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-Snafu-

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Posts posted by -Snafu-


  1. As SA says, Ancient Aliens is quite interesting if you sift through the BS that is in there.

    Sorry, but I just don't see it, unless you're hinting at something different when you say 'interesting'. The show has numerous flaws in argument and methodology that I don't see how it can be taken seriously.

    On the other hand, there are hundreds of books, journal articles and documentaries out there on the ancient world, created by actual trained historians and archaeologists who have spent years at university, sifting through archives, on hundreds of digs and who continuously debate on their topics that will give one a more accurate and interesting analysis of ancient history.


  2. Absolutely the biggest expert on aliens :D

    :slayer:

    1322519438372.jpg

    for those that dont know that is Giorgio A. Tsoukalos from a History channel show called Ancient Aliens which is a very interesting watch (a bit cooky sometimes) both historically and intellectually (raises a lot of very interesting points). Be warned: only for open-minded people :)

    It's a show that's meant to be funny, amusing and entertaining - nothing more. The History Channel stopped being a channel about History years ago, now, it's just another entertainment channel.


  3. Expanded CWR2 config based on Georilla's from page 10 to include Resistance and static weapons:

    RHQ_Recon = ["cwr2_SoldierW_Sniper","cwr2_SoldierW_Marksman","cwr2_SoldierE_Sniper","cwr2_SoldierE_Marksman","cwr2_Hunter","cwr2_SoldierG_Marksman","cwr2_SoldierG_Sniper"];  
    RHQ_Snipers = ["cwr2_SoldierW_Sniper","cwr2_SoldierW_Marksman","cwr2_SoldierE_Sniper","cwr2_SoldierE_Marksman","cwr2_Hunter","cwr2_SoldierG_Marksman","cwr2_SoldierG_Sniper"];  
    RHQ_ATInf = ["cwr2_SoldierE_LAT","cwr2_SoldierE_AT","cwr2_SoldierW_AT","cwr2_SoldierW_LAT","cwr2_SoldierG_AT","cwr2_SoldierG_LAT"];  
    RHQ_AAInf = ["cwr2_SoldierW_AA","cwr2_SoldierE_AA","cwr2_SoldierG_AA"];  
    RHQ_Inf = ["cwr2_SpetsnazBizon","cwr2_Spetsnaz","cwr2_CaptiveE","cwr2_SoldierEFakeW","cwr2_SoldierE_Mortar","cwr2_SoldierE","cwr2_SoldierW_PilotHG","cwr2_SoldierW_Pilot","cwr2_SoldierWFakeE","cwr2_OfficerW_Night","cwr2_OfficerW","cwr2_SoldierW_Medic","cwr2_MechanicW","cwr2_SoldierW_MG","cwr2_SoldierW_HG","cwr2_SoldierW_GL","cwr2_SoldierW_Engineer","cwr2_SoldierW_Crew","cwr2_BlackOp_XMS","cwr2_BlackOp_Laser","cwr2_BlackOp_Day","cwr2_BlackOp","cwr2_SoldierW_AR","cwr2_OfficerE","cwr2_SoldierE_Medic","cwr2_MechanicE","cwr2_SoldierE_MG","cwr2_SoldierE_AR","cwr2_SoldierW_AA","cwr2_SoldierE_AA","cwr2_SoldierE_LAT","cwr2_SoldierW_AT","cwr2_SoldierW_LAT","cwr2_SoldierE_AT","cwr2_SoldierE_PilotHG","cwr2_SoldierE_Pilot","cwr2_OfficerE_Night","cwr2_SoldierE_HG","cwr2_SoldierE_GL","cwr2_SoldierE_Engineer","cwr2_SoldierE_Crew","cwr2_BlackOp_UZI","cwr2_SoldierW","cwr2_SoldierW_G36","cwr2_SoldierW_Mortar","cwr2_SoldierW_Steyr","cwr2_SoldierW_XMS","cwr2_CaptiveW","cwr2_SoldierG_AA","cwr2_SoldierG_AT","cwr2_SoldierG_AR","cwr2_CaptiveG","cwr2_CommanderG","cwr2_SoldierG_Crew","cwr2_SoldierG_Engineer","cwr2_SoldierG_GL","cwr2_Hunter","cwr2_SoldierG_MG","cwr2_SoldierG_Marksman","cwr2_SoldierG_Medic","cwr2_Militia_AK","cwr2_Militia_FAL","cwr2_Militia_G3","cwr2_OfficerG","cwr2_OfficerG_Night","cwr2_SoldierG_Pilot","cwr2_SoldierG_PilotHG","cwr2_SoldierG_LAT","cwr2_SoldierG_Sniper","cwr2_SoldierG","cwr2_SoldierG_FAL","cwr2_SoldierG_G3","cwr2_SoldierG_Mortar"];  
    RHQ_HArmor = ["cwr2_T72","cwr2_T80","cwr2_M60A3","cwr2_M1A1","cwr2_T55_FIA","cwr2_T72_FIA","cwr2_T80_FIA"];  
    RHQ_LArmor = ["cwr2_M113A3","cwr2_ZSU","cwr2_BMP2_HQ","cwr2_BMP2","cwr2_bmp1","cwr2_M113_HQ","cwr2_M113","cwr2_M163","cwr2_BMP1_FIA","cwr2_BMP2_FIA"];  
    RHQ_LarmorAT = ["cwr2_BMP2","cwr2_BMP2_FIA"];  
    RHQ_Cars = ["cwr2_Truck5t_Open","cwr2_Truck5t","cwr2_Truck5tRepair","cwr2_Truck5tReammo","cwr2_Ural4320","cwr2_UralOpen","cwr2_Ural","cwr2_UralReammo","cwr2_UralRepair","cwr2_UralRefuel","cwr2_UAZ_MG","cwr2_uaz","cwr2_HMMWV","cwr2_Truck5tRefuel","cwr2_UAZ_FIA","cwr2_Ural_FIA","cwr2_V3S_FIA","cwr2_UAZAmbul","cwr2_V3SRefuel","cwr2_V3SRepair","cwr2_V3SReammo"];  
    RHQ_Air = ["cwr2_Su25","cwr2_UH60MG","cwr2_UH60","cwr2_AH64C","cwr2_AH1F","cwr2_A10LGB","cwr2_A10","cwr2_Mi17","cwr2_Mi24D"];  
    RHQ_Naval = ["cwr2_BoatW"];
    RHQ_Static = ["cwr2_M2HB_High","cwr2_M2HB_Low","cwr2_Mk19_Tripod","cwr2_DShKM_High","cwr2_DShKM_Low","cwr2_cwr2_SPG9","cwr2_ZU23","cwr2_AGS30_Tripod","cwr2_cwr2_SPG9_FIA","cwr2_ZU23_FIA"];
    RHQ_StaticAA = ["cwr2_ZU23_FIA","cwr2_ZU23"];
    RHQ_StaticAT = ["cwr2_cwr2_SPG9_FIA","cwr2_cwr2_SPG9"];
    RHQ_Cargo = ["cwr2_Mi17","cwr2_Mi24D","cwr2_UH60MG","cwr2_UH60","cwr2_Truck5t_Open","cwr2_Truck5t","cwr2_Ural4320","cwr2_UralOpen","cwr2_Ural","cwr2_UAZ_MG","cwr2_uaz","cwr2_HMMWV","cwr2_BMP2_HQ","cwr2_BMP2","cwr2_M113A3","cwr2_M113","cwr2_M113_HQ","cwr2_BMP2_HQ","cwr2_UAZ_FIA","cwr2_Ural_FIA","cwr2_V3S_FIA"];  
    RHQ_NCCargo = ["cwr2_Mi17","cwr2_Mi24D","cwr2_UH60MG","cwr2_UH60","cwr2_Truck5t_Open","cwr2_Truck5t","cwr2_Ural4320","cwr2_UralOpen","cwr2_Ural","cwr2_UAZ_MG","cwr2_uaz","cwr2_HMMWV","cwr2_UAZ_FIA","cwr2_Ural_FIA","cwr2_V3S_FIA"];  
    RHQ_Crew = ["cwr2_SoldierW_Pilot","cwr2_SoldierE_Crew","cwr2_SoldierE_Pilot","cwr2_SoldierE_PilotHG","cwr2_SoldierW_Crew","cwr2_SoldierG_Crew","cwr2_SoldierG_Pilot","cwr2_SoldierG_PilotHG"];
    
    RHQB_Recon = ["cwr2_SoldierW_Sniper","cwr2_SoldierW_Marksman","cwr2_SoldierE_Sniper","cwr2_SoldierE_Marksman","cwr2_Hunter","cwr2_SoldierG_Marksman","cwr2_SoldierG_Sniper"];  
    RHQB_Snipers = ["cwr2_SoldierW_Sniper","cwr2_SoldierW_Marksman","cwr2_SoldierE_Sniper","cwr2_SoldierE_Marksman","cwr2_Hunter","cwr2_SoldierG_Marksman","cwr2_SoldierG_Sniper"];  
    RHQB_ATInf = ["cwr2_SoldierE_LAT","cwr2_SoldierE_AT","cwr2_SoldierW_AT","cwr2_SoldierW_LAT","cwr2_SoldierG_AT","cwr2_SoldierG_LAT"];  
    RHQB_AAInf = ["cwr2_SoldierW_AA","cwr2_SoldierE_AA","cwr2_SoldierG_AA"];  
    RHQB_Inf = ["cwr2_SpetsnazBizon","cwr2_Spetsnaz","cwr2_CaptiveE","cwr2_SoldierEFakeW","cwr2_SoldierE_Mortar","cwr2_SoldierE","cwr2_SoldierW_PilotHG","cwr2_SoldierW_Pilot","cwr2_SoldierWFakeE","cwr2_OfficerW_Night","cwr2_OfficerW","cwr2_SoldierW_Medic","cwr2_MechanicW","cwr2_SoldierW_MG","cwr2_SoldierW_HG","cwr2_SoldierW_GL","cwr2_SoldierW_Engineer","cwr2_SoldierW_Crew","cwr2_BlackOp_XMS","cwr2_BlackOp_Laser","cwr2_BlackOp_Day","cwr2_BlackOp","cwr2_SoldierW_AR","cwr2_OfficerE","cwr2_SoldierE_Medic","cwr2_MechanicE","cwr2_SoldierE_MG","cwr2_SoldierE_AR","cwr2_SoldierW_AA","cwr2_SoldierE_AA","cwr2_SoldierE_LAT","cwr2_SoldierW_AT","cwr2_SoldierW_LAT","cwr2_SoldierE_AT","cwr2_SoldierE_PilotHG","cwr2_SoldierE_Pilot","cwr2_OfficerE_Night","cwr2_SoldierE_HG","cwr2_SoldierE_GL","cwr2_SoldierE_Engineer","cwr2_SoldierE_Crew","cwr2_BlackOp_UZI","cwr2_SoldierW","cwr2_SoldierW_G36","cwr2_SoldierW_Mortar","cwr2_SoldierW_Steyr","cwr2_SoldierW_XMS","cwr2_CaptiveW","cwr2_SoldierG_AA","cwr2_SoldierG_AT","cwr2_SoldierG_AR","cwr2_CaptiveG","cwr2_CommanderG","cwr2_SoldierG_Crew","cwr2_SoldierG_Engineer","cwr2_SoldierG_GL","cwr2_Hunter","cwr2_SoldierG_MG","cwr2_SoldierG_Marksman","cwr2_SoldierG_Medic","cwr2_Militia_AK","cwr2_Militia_FAL","cwr2_Militia_G3","cwr2_OfficerG","cwr2_OfficerG_Night","cwr2_SoldierG_Pilot","cwr2_SoldierG_PilotHG","cwr2_SoldierG_LAT","cwr2_SoldierG_Sniper","cwr2_SoldierG","cwr2_SoldierG_FAL","cwr2_SoldierG_G3","cwr2_SoldierG_Mortar"];  
    RHQB_HArmor = ["cwr2_T72","cwr2_T80","cwr2_M60A3","cwr2_M1A1","cwr2_T55_FIA","cwr2_T72_FIA","cwr2_T80_FIA"];  
    RHQB_LArmor = ["cwr2_M113A3","cwr2_ZSU","cwr2_BMP2_HQ","cwr2_BMP2","cwr2_bmp1","cwr2_M113_HQ","cwr2_M113","cwr2_M163","cwr2_BMP1_FIA","cwr2_BMP2_FIA"];  
    RHQB_LarmorAT = ["cwr2_BMP2","cwr2_BMP2_FIA"];  
    RHQB_Cars = ["cwr2_Truck5t_Open","cwr2_Truck5t","cwr2_Truck5tRepair","cwr2_Truck5tReammo","cwr2_Ural4320","cwr2_UralOpen","cwr2_Ural","cwr2_UralReammo","cwr2_UralRepair","cwr2_UralRefuel","cwr2_UAZ_MG","cwr2_uaz","cwr2_HMMWV","cwr2_Truck5tRefuel","cwr2_UAZ_FIA","cwr2_Ural_FIA","cwr2_V3S_FIA","cwr2_UAZAmbul","cwr2_V3SRefuel","cwr2_V3SRepair","cwr2_V3SReammo"];  
    RHQB_Air = ["cwr2_Su25","cwr2_UH60MG","cwr2_UH60","cwr2_AH64C","cwr2_AH1F","cwr2_A10LGB","cwr2_A10","cwr2_Mi17","cwr2_Mi24D"];  
    RHQB_Naval = ["cwr2_BoatW"];
    RHQB_Static = ["cwr2_M2HB_High","cwr2_M2HB_Low","cwr2_Mk19_Tripod","cwr2_DShKM_High","cwr2_DShKM_Low","cwr2_cwr2_SPG9","cwr2_ZU23","cwr2_AGS30_Tripod","cwr2_cwr2_SPG9_FIA","cwr2_ZU23_FIA"];
    RHQB_StaticAA = ["cwr2_ZU23_FIA","cwr2_ZU23"];
    RHQB_StaticAT = ["cwr2_cwr2_SPG9_FIA","cwr2_cwr2_SPG9"];
    RHQB_Cargo = ["cwr2_Mi17","cwr2_Mi24D","cwr2_UH60MG","cwr2_UH60","cwr2_Truck5t_Open","cwr2_Truck5t","cwr2_Ural4320","cwr2_UralOpen","cwr2_Ural","cwr2_UAZ_MG","cwr2_uaz","cwr2_HMMWV","cwr2_BMP2_HQ","cwr2_BMP2","cwr2_M113A3","cwr2_M113","cwr2_M113_HQ","cwr2_BMP2_HQ","cwr2_UAZ_FIA","cwr2_Ural_FIA","cwr2_V3S_FIA"];  
    RHQB_NCCargo = ["cwr2_Mi17","cwr2_Mi24D","cwr2_UH60MG","cwr2_UH60","cwr2_Truck5t_Open","cwr2_Truck5t","cwr2_Ural4320","cwr2_UralOpen","cwr2_Ural","cwr2_UAZ_MG","cwr2_uaz","cwr2_HMMWV","cwr2_UAZ_FIA","cwr2_Ural_FIA","cwr2_V3S_FIA"];  
    RHQB_Crew = ["cwr2_SoldierW_Pilot","cwr2_SoldierE_Crew","cwr2_SoldierE_Pilot","cwr2_SoldierE_PilotHG","cwr2_SoldierW_Crew","cwr2_SoldierG_Crew","cwr2_SoldierG_Pilot","cwr2_SoldierG_PilotHG"];


  4. I'm sure it's not as simplistic as Defense going "Ooooooh, shiny!" and forking over money purely for pleasing asthetics.

    Isn't it more probable that different engines will be used to support different training applications based on it's particular strength in that area :rolleyes:

    Of course, but the article posted earlier indicated that they were going to look for a replacement of the current system in 5+ years.

    In addition to the Dismounted Soldier order, the Army is conducting market research on video gaming technologies for a first-person shooter that can replace or improve its flagship game to train individual soldiers and small units. The service currently uses Virtual Battlespace 2 (VBS2), which offers the ability to operate land, sea and air vehicles in various scenarios via realistic simulations.

    “We will squeeze as much capability as we can out of the flagship for five years, or as resources allow, and then test the market for new technology,†she says.

    Thus my question is what are these millions of dollars going to get that the current system doesn't provide? So far all we have seen is that the graphics are a lot better and this isn't taking into account of what VBS2 could evolve into in several years.

    There's no buckets of money to throw around these days.


  5. So you think that our Army will never again be involved in future conflicts.:rolleyes:

    I didn't say that but considering the circumstances the US fighting another major war within the next 10 years is low.

    After that, heck even within that time, graphics will have jumped ahead of what we have now making the graphics argument redundant. Graphics, IMHO, is not worth millions and a more sound investment would be a proven engine that is flexible and can be upgraded when necessary.


  6. I never mentioned Afghanistan or Iraq. You owe me an apology.
    Well your entitled to your opinion, and the Army, who has had to deal with an increasing number of troops killed or seriously wounded by IED's is entitled to their opinion.

    The only war the US military is involved in where IEDs are in heavy use is Afghanistan (Iraq now being "over").


  7. Makes perfect sense to me, no point in using outdated technology if something better is available.

    Are you seriously suggesting that our troops no longer require to be trained how to defeat IED's. That's possibly the most ludicrous comment I've read on these forums.

    There seems to be no shortage of experts here, unfortunately some are less interested in discussing the potential of new technology than acting like nervous fanboys. :rolleyes:

    Don't be so bloody stupid.

    You said it would help in countering IEDs in Afghanistan since they have been and are a big threat in Iraq and Afghanistan. I simply pointed out that the technology won't be used until 2016 and by that point US and ISAF will have pulled out of Afghanistan as per Obama's withdrawal plan.

    Hence why I think it is a waste. The cash would be better used, as I said earlier, to, for example, help the troops out there right now.


  8. Sorry I didn't realise that your an expert in this field, perhaps you could get in contact with those in charge of the Dismounted Soldier Training Program, I'm sure they would be very interested to hear about your credentials.

    What's your post got to do with anything?

    The article you posted earlier said they would use the current system for 5+ years before exploring other technologies. Obama announced the withdrawal from Afghanistan in the summer of this year to be complete by 2014. So how is the Crytek sim going to help those in Afghanistan identify IEDs today? By the time it's ready US and ISAF troops will be gone.


  9. Well your entitled to your opinion, and the Army, who has had to deal with an increasing number of troops killed or seriously wounded by IED's is entitled to their opinion.

    Yes, exactly, those millions would be better spent on improving IED countermeasures and training now so there can be tangible benefits for those on the ground now. Not in several years when most ISAF troops will be withdrawn from Afghanistan.


  10. In case you missed this -

    the CryEngine "stood out among it's peers". For example IED defeat training is highly based on visual clues, such as the changes of color in concrete and that of disturbed soil. The Crytek gaming engine was the only one capable of such photorealistic image fidelity.

    http://issuu.com/halldale/docs/mst_5_2011

    That has no bearing on my opinion that it is a complete waste of money. Much like how logic has no bearing on your opinion that Crytek is the be all and end all.

    There are frankly better things that those millions could be spent on.


  11. The service currently uses Virtual Battlespace 2 (VBS2), which offers the ability to operate land, sea and air vehicles in various scenarios via realistic simulations. PEO STRI is looking for a system that offers everything VBS2 does, plus higher fidelity graphics

    VBS2 plays an important role by providing a ubiquitous, low-cost training system for kinetic and non-kinetic skills. Soldiers use it to practice missions and hone team effectiveness, communications and decision-making abilities, Dubow says. But the Army is always looking for better graphics, increased ease of use and larger terrain boxes, or the visual space in which activity can take place.

    http://www.nationaldefensemagazine.org/archive/2011/December/Pages/GamingTechnologyPutsSoldiers%E2%80%99BootsonGround.aspx

    No matter which way you slice it, the military want's better graphics, no point sticking your head in the sand about it. The guys at Realtime Immersive no doubt are fully aware that their tech demo videos have generated an enormous amount of interest in the gaming world, obviously they will eventually develop a simulation designed for the gaming community. Personally I think competition is a good thing for all military simulation fans.

    I'm not sticking my head in the sand I just find it incredibly stupid to waste millions on something new when a platform that has been proven to be flexible and can be updated to military requirements when requested exists.


  12. In a time of economic uncertainty can the DoD justify spending millions on a new engine and the high end rigs to run it when, let's face it, at the end of the day they don't need it.

    If I was looking over their finances I would be asking why they are investing in a platform when they already have one available. I just don't see that "better graphics" is going to cut it as a justifiable reason.


  13. Great little map.

    I set up a quick mission in the editor with ACE with a USMC squad sweeping a series of peaks featuring random enemy patrols. On one play through the squad passed through a rock cluster. I walked around one of the rocks right into an enemy (fog on almost to full). He fires and misses but my burst gets him and then all hell breaks loose. The other enemy patrols hear the contact and move up to engage us - machine gun and rifle fire everywhere and at close range. Was intense and fun. :)


  14. This sounds like a fantastic addon. Wish I had tried the mission version now!

    Just to make sure that I am reading this right. I can have this tool running when I am making a mission with the editor and use the 3D mode to place objects? That I can also change MP missions I play with friends on the fly?

    If so, absolutely fantastic work sir!


  15. Nothing in socialism is for free, socialism is about giving something to others in case you have more than enough. Socialism can work only as long as everone has for more than he needs. Ang again...look at Norway and sweden...it works...and you can still be a Billioneer in socialism...you just have to payback your part to society.

    The benefit: you can live outside of a guarded millionaire ghetto just among other citizens without having to fear any extraodnary safety risks.

    The USSR was socialist. Hence the name, Union of Soviet Socialist Republics. In a socialist country the state owns the means of the production.

    Neither Norway or Sweden are socialist nations.

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