

soldaten
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Everything posted by soldaten
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Love this mod! Cannot play ARMA without it. Thanks BIGPICKLE
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Some mods are not working with this sound mod, like RHS Escalation, etc. Is this the case? or is there any fix for it?
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I think is because the Mod only Client-based and some mods are not designed to run with this Sound Mod. Someone correct me if Im wrong.
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Hello guys, Love the MOD and I am a big fan!!.. I did notice that when using some units the sounds do not work. Is this because the mod is not made for all Units/Addons?? or am I missing something?? Plz help
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Authentic Gameplay Modification
soldaten replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
agm does not affect AI? cool so maybe I can modify Group Link 5 Core (AI Enhancement) to run with AGM. -
Authentic Gameplay Modification
soldaten replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey guys, is there a way to make AGM mod and Group Link 5 Core compatible to play with each other??..I like AGM but hate that AI does not garrison buldings like Group Link 5 Core -
COWarMod ACE Compatible - Open beta Project
soldaten replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
both third and first ...however sometimes this does not happen..so go figure..I added the latest TPW AI LOS/SUPPRESS and the firefights are crazy..really nice..lag is not that bad, but I really love this mod. -
COWarMod ACE Compatible - Open beta Project
soldaten replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
m16a4 svd ak74s all weapons with iron sights..i did try the mod by itself and still see the iron bug..ill keep testing -
COWarMod ACE Compatible - Open beta Project
soldaten replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
No i did not include it ..I think it could be JSRS sound mod related -
COWarMod ACE Compatible - Open beta Project
soldaten replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
http://img528.imageshack.us/img528/9666/56341640.png (887 kB) This is an iron sights related bug..all addons mention on this thread were removed. -
COWarMod ACE Compatible - Open beta Project
soldaten replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hi Günter: question were you using the ASC weapon pack at all? ASC is not the issue..I did verify that it is not ASC related. question ATGM to me thats a stationary static weapon like a 50 cal on a tripod correct? stationary ATGMs still dont work..no optics.. All of these were removed and did fix the issue of rifles scopes slx_modweapons_3d_optics slx_optics fnc_scopes_common_c fnc_scopes_common_m used command line -mod=@CBA;@CBA_A2;@CBA_OA;@COWarMod;@ACE I added mostly AI Enhacement features, ASR AI and Still testing ..Im moving stuff around..i will give feedback on the weekend Henri. -
COWarMod ACE Compatible - Open beta Project
soldaten replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
iron sights for m4, svd , etc are messed up..I cannot figure which mod in COWarmod is causing it..also with ATGMS..no sighTS -
COWarMod Release
soldaten replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
great release..I just notice it works better with Ace...I'm still moving mods around to see which ones have bugs , but shouldnt be that many..Thanks Gunter -
COWarMod Release
soldaten replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
much appreciated!!! will work on Ace version right away~~ -
COWarMod Release
soldaten replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I tried it with GL4 and saw no compatibility issues...I still see the Static ATGM bug, but other than that works perfectly.. -
COWarMod Release
soldaten replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Waiting so anxiously for this....love the mod..Can I help out with testing..just got out of school -
If we update ARMA2 to 1.60 ; can we expect any issues when playing with ACE?
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COWarMod ACE Compatible - Open beta Project
soldaten replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Is the latest 1.60 betas stable enough to update arma2? I would like to test CWM/ACE with this beta. -
COWarMod ACE Compatible - Open beta Project
soldaten replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Soldaten report I tested the following addons: zeu_cfg_core_ai_sensors.pbo zeu_cfg_core_ai_spotting.pbo zeu_cfg_core_ai_engagement.pbo Recomendations: To remove Zeus AI mod; I tested with ACE and it overrides ACE's AI Skills. With Zeus AI too accurate; engagement ranges are better with ace. however need a second opinions. ---------- Post added at 03:06 PM ---------- Previous post was at 02:51 PM ---------- AI Enhancements (Extended engagement ranges, improved ROF selection, improved spotting capabilities, improved accuracy, faster target reacquisition, and throwing smoke while healing). Not recommended to use with (currently outdated) ZEUS AI config tweaks or similair addons. -
Thank you Sickboy! That did it..my game was at 1.57
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Loaded in the command line beginning with @ACE;@ACEX;@ACEX_RU;@ACE_USNAVY. Any other reason why, I downloaded from a mirror in armaholic twice.
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The error im getting reads WARNING: ACEX_RU REQUIRES ACE_MAIN (@ACE) AT VERSION (1,5,1) (OR HIGHER) YOU HAVE NONE. Same for ACEX and ACE_USNAVY
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im getting this error message when loading OA. can this be related to user addons? CONFIG:'names' array does not have 3 entries
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Thank sickboy, Ill try that for starters
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Addon 'ace_main' requires addon 'acex_ru version 1.15 or higher' . you have none. Addon 'ace_main' requires addon 'acex_USNavy version 1.15 or higher' . you have none. I loaded all 1.12 stable ACE, ACEX and ACEX addons.