soldaten
Member-
Content Count
111 -
Joined
-
Last visited
-
Medals
Community Reputation
0 NeutralAbout soldaten
-
Rank
Sergeant
core_pfieldgroups_3
-
Occupation
Classified
-
Love this mod! Cannot play ARMA without it. Thanks BIGPICKLE
-
Some mods are not working with this sound mod, like RHS Escalation, etc. Is this the case? or is there any fix for it?
-
I think is because the Mod only Client-based and some mods are not designed to run with this Sound Mod. Someone correct me if Im wrong.
-
Hello guys, Love the MOD and I am a big fan!!.. I did notice that when using some units the sounds do not work. Is this because the mod is not made for all Units/Addons?? or am I missing something?? Plz help
-
Authentic Gameplay Modification
soldaten replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
agm does not affect AI? cool so maybe I can modify Group Link 5 Core (AI Enhancement) to run with AGM. -
Authentic Gameplay Modification
soldaten replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey guys, is there a way to make AGM mod and Group Link 5 Core compatible to play with each other??..I like AGM but hate that AI does not garrison buldings like Group Link 5 Core -
COWarMod ACE Compatible - Open beta Project
soldaten replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
both third and first ...however sometimes this does not happen..so go figure..I added the latest TPW AI LOS/SUPPRESS and the firefights are crazy..really nice..lag is not that bad, but I really love this mod. -
COWarMod ACE Compatible - Open beta Project
soldaten replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
m16a4 svd ak74s all weapons with iron sights..i did try the mod by itself and still see the iron bug..ill keep testing -
COWarMod ACE Compatible - Open beta Project
soldaten replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
No i did not include it ..I think it could be JSRS sound mod related -
COWarMod ACE Compatible - Open beta Project
soldaten replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
http://img528.imageshack.us/img528/9666/56341640.png (887 kB) This is an iron sights related bug..all addons mention on this thread were removed. -
COWarMod ACE Compatible - Open beta Project
soldaten replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hi Günter: question were you using the ASC weapon pack at all? ASC is not the issue..I did verify that it is not ASC related. question ATGM to me thats a stationary static weapon like a 50 cal on a tripod correct? stationary ATGMs still dont work..no optics.. All of these were removed and did fix the issue of rifles scopes slx_modweapons_3d_optics slx_optics fnc_scopes_common_c fnc_scopes_common_m used command line -mod=@CBA;@CBA_A2;@CBA_OA;@COWarMod;@ACE I added mostly AI Enhacement features, ASR AI and Still testing ..Im moving stuff around..i will give feedback on the weekend Henri. -
COWarMod ACE Compatible - Open beta Project
soldaten replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
iron sights for m4, svd , etc are messed up..I cannot figure which mod in COWarmod is causing it..also with ATGMS..no sighTS -
COWarMod Release
soldaten replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
great release..I just notice it works better with Ace...I'm still moving mods around to see which ones have bugs , but shouldnt be that many..Thanks Gunter -
COWarMod Release
soldaten replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
much appreciated!!! will work on Ace version right away~~ -
COWarMod Release
soldaten replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I tried it with GL4 and saw no compatibility issues...I still see the Static ATGM bug, but other than that works perfectly..