Jump to content

subroc

Member
  • Content Count

    137
  • Joined

  • Last visited

  • Medals

Posts posted by subroc


  1. the bridges can´t be defined as roads, what i´ve done is to put roads (e.g. silnice) right up to where the bridge starts then i place the bridgeparts as objects and where the bridge ends i start the next "leg" of the silnice road. then i put at straight road of the empty6 type which is a invisible road on top of the bridge. i´ve got it working with bridges over water, havent tried over land, the AI might still go round on the sides.

    the empty6 type can be found in the ARMA_SampleModelsEnvironmentOther pack


  2. notworthy.gifyay.gif

    thanks for this release, ive always enjoyed CE2 missions.

    and after a first test i looks really promising. One thing that got me a bit dissapointed was that it felt more like a rts game with all the 3d views and options. I really liked the limitation/feature in CE2 that the camera was locked to the squadleaders of the groups.

    once again thanks!


  3. You'll have some problems.  That is, your squads want to go join the fray, all on their own.  I have played some CE missions w/ SLX, and I'm always having to reissue my orders because they want to KILL SOMETHING!  biggrin_o.gif

    yeah i´ve noticed that. They behave a bit undiciplined and hard to command when close proximity to the enemy, but i actually think this is somewhat realistic(depending on the situation). but i thought that atleast the wait wp would get them to hold pos.

    maybe it would be evenmore realistic to make a ce mission as the resistance acting as a commander over an untrained militia biggrin_o.gif


  4. Solus: I can only join in on the praises from Kyle_K_ski. 1.08 is a work of art!

    For me who do not own an broadband connection this addon will keep me playing OPF for years more, but i truly hope that this addon will be converted to ArmA in the future.

    Often i just set up a bunch of squads (East&West) in the editor and set myself as civvie and just watch the show. (Now how many games would get you to do that?)


  5. Is there a possibility that the GL3 will be released as a standalone script addon. i´ve tried to separate it from the rest of the mod but i get alot of errors.

    (Sorry i cant be more specific but im at work rightnow and i dont have internet at home.)

    it would be nice to use the ai without the graphic effects as it really lags my comp down.

×