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subroc

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Everything posted by subroc

  1. atleast for the roadside markers and runwaylight you can use the avenue script in visitor, also good for placing trees along the road
  2. subroc

    OK, easy question for someone...

    could you post the changes you made, i have the exact same problem. I had it working before the 1.12 beta but now it seemes BIS have changed something with the defaultclutter. I have been playing around with the updated files in the hotfix but i havent got it working yet.
  3. subroc

    Bridges usable by AIs

    the bridges can´t be defined as roads, what i´ve done is to put roads (e.g. silnice) right up to where the bridge starts then i place the bridgeparts as objects and where the bridge ends i start the next "leg" of the silnice road. then i put at straight road of the empty6 type which is a invisible road on top of the bridge. i´ve got it working with bridges over water, havent tried over land, the AI might still go round on the sides. the empty6 type can be found in the ARMA_SampleModelsEnvironmentOther pack
  4. subroc

    Piper Warrior II

    Just came back from a little trip over the island, i really liked the handling. With full flaps there was no problem making shortfield takeoffs. Only remarks i have is that it´s too damage resistent.
  5. subroc

    CoC Command Engine X

    found one irritating bug so far, when i have a squad mounted in a heli and set behaviour to combat they disembark the heli and refuse to go back in.
  6. subroc

    CoC Command Engine X

    thanks for this release, ive always enjoyed CE2 missions. and after a first test i looks really promising. One thing that got me a bit dissapointed was that it felt more like a rts game with all the 3d views and options. I really liked the limitation/feature in CE2 that the camera was locked to the squadleaders of the groups. once again thanks!
  7. yeah i´ve noticed that. They behave a bit undiciplined and hard to command when close proximity to the enemy, but i actually think this is somewhat realistic(depending on the situation). but i thought that atleast the wait wp would get them to hold pos. maybe it would be evenmore realistic to make a ce mission as the resistance acting as a commander over an untrained militia
  8. ah, good to hear that it works with DAC. I will try making a CE2 mission with SLX,WGL,CoCArty & DAC. So far i have only placed the player side units and that seemes to work fine with CE2.
  9. By the way, has anyone tried this with DAC? As i see it, SLX & DAC would be the perfect combination, but im not shure if that is possible since DAC uses its own AI.
  10. Solus: I can only join in on the praises from Kyle_K_ski. 1.08 is a work of art! For me who do not own an broadband connection this addon will keep me playing OPF for years more, but i truly hope that this addon will be converted to ArmA in the future. Often i just set up a bunch of squads (East&West) in the editor and set myself as civvie and just watch the show. (Now how many games would get you to do that?)
  11. Is there a possibility that the GL3 will be released as a standalone script addon. i´ve tried to separate it from the rest of the mod but i get alot of errors. (Sorry i cant be more specific but im at work rightnow and i dont have internet at home.) it would be nice to use the ai without the graphic effects as it really lags my comp down.
  12. subroc

    detected and hunted

    is thislist possible to use in my case? i want a suicide bomber to stand waiting unit any west or res soldier moves into a trigger (or is detected by bomber) then i want the bomber to domove to the unit that triggered and blow them both up.
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