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seba1976

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Everything posted by seba1976

  1. seba1976

    optional alternative flight model

    Please allow me to step in. Learn to fly? I'm sorry but what are you talking about? That would not be a legitimate efford put into control a real helicopter aircraft, it would be a needless struggle to regain control of air space in our beloved game/simulator. There are two approaches to simulating flight in computer games. One is to simulate the machine itself. In those you yourself are put in front of the more or less accurately simulated cockpit of the aircraft, and let the truth be said: if you actually get to the virtual sky and do something - other than crashing - it's because it was not well simulated, or you're a real pilot - and even so there is the posibility of crashing because of lack of feedback from the machine. The other way is to simulate what a real pilot would feel under flying conditions. The aircraft you have to control is overly simplified to compensate your lack of real training - which take years and millions of dolars invested in you by the military. This way what you are simulating is the experience of an experienced pilot, you are very aware that flying real aircrafts must be very much difficult, but once you're on the batlefield - or over it - you'll get very realistic feelings. In other words, by eliminating the very thing that differenciates you from a trained pilot, you can have a pleasant and rewarding experience. OFP was so great at it, that took me away of Longbow and Enemy Engage and allowed me and many others the possibility of coming close to what real pilots feel under combat situations. So to sum it up, you are not learning to fly by any means, you are only learning to know what to expect from your input controls in this new - and wrong - twist of ArmA. Right now Arma is not doing anything right, not the first approach, not the second. It is not simulating the real responses from the real helicopter aircrafts, but it is not allowing you to take to the skys as experienced pilots of real life would do it either. Just my two cents, about the most dissapointing part of ArmA, in my opinion. Cheers.
  2. seba1976

    Franze & NodUnit Present...

    If you was so sure that the textures are OK, and there are a couple of guys who likes them too, then leave it like that and be happy with it. Still one of my favorite addons anyway, I can live with the way it looks.
  3. seba1976

    Franze & NodUnit Present...

    I'm sorry but I don't have a clue about how the engine renders textures and what properties can you give it to them (if at all possible), but after a lot of comparing your textures with BIS ones, the main "problem" does not seems to be what is actually drawn on the texture, but the way light reacts to it. Original Apache from BIS seems more like a metal surface, while yours seems -even with a more detailed texture- like... paper. Is there a way to add that shiny effect to your helo surfaces? I'm afraid that's all I can do to help with this. It looks good anyway.
  4. seba1976

    Franze & NodUnit Present...

    Hi, I got your chopper from the get go, so I was really looking forward for a new release. Anyway, IMHO best thing still is the LOAL mode (pretty good for target with no LOS, made this helo a unique platform). The only really bad thing was some sort of inestability while on hover, but I think it's gone now. As a contructive criticism, the textures still needs some work man, but that's eye candy anyway, and as a side note, I liked the "FLIR" optics the way it was before, more greenish, so that's my only request aside with the texture rework. Thanks to both of you.
  5. seba1976

    WGL Everon

    Yes it does! Â Â No, it doesn't. There is no "Cain.wrp" in it, so no Kolgujev neither.
  6. seba1976

    WGL Everon

    But it doesn't include Kolgujev.
  7. seba1976

    WGL Everon

    Same here, the .rar seems corrupt.
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