 1.1
  5. sparks50

    ArmA is just ... disappointing

    It seems like when foreign language versions of Arma observes something in coop, then the message is written in the senders language. What is the purpose of this? Example: Fritz walks upon the enemy, and i get something like this as a warning: eine Artillerist 8 O'clock! (babbelfish take it away ) is it really so hard keeping the english version english?
  6. sparks50

    Norwegian Recce Pack

    I noticed that too. Anyway, they look great
  7. That was it, thank you.
  8. Some servers allows mods, some requires mods, some does not allow them. is there a way to easily turn them on and off? I want to be able to use Arma effects for instance, but some servers does not allow them
  9. strange, by second look the mods does not seem to load at all everything seems to be right...
  10. Thanks alot, seems to work great I made names a little custom to be able to separate them from each other
  11. thanks, but i cant seem to find any servers in the MP: server list though.. Do i have to add them all manually?
  12. sparks50

    Sahrani Life

    Maybe removing the remove-gun part of weapons_search would be for the best? So that the cops can be informed about the gun, without the gun being deleted? For someone to have a handgun without license is very rare anyway since you need a licence to buy a gun. Yea that would probably be better if its possible with scripts The problem is that the majority of cops on public servers does not know that there are WMDs in the cars that they so carelessly buy and park in Bang, then dieing, buy a new car and randomly park that too. I was talking about markers that shows location of the cops automaticly, just like in crime city Fun fact: i joined this forum in june 2006 and posted my first post today Now how about that
  13. sparks50

    Sahrani Life

    I suggest removing Roadblock and Weapon-search. The roadblocks only really blocks off AI-drivers, and is annoying and unrealistic for everyone. It does not have much use for the Cops either, as the blocks often can be passed without much loss of speed for a human driver by steering to the side of the road. Also, people are so used to lonely roadblocks that it doesnt make them think that they should stop for controll(unless there is a cop standing infront of it, and then the whole point about blocks is ruined) At least make it so that all the cops can remove a roadblock without owning it them self. -Has anyone ever seen a weapon search doing anything good? all it seems to do is to waste time and potentially delete a legally owned handgun. I might be the only one thinking this, what do you guys think about removing this action? -Many cop-cars contains nades + ammo. This causes games to be thrown into DM when civs takes the nades from the cop cars. This could be solved by having only the 2500$ cop car and mh6 in the cop car buy menu. -A lot of cops doesnt seem to know about the new-life rule, and arrests civillians at spawn. maybe some info about that could be put in the intro? -Cop markers that only the cops can see would be very helpful in coordinating patrols and manhunts. The idea of a farm-job with tractor driving from checkpoint to checkpoint on a field is just awesome! Same goes for rival gangs, but that sounds like a hell lot of coding for poor Issetea and fewo I havent had such fun since good ol' Skye and OW
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