Rg
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Everything posted by Rg
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Is everything still going good for you guys? Regular races? Still good racer numbers? I should have my DFP PRO fixed next week sometime. I really want some good races
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eeek, that's a scary thought
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Is there anything wrong with WGL's solution to this? Your screen flashes white when your hit ("when you see the flash it's already too late" - sound familiar?), and when your bleeding, you start blacking out.
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I think you would be very surprised as to how much the community has improved this 5 year old game. If you still have your copy, I would suggest loading it up again to get a feel for it back. I would also suggest WGL 5.1 mod if you want realism
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Wow, so you haven't played ofp before?
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I really hate humans sometimes. This shouldn't even be an issue, but some assholes don't want good clean fun. I guess I would be FOR some kind of anti-cheat, because I don't want to have the thought of someone cheating to cross my mind when playing this game.
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That video was STUNNING! I'm sure this will get a lot of new people interested. Spread it around BIS/community. Ziip, get it from 2 pages back (worthplaying) and try the 2nd US mirror link (it's filefront and it dl'd in less then a minute)
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Do you have a quote or excerpt from an interview confirming this? Because the only thing I've seen is that they we're looking into a conceal system, nothing was implemented yet.
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All I can say is, please try hard for a multi-language online distribution system that aims for a November release like the other confirmed countries.
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But that doesn't work for servers that arn't dedicated. I was thinking of this exact question, because just a few days ago we had to call it a night before we finished a mission. If there was a save feature, we could go back and finish it. That also opens the door for HUGE missions that could take days.
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Well that's promising, but we have yet to hear it in any of the videos. *EDIT* Sniperwolf572, god damn I hope your right.
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I watched that when someone posted it a while back. I think it was deanosbeano? Anyway, very good documentary. http://video.google.com/videopl....d&hl=en
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Oops, delete please.
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I think I'll get the F550. Thanks for the advice The thing I need to figure out now is how to mount it. I really like your setup, but I won't worry about that until I actually get the lens. Do you remember how long it took to recieve yours? 1-2 weeks maybe?
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I thought 20" away would be considered close. "Most" of my gaming would probably be around that distance. I am not worried about sitting far away for my racing sims if I was to use the F550, but I am worried about the close position for the rest of my games. Can the F550 give a decent magnification/depth this close? Can you test this for me real quick if it's not too much trouble? If you were to use the lens with your head 20" away from your 19" monitor like I would most of the time, what would be the ideal distance from the monitor to the lens? and is there a decent depth at this distance? Thanks,
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I know I said I was going to order one a while ago, but now is the time. I’ve pretty much decided to buy one from 3Dlens. Like I said before, I sit pretty close to the monitor, so I am having trouble deciding which lens would be better for me (F330 or F550). Generally I sit 20â€-25†away from the monitor for every game except racing sims, where I sit from ~28†(if I move my monitor up closer) to ~38†(if I leave the monitor where it is). Icetec - “In general the distance from lens to monitor should be approximately 30 percent less than the lens stated focal lengthâ€. Is this correct? If so, that means you should place the F330 ~9†away from the monitor and the F550 ~15†away? If that is the ideal setup, I guess it would make sense to go with the F330? because if the F550 was set up like this, my nose would be 5†inches away from the lens. Is there anything I might be missing or not taking into account? Thanks in advance for any advice.
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Thanks guys, I was thinking of making some adjustments, but I’ll leave it as is, since it is enough to get the point across. I just wish I knew how to use a lightwave/maya program to do a better job. It’s obviously not perfect, but I think moving in this direction with something similar to this is the best method to simulate shooting a rifle and who better than BIS to take this to the next level?
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This is how I think the sights should work. In ArmA, the weapon is too low, almost as if the gun is resting at elbow height when in 1st person. It is also too far out. It looks like every other FPS which I don’t think is accurate. http://www.armedassault.eu/images/photoalbum/abt_33.jpg Yet, when viewing yourself or someone else, the gun is resting on the shoulder. http://www.armedassault.eu/images/photoalbum/abt_29.jpg It’s as if you have a 12†neck. The top picture is with the gun at shoulder position for getting ready to fire/tactical walk (I would say even less of an angle and slightly higher. I had to work with the picture that Llauma posted (BTW, thank you. It helped greatly to get my point across)). I think it looks more accurate like this. Also, with the gun this high and straight it gives you a better sense of where your gun is pointed when you go into iron sight mode. With this more accurately displayed, you really don’t need to use crosshairs, because you now have a more accurate sense of where your gun is actually pointed. The bottom picture is iron sight mode with the left eye closed and blurring all around the actual sight. This way you are really only focused on one target at a time and everything else is blurred. Here is the ANIMATION (473kb) I REALLY hope something like this is in ArmA, but it might be too close to release to consider this. If not implemented, can something like this be made by the modding community? Is it at all possible?
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I would be VERY upset if every copy had starforce. I don't know if this has an bearing, but GTR and GTL (racing sims) used starforce. Now they have dropped it with their newest release GTR2 and the game has never run this smooth before. I noticed a difference in performance and so did many from the community. "We" might be mistaken, but there may be some truth in this. It would be absolutely horrible if we had to sacrifice performance on such a demanding game such as OFP/ArmA, just for some form of copy protection. Then there is also the factor that, who really is going to crack this game? I guess it's inevitable, but I would like to think that the community of a game as serious and realistic as this would respect the developers enough to buy the game, even if some asshole has cracked it. A more mainstream game with a younger community will have more trouble in this area. Let's say the boxed versions do use starforce Is starforce only for cd/dvd-rom protection? If that's true, does that mean there would be no starforce if we were to get ArmA from digital distribution?
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I agree, but you don't have to be so harsh.
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Is E-Racing the only server you all are using or is there another? I'll try to join you guys soon.
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Wtf? Um......why oh why would you not play a sim without a wheel?
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Those of you trying out the demo, if your not exaclty happy about the graphics, turn AA+AF at max if you can. This is the only game I can do that with (6AA+16AF) and still have it run at 60+fps. Also, higher the resolution the better. This is what it the game looks like for me... http://img208.imageshack.us/img208/9690/lfs2005082616103031yi9.jpg
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I'm sorry, but I’m so sick of statements like this (everyone that says this, not just you eJay). I saw it way too much in the Project Reality BF2 community and still see it here. Why would you not want a “warfare†game/sim to not push boundaries are far as realism? Were you and are you still completely satisfied with war games 5-10 years ago? Well, do you want the same old shit for future years to come with no progression outside graphics? Join the army..............
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Correct me if I'm wrong, but LFS will have 3 versions/upgrades (S1,S2, and S3). Right now they are at S2 alpha. 2-5 years from now (completely guessing) S3 will come out. I'm not sure if S2 will soon be "finalized" or not, but the game as a whole is constantly being worked on and will continue for many more years until S3 is final. LFS is only made by 3 guys, so that's why the process is slow and ongoing. Think of a total conversion mod for OFP.......the mod gets better and better with every release/update/patch......that's basically what is happening with LFS (New cars, new features, updated physics, various fixes/upgrades, ect....).