skadog
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Everything posted by skadog
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Would it be possible to integrate something like ALiVE's caching into BECTI? Seems like this would be a perfect fit for this type of game play and scale of the area and number of units involved. The thing that I like is that ALiVE's caching system is that unlike other caching methods, their OPCOM module's "Virtual AI groups" continue to move, operate, and fight. For those who aren't familiar with ALiVE, when a player comes into range the AI will seamlessly spawn into the visual game world. Due to this virtual unit system, many units will be able to operate simultaneously across the map, presumably with minimal impact on performance.
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Yeah I was also thinking that it would be cool if the objectives were more traditional military targets. Communications, ports, power stations, and airfileds and etc. These could provide some additional bonus or accelerate the supply to the capturing side. Towns in strategic locations for sure, would be necissary to hold these assets. The other thing that I thought would be cool is if there were active power grids. I seem to recall there was an ArmA2 mod for this AEG. Perhaps controlling these would also effect the rate of supply for a side. If it becomes damaged or caputred, you loose your teams bonus.
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Outstanding, thank you sir!
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Hi Benny, the opfor teams "Heavy APC" is set as the MSE-3 Marid, which is about on par with the Bluefor's Marshall. It seems like the BTR is a better choise for Opfors "Heavy APC". I was wondering if the FOB's will eventually allow the AI teams spawn on them, or fast travel between them for human players.
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First I want to say this is great and I really hate when I have to turn it off in order to play on a server with my pals. Great job! I'm not fond of the screaming though, and the horns, but mostly the constant screaming. It seems like even when someone is hardly hurt they are running around and constantly screaming. I finally had to remove the "speedofsound_screams.pbo" to enjoy the other sounds of the game. Although it was pretty humorous to have vehicles drive and hear screams coming from them.
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Articulate: Squad Voice Command Utility for Arma 3
skadog replied to Mpstark's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Sweet update, I can now bind the mouse button I use for PTT / VOIP to PTI / Articulate. So much better now! -
Yeah I had to go rescue a MBT yesterday during a session of BECTI. The only way I could get the tank unstuck from wedging itself in between 2 barriers at the Airport on Altis. A human could have easily backed straight out. My only solution was to "Unflip" it until it worked itself out.. Huge imersion killer and complete waste of game time. The AI pathing is pretty wacked, remindes me of when A2 first came out.
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Voice Activation for Arma 3 via VAC Builder Profile and other software...
skadog replied to kwhy's topic in ARMA 3 - GENERAL
There is also Articulate, which is being developed specifically for Arma 3. It's pretty early on in the game for them but it's quite decent. So if you want to play arround with the idea and see if voice controls is worth it for you give it a try. It's FREE. http://www.armaholic.com/page.php?id=22940 http://forums.bistudio.com/showthread.php?166228-Articulate-Squad-Voice-Command-Utility-for-Arma-3 -
That model is great, well done indeed. I love using the weprest mods so it would be nice to have this as an actual attachment! Unfortunately, the other problem with having a modded solution, is that it limits what servers you can join.
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Articulate: Squad Voice Command Utility for Arma 3
skadog replied to Mpstark's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Actually my buddies and I play allot of BE Warfare (BECTI), Domination, and some other Co-Op maps where AI is used to fill in the squad. Some of the fun of taking an objective as "squad leader" is to see how many of your AI soldiers survive the engagement. I have found on a number of occasions that using voice command is an invaluable tool in keeping my squad alive and the game pace moving. -
BE Warfare, best mission ever! Thanks! I would love to see a few support items added to the upgrades that modern armys would have at their disposal, air taxi/ground transport (instead of fast travel), CAS, vehicle drop, and Ammo drop. Also I miss some of the parameters paticularly one that allows you to adjust the body deletion time.
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Articulate: Squad Voice Command Utility for Arma 3
skadog replied to Mpstark's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Figured out the issue, since I was not using the packaged version. Listed on the announcement for Articulate Development Preview v0.1.0.2. "The non-installer version does not check for the proper version of .net (4.5) so it will not work if you do not have that version of the runtime." Probably should put that in a Readme.txt in the "Articulate-NoInstaller.zip". ;) Is it only accepting Keyboard inputs? I would like to be able to map it to the same mouse button I use for VOIP, so I can configure it to Push to Ignore. It doesn't seem to recognize any of them. -
Articulate: Squad Voice Command Utility for Arma 3
skadog replied to Mpstark's topic in ARMA 3 - COMMUNITY MADE UTILITIES
The new version crashes on start up for me. :( -
Articulate: Squad Voice Command Utility for Arma 3
skadog replied to Mpstark's topic in ARMA 3 - COMMUNITY MADE UTILITIES
I had a chance to use this a little yesterday and I seem to run into problems assigning teams. E.g. "Three, five, seven, assign to yellow." Then sudenly every unit in my group is quickly selected and assigned to team yellow. This happens with any comination or units or team colors. I've tried all of the verbages , "assign" , "assign to" , "add to" , as well as some of the other examples on GitHub , "Team green, add to team red." and etc. Always the same results. I select the individual units alright, although I some times seem to have problems with four for some reason. I thought it might be a key mapping problem, so I made a new profile with default keys and it still does it. So I went through the speach training a couple more times and it's still happening. Other than this great start! I can't wait to see some of your new features you listed under the Future Development. :) -
Articulate: Squad Voice Command Utility for Arma 3
skadog replied to Mpstark's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Outstanding, I've been trying out VAC, GlovePIE, and a few others so I really look forward to trying this out. Thanks for putting this together. -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
skadog replied to SaOk's topic in ARMA 3 - USER MISSIONS
Yeah, played a little co-op and it was pretty much that, then anytime someone would get killed they would re-spawn and have to parachute in and eventually be shot out of the sky. :( Very frustrating, not much fun.. -
ArmA 3 crashes when retrieving servers
skadog replied to Seanerator's topic in ARMA 3 - TROUBLESHOOTING
Try adding " -nologs " with out the quotes to the startup optional parameters. -
[SP]Dynamic Universal War System (DUWS alpha0.1)
skadog replied to kibot's topic in ARMA 3 - USER MISSIONS
I just got done playing a SP game where every time I started a side mission and the left the request unit interface the side mission would automatically complete. I wonder if anyone else experience this, of if it was a fluke? -
[SP]Dynamic Universal War System (DUWS alpha0.1)
skadog replied to kibot's topic in ARMA 3 - USER MISSIONS
Where can we get older versions? -
[SP]Dynamic Universal War System (DUWS alpha0.1)
skadog replied to kibot's topic in ARMA 3 - USER MISSIONS
Kibot, this is a great mission, it reminds me of a mash up of Dom and Warfare CTI. I freaking love it! That is why it pains me to report that I too seem to be plauged with the pausing. It was working great for me a few days ago and suddenly I started getting these pauses where Arma 3.exe would go to not responding while playing it. It seems to be the only mission that I play that does this. It happens after a few min of game play and seems to be fairly random, although I have noticed that when I go into my inventory and click on items I can sometimes reproduce this once it's starts happening. Also I did some monitoring of my system resources while playing and while it happens and everything looks fine. I'm usually sitting at about 45 - 60% of my CPU while playing and then when the pauses start it drops to about 10%. The memory usage is pretty steady and never seems to drop. FPS of course drops from an 25 - 40 to sharply 0 when it happens. I have tried this on both the standard beta release as well as the Dev build. I even uninstalled and re-installed, removing all of the associated files and folders from the system. The freezes happen at it's best every few minutes to about every 30 seconds and can last for a few minuets to about 30 seconds. Some times they do not recover and I have to kill the PID to get back to desktop. This happens on both Stratis and Altis. I turn the grass off, I also set the view distance to a pretty reasonable level on foot (3000), I leave the vehicle distance what ever is default. I experience it mostly on SP. I played with a friend last night for about an hour, (he hosted the session), and we did not seem to have any trouble. However this morning I started a MP LAN game for just myself it also happens. Although it seemed to be less severe than during SP. Please let me know if there is some other information that I can provide you to assist with debugging this problem. -
Wow, I love Fallujah but for me it's FPS killer, I regularly get like 9 - 15 fps on this map. Takistan on the other had with simillar settings and I get a pretty steady 25 - 45 fps.
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Outstanding, thanks for all the info and the amazingly effort!
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If you disable the upgrades for one side, do they automatically recieve all upgrades or are they at the starting level with no possibility to recieve further units and equipment? Also I seem to recall UAV, Fast Travel, Artillary, and Paratroops, but I don't recall seeing it but are there CAS and Helicpter Transport, in the "Tactical" assets menu available for purchase, is that possible? I believe I saw a scipt for this one time or another. Good news about the maps and thank you. Fallujah is one of my favorite maps, I'd like to play on Chenarus and Zargabad as well. Any thoughts on making a couple of i44 versions also? That would be amazing!
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We tested again yesterday again, playing arround with the parameters some and discovered the town protection range was the problem. Already knew about the ai being off, and the towns switched to unit threshold, we routinely give the AI more money/supply, also making the Occupation the most dificult. The next time we'll disable the peace time. Thanks man, great Warfare! Do you have more maps? Also I was wondering how well the AI handles upgrades, if not well, is there is a way to set one side to have all of the upgrades?
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Still can't play wasteland , any ideas????
skadog replied to big_t's topic in ARMA 3 - BETA DISCUSSION
So it's just wasteland that you can't join? Have you tried to join other games missions or servers, and if so was there any problem with those? Running any mods? Maybe the .pbo for that map is corrupt or damaged. Try deleting it and then rejoining a server. If my memory serves me it's located in "c:\users\YourUserName\appdata\local\ArmA3\MP Mission cache".