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ravennx

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About ravennx

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  1. Ok guys... im looking to create a veh or object. Ive got a script.. but what i want is it to Create at my exact position and Face the way the player is facing. It creates usally in a random pos and not the same way player is facing. Also Can I give these created veh names in the script somewhere. Thanks for the help. deletevehicle m2; player playMove "AinvPknlMstpSlayWrflDnon_medic"; sleep 3.0; WaitUntil {animationState player != "AinvPknlMstpSlayWrflDnon_medic"}; _mark = format["%M2StaticMG",(name player)]; deleteMarker _mark; m2 = "M2StaticMG" createVehicle (position player); m2 setdir (getdir player); m2 addEventHandler ["killed", {handle = [_this select 0] execVM "scripts\bury.sqf"}]; _pos = position m2tent; _mssg = format["%1's M2 Static",(name player)]; _medmark = createMarker [_mark, _pos]; _medmark setMarkerShape "ICON"; _medmark setMarkerType "Marker"; _medmark setMarkerColor "ColorredAlpha"; _medmark setMarkerText _mssg; _medmark setMarkerSize [0.5, 0.5]; _medmark setMarkerDir 45; exit
  2. I have removed that line of Code from all those scripts. It works now however, Onmap click is real buggy and sometimes the bombs dont drop at all. What I have done after that is take Mrmurrays script and MP example and drop it Exactly into what im working on. Still it doesent work. Mrmurray now has my mission.pbo. I hope to get this fixed lol For now i removed the artillery completly from my mission. Thanks RavennX (Serenity in game)
  3. Everything is setup fine. when i host a server everything works fine. when i join my server as a client i get the actions but the m119's dont fire at all. any suggestions? thanks
  4. ravennx

    Out of Ammo

    That still doesent work. I added it to the init field and it will trigger the radio message with every shot. I need it to count ammo since it has 30 rounds and no mags. Thanks RAvennX
  5. ravennx

    Out of Ammo

    great thanks for the reply.. i wont be writing scripts for a bit now that i sprained my wrist real bad. thanks again. ravennx
  6. When its below 5 rounds. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addEventHandler ["fired",{if (count magazines this <5) then {[West, "HQ"] sideChat "[M119X6] OUT OF AMMO. TALK TO RESUPPLY OFFICER IN BASE TO REARM"}}] However this doesent work. any pointers? thanks ravennx
  7. Just wow, I must thank you bolth and will give due credit to all the scripts. You just wont belove how much I have learned about scripting this weekend. Looks like I have some more work to do. Again Thank you. P.S. Norrin do you ever get on your MSN? I would like to thank you personaly. RavennX
  8. That would be great Norrin. I was also looking at just limiting the ammo the Arty starts with. Any way I could go about doing that? To est it to an Exact number. Thanks Again man you really helped me out here.
  9. ravennx

    Spwan AI With Waypoints

    Good Idea... Btw can you take a look at my other Scripting issue. Heres the link. Arty Script issue Thanks man.
  10. To start with Im having problems with limiting this script. I want the unit to be able to use Arty wherever so I grouped the unit with the trigger. The problem is... the Removeaction wont work because the trigger just keeps activating. Here are the scripts im using. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> Trigger On ACT:thislist exec westari\westaddaction.sqs" On Dea:westadd=false // westaddaction.sqs _soldier = _this select 0 ~1 ID = _soldier addaction ["FIRE 125M AT","westari\setfiresa.sqs"] ~1 ID = _soldier addaction ["FIRE 105M HEAT","westari\setfire.sqs"] ~1 ID = _soldier addaction ["FIRE CLUSTER ROUND","westari\setfireat.sqs"] ~1 ID = _soldier addaction ["FIRE SMOKE SCREEN","westari\setfiresm.sqs"] westadd=true @!westadd _soldier removeaction ID Exit //setfire.sqs setfire=true titletext ["Click on the map to set coordinates. (ANTIARMOR RONDS)","plain down"] onMapSingleClick "ATarget setpos _pos;setfire=false" @!setfire [] exec "westari\ari.sqs" "Firepoint" setmarkerpos getpos ATarget fire=true publicvariable "fire" publicvariable "ATarget" onMapSingleClick "" titletext ["","plain down"] exit //ari.sqs #Loop @(fire) ERadio say "arty" fire=false ?(!(local server)):exit [West, "HQ"] sideChat "ROGER FIRE SUPPORT RECIEVED, LOADING 105M HE" player addScore 5 ~10 [W1,ATarget] exec "westari\feuer.sqs" ~ Random 2 [W2,ATarget] exec "westari\feuer.sqs" ~ Random 2 [W3,ATarget] exec "westari\feuer.sqs" ~ Random 2 [W4,ATarget] exec "westari\feuer.sqs" ~ Random 2 [W5,ATarget] exec "westari\feuer.sqs" ~ Random 2 [W6,ATarget] exec "westari\feuer.sqs" ~ Random 2 [West, "Base"] sideChat "ON THE WAY" ~6 [W1,ATarget] exec "westari\feuer.sqs" ~ Random 2 [W2,ATarget] exec "westari\feuer.sqs" ~ Random 2 [W3,ATarget] exec "westari\feuer.sqs" ~ Random 2 [W4,ATarget] exec "westari\feuer.sqs" ~ Random 2 [W5,ATarget] exec "westari\feuer.sqs" ~ Random 2 [West, "Base"] sideChat "SPLASH" [W6,ATarget] exec "westari\feuer.sqs" ~ Random 2 ~6 [W1,ATarget] exec "westari\feuer.sqs" ~ Random 2 [W2,ATarget] exec "westari\feuer.sqs" ~ Random 2 [W3,ATarget] exec "westari\feuer.sqs" ~ Random 2 [W4,ATarget] exec "westari\feuer.sqs" ~ Random 3 [W5,ATarget] exec "westari\feuer.sqs" ~ Random 2 [W6,ATarget] exec "westari\feuer.sqs" ~ Random 2 "Firepoint" setmarkerpos [0,0] goto "Loop" //feuer.sqs ~Random 2 _K = _this select 0 _Z = _this select 1 _X = Getpos _Z select 0 _Y = Getpos _Z select 1 _K DoWatch [_X,_Y,5000] _A =_K Ammo "M119" ~5 _K fire "M119" #Next @ _A > _K Ammo "M119" ~2 _N = nearestObject [_K,"HeatM119"] _X = _X+((Random 60)-40) _Y = _Y+((Random 60)-40) _H = "HeliHEmpty" CreateVehicle [_X,_Y] ~1 _H say "Ari" ~12 _N setpos [_X,_Y,0] _Bomb="SH_125_HE" CreateVehicle [_X,_Y,0] ~0.5 deleteVehicle _H exit I want the Actions on a timer you can use them once every X Min. Like I said the problem is, I want the unit to use Arty Anywhere, instead of OPFOR/Present Trigger. Any help would be great. Thanks! RavennX
  11. ravennx

    Spwan AI With Waypoints

    This script is very nice thanks Norrin, however I'm looking for a simple script that spawns AI once then goes to a marker POS I have learned a lot on scripting over the last 3 days... But I'm having a hard time finding this simple script. Actually I wrote this Script and its working good. Thanks man! RavennX
  12. Hello everyone. I'm Looking for a script that Spawns AI with waypoints. This is for MP, To keep server load down i want to be able to spawn AI at a certian point. I have seen Spawn scripts before but i cant find one that allows waypoints. Any help here would be great. And one more thing.. Saw some posts on Limiting Actions such as the Arty Script. HOw would I go about Limiting it per time based. Example 3 per hour. Does This work in Arma as well? player addAction ["Action menu", "script.sqs"] One other thing, this might be a noob question.. How would i setup Default weapons and equipment for a certain spawn. Thanks in Advance. RavennX
  13. ravennx

    Player looking for Squad/Clan

    Hello, Im looking for a Co-op Squad or Clan, that uses Comms. I usally play nightly and on weekends, Eastern time. I can be contacted by Xfire or just post Vent/TS info. Xfire : Ravennx Thanks!
  14. ravennx

    Stargate Worlds

    Ive looked all over for those. Cant seem to find a place to download them. I can host all these files on my FTP. For EVERYONES use. Send me an email at admin@neogamers.net. I will give you FTP login. Thanks guys. RavennX
  15. ravennx

    Stargate Worlds

    IM having an issue where the roads and the runway texture is white. I downloaded all the addons and installed them. I Got everything from Here: http://ofp.gamepark.cz/index.php?showthis=9533 If someone could tell me what im missin? Thanks RavennX
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