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stisoas

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Everything posted by stisoas

  1. stisoas

    FFUR - Huge Release !!

    okay i see .. and what about FFUR AI talking etc divers script ? Does it rocks enough for be a real conccurent to ECP 1.085 ?
  2. stisoas

    FFUR - Huge Release !!

    hi ! first, i must congratulate all people who participated to FFUR makinig , its from far, the best replacmenet pack i ever play ! secondly , i would ask if we can play FFXUR in multiplayer game . and third , can i combine ECP 1.085 and FFXUR at same time ? thanks ! *downloading the packs , i cant wait!! 250KO/S is not enough !! *
  3. stisoas

    Y2K3 Version 7.3

    is there any way for play multiplayer like crCTI with y2K3 without crash ?
  4. stisoas

    FlashFx Units Replacement pack 5.0!

    hi! Will FFX 5.0 be released soon ?
  5. stisoas

    Y2K3 Version 7.3

    damn it ! i didnt know godness.
  6. stisoas

    New pics of OFP2 from Gamespot

    i need drink too
  7. stisoas

    Y2K3 Version 7.3

    Hi ! i got problem that's seem to be related to Y2K3, a great mod bewteen ;) i can start my dedicated linux 's server without mod . but , when i add the -MOD=y2k3 , server give me a seg fault. without mod , used ram is 16332KB. withY2K3 its 220xx KB ram . i dont have so much ram on this box , 256MB , and 80Mo of permanent load. Is there any solution ?
  8. stisoas

    FlashFx Units Replacement pack 5.0!

    no , its compressed , and i dont want reinstall OFP
  9. stisoas

    FlashFx Units Replacement pack 5.0!

    i just installed FFUX 3.4 and 4.0 patch. my .wrp files are modified . Where can i get original version of these files ?
  10. hi all. i dont know how verifiy if a unit is in an area.
  11. stisoas

    Objective Help

    your table is named "table1" you create a trigger area 1Meterx1Meter around the table. in the trigger activation , you insert "GatherInfo= table1 addaction ["nameofaction","name of script"] you must create a script and inside it , you just insert yourvariableforcompleteobjective=true
  12. wonderfull !!!! thanks dude for your answer ... first, i must tell that i m happy to find a reactive forums about editing , even if i tought well that this place was the best for edition problem ... your right , i must help AI . In this way, i think SEBNAM et BAS chopper are incredible ;) so many bullet per sec
  13. hi mates im french , and i m restarting mission editing . i got a problem with all gatlinged chopper. these chopper can easily kill a team with their rockets , yeah, but they are so SLOW to kill with their nince gatling gun... , often, they are downed by soldier themselve... my AI are set to high competence, but no change... my 2 WP (MH60K and UH1 gunslider) are RESEARCH AND DESTROY . they turn around, but they fire so rarely ... its rageous !! ! help me
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