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Everything posted by spad
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yep mery christmas and happy holidays
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hum i don't think that the roof is red it is only O2 selection, the texture is good enought but maybe to much light, maybe a dark texture could be  better. i can give the texture i use for the wall if you want i think you can add some green camo part for the rest of the building like the roof and the different details check DOW i like the building texture for the guard
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test on hormagaunt
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i use the alien anim for the gaunt, hierodule and warrior with good and medium result
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this one but it is a test
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i tested it, it is excellent and powerful, very nice actually i am working on a new race and help for the map (very nice town by the way )
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thanks profT, always a pleasure
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try to search brsseb tutorial for O2 they are very simple to inderstand and use otherwise the space marine building are very simple to do and should be an excellent begin in modelling and texturing
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i ve done some road for Ltjp but he can't use them with the map tool so i ask to sengir to check them or anyelse who can help. I think it is just the config.ccp which must to be modify
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use imperial building of the pack, you have complete building and somr ruin, it will be better than the standart ofp house, and i don't think that they are some tree in the imperial city of wh40k universe, why do you find your wall texture ugly , a wall is a wall, maybe you can send me your wall, i'll make your texture if you want and i can make some road or another task if you want
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in O2 add a fire geometry lod put your wall in and select in the structure/topology/find components you can do the same for the geometry lod for texture you have to convert all the picture in tga format and use 256/256, 512/512 or 1024/1024 but never 256/512 check the brssb tutorial tutorial for O2 the object are very simple to do for the wh40k pbo file decompress them with unpbo not pbotool
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well the tau should be the invador, as imperium is the biggest empire in the galaxy and the tau still are in an expansion phase
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sorry i didn't made the eldar object and i don't see why you have this sort of problem, try to continue with imperial and tau building. if you want an advice for the map make a small island with jungle, desert and imperial city or imperial tau base but not twice, and make another small island with the other building. I don't see how imperial and tau could build base or city on the same island.
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eldb for the eldar, bat and modulowh40k for imperial and taub for the tau
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great a map is what we need for the mod, i think that you have enought object in the pack : imperial, eldar, tau. but i can help to make a particular object the time it is the only problem so be cool with your task
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ork fighta bommer is done and await some work from sengir
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the fantom.pbo is the eldar wraithlord but it don't have anim so it is a silent addon for the moment, just waiting a config.ccp
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looted leman russ for the orc is done warboss in mega armor is done (sengir will correct me) in the marine.pbo that i put in the dl nov 25 2007 there are the chaos space marine
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and some new screen on the ork troop the buggy (base on sengirVampireWW2EC wartrack ) vroum vroum buggy
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and pack 2 pack2
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well this is the complete wh40k addon with some unit i never released like chaos predator, blood pact. don't expect to ork unit in this, sengir ask me to keep it secret for this time. the link will be active during one month.pack1
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it is ork stompa a big sort of mecha , DOW is just a small part of the wh40k world, in fact there are lot of unit which are not in DOW
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some people ask me a new link for eldar stuff there it is : eldar pack expect some texture bugs in it. all comments are welcome for correct them
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orks addon still on the way, sengir work hard on several unit expect some news soon
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some news on the orks trooper?