"Opening up Arma 3 to paid user-made content" - How? in ARMA 3 - GENERAL Posted April 18, 2015 TF2 and CSGO were not free when all this began. That's why I said "free or cost less than $20." The standalone version of TF2 was $19.99 at release and CS:GO costs $14.99. Does that mean FUNDAMENTALLY for you?Does your "huge change" also has a negative connotation? Yeah, for people who bought Arma 3 because they were primarily interested in the modding scene, it's a pretty fundamental change. And, again, I did not state one way or the other whether that change was positive or negative. Whether or not one considers it negative probably has a lot to do with whether they are looking at potentially gaining money or potentially spending money. It should really not be surprising that people would rather not spend more money if they can help it. but then again, those games don't have "added" content, they have pure cosmetic changes (well TF2 has some changes but they are not game breaking). So you paying for hats and rainbow shitting unicorns, NOT. FOR. CONTENT. (again content also means missions and campaigns, not only addons) The thing is, from an average user's perpsective, it doesn't make much difference if the content being added is purely cosmetic or a new weapon or mission or whatever. The money they are being asked to spend is the same, and Arma is significantly more expensive than just about any other game with a community marketplace.