stisoas
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Everything posted by stisoas
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I run arma with an X1900XT. drivers 6.11. i noticed at long distance, many texture flicks on the building , the road etc ... i think , it's more related to drivers settings. BUT , i dont know wich parameter is concerned.
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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_objet1 = _this select 0 _cam = "camera" camcreate [0,0,0] _cam cameraeffect ["internal", "back"] ; point the camera at the object1, and place it 150m to the object1s left, ; 45m to his front and 120m above the ground _cam CamSetFOV 0.50 _cam camsettarget _objet1 _cam camsetrelpos [-150,45,120] _cam camcommit 0 ; fade in from black over 2 seconds titlecut [" ","BLACK IN",2] ; wait for 2 seconds for the fade to complete ~2 ; wait two seconds ~10 ; fade out over 2 seconds titlecut [" ","BLACK OUT",2] ~2 camDestroy camera camDestroy _cam exit my camera isnt destroy at end of script. screen is black at infinite.
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Authentic sound & weapon Mod
stisoas replied to ThePredator's topic in ARMA - ADDONS & MODS: DISCUSSION
db -4 per exemple ... -
Authentic sound & weapon Mod
stisoas replied to ThePredator's topic in ARMA - ADDONS & MODS: COMPLETE
db -4 per exemple ... -
my nuke is coming !!!! http://www.armatechsquad.com/forum/showthread.php?p=53#post53
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simply delete config.bin , and let the cpp. cpp alone is enough.
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I would like to get a little nuke in arma. what's about it ?
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Can i ask addons maker to make us a little nuke ?
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maybe we should try to take advantage of arma graphics effect ? like HDR . a nuke might blind us . but i dont know manipulate particule script.
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could you add more poly please ? :}
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raid0 will not bring you any performance gain , in any way ... it could even enlarge the performance drop due to HDD access. (HDD rate isnt the pb when you see clipping , and texture loading. it's CPU treatment.) the only upgrade to do for arma is , CPU and/or GPU. a monster core2Duo , and a 7900GTX sli and you might be able to play with far VD , "very high object" and "shadow high" . the 3 most important settings of this game.
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use the cpbo.exe . open a command line , and type cpbo -e filename.pbo then , overwrite the old file with news 's one and repack the pbo. it's easy
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"MinErrorToSend=0.005; " (default is 0.01) is the parameter who avoid this "distant lagging". put it in config file of server. it eat a bit CPU power, and mainly bandwith i think .
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haha nuub oblivion grass tweak V2 + low poly grass = smooth game on 6800GT
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nvidia card ?
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we need nuke ...
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i mean, camera isnt destroy with that ! i'm freezed on the camera view.
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you mean Altitude ? if a chopper is flying at 100meter, its "distance WP1" can't be < 20 or 30 meter. right. i think it's solvable . i will look at your script
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because brain don't see a picture serie of 60 piece per second. but the real world ... smooth as butter. for limit this strobe sensation , brain need an high frequency serie of picture. then the regularity of these picture displaying is the moste important factor. you can get 3 frame in 500Ms then 57 frame in the last 500ms of this second. in this case, it's not smooth either
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it works
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pentium4 is the worst PC cpu for gaming ... my 754 3700+ A64 handle fine an 1200VD + high object + high shading + high shadow + FSAA4 X + AA8X @all but forest @ 1280x960 with an X1900XT in forest, i need to disabled shadow, and i can set object on very high . we need a dynamic shadow switcher
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like as said , in my rudymentary test , i can tell you the dynamic waypoint , at least, is MP compliant guy formation was same , bearing same, and the truck was moving in same time , in same way. i could heard the engine accel from other room , while i was seeing it on the 2nd client display. but if there are stuff who dont works, i can't tell you wich for the moment. i will try the intel stuff , but i need 2 side so , *come back to editing*
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Please do! My guess is that each client will see different things/behavior since the script runs locally on each client but of course I could be wrong... IMHO, saying it "works well in MP" is to stretch it if not all features are 100% confirmed to work, especially if the maker says he didn't tested it in MP Anyway, looking forward to hear about your future MP testings and hopefully Kronzky will make it 100% MP compatible (if it ain't)... /KC i just finished another simple test. i observed 3 guys , on 2 client. the team was using same waypoint , so , i can confirm it works. ps: i dont have 2 coimputer in same room. instead, i used VLC. there was big latency , but with what i have seen , i can tell it works.
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i didnt compare on 2 client , the battleground seen. but we played it well. my mate saw same thing , AFAIK it was running on a pure dedicated server, and my paraiso template was full of patrol. men , men in tyruck , light armored , even 2 MI17. the chopper problem seem to be a very long time between 2 waypoint. same thing for 2 men geting in a chopper then , activating script in a static waypoint. however, vehicle works well. AFAIK , this script works well in MP. i will test several function , not too much time for the moment .
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i tested it in MP. it works well. grat's !