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Posts posted by rgreenpc

  1. The one thing I would LOVE to see... Lock on after fire for the hellfires.

    Ie. Pilot hovers behind a hill.. scout designates and calls for lauch... pilot unmasks from behind hill and fires...

    Yeah that would be cool, but damn AI won't stay still in the scout choppers as soon as they detect a target they move in and attack. Perhaps scripting may help. By way of disarming and only using the laser designator and automatically cycling through the targets untill they are all destroyed. Im amazed no one has attempted it yet to fix this flaw *HINT*  wink_o.gif

    I wasn't even commenting on AI - we play 16 - 25 player coops and it would be great to get the option for MP missions.

    SF team with LD or Kiowa LD

  2. @Phaeden

    Here here... this is my clan's biggest beef with most clans out there.

    CTF is extremely boring and redundant. There are only so many ways to skin that cat - so to speak.

    We have been content to have A vs B Company matches in my clan as we have ATTEMPTED to play a few clans - only to watch the opposition charge over a hill at us in a BMP when we had a few hasty ambush spots set up....

    Imagine their thoughts when they saw a few AT4s flying at them <G>

    The one thing I wish you could/would add....

    Get permission from BAS/JAM to add a few other weapon classes... and some newer optics.

    Also an idea for the next version... a tradeoff....

    Body Armour vs extra weapon spots? Take a Level 3 Vest with a steal plate and loose 2 ammo spots.

  3. @Ziro - thats our clan... We do everything with proper tactics and doctrine all be it US doctrine.

    Overlapping fields of fire, cover and movement, etc.

    We just dont want to start using WGL and end up not being able to play many teams.

    My clan despises CTF and CTI we play proper objective based missions - Defend an objective - stop the convoy, etc.

    CTF is just UT2004 with more real hardware.

    I love the mortars but as before - if WGL isnt going to be used then I am getting worked up over nothing.

    It boils down to this:

    1. Can a clan using WGL play on a server that doesn't ( I know the other clan couldn't play on ours if we use WGL)

    2. Can the weapons be broken out ie - Hummer pack, Mortar and Compass?

  4. Angus -

    Seems my clan have colectivly said they love parts of your pack...

    Thing is - we are worried we wouldn't be able to play with other clans if we went with your pack.

    What are you thoughts?

    Being a military man - I love the Compass and the hummers but other than that we aren't using it much.

    Any thoughts of breaking the addons out for others to use as well?

  5. From Angus -

    Ziro.... getting other units to work with mortars is a function of adding the Eventhandlers for our soldiers, and the User Actions. We define our user actions in the main wgl_men_config config.cpp file and it can be referenced fairly easily. You can do the same with armor values. We setup 3 tiers of armor (or was it 4?) for soldiers and again, it's simple to add. The only trick might be getting the user actions to lower goggles to work after converting to WG. May want to just copy and paste the user actions at that point or make your own defines.

  6. @ZIRO

    We are adding WGL - probably back this week - had some inital 4.0 hiccups - and wanted to do a bit more testing...

    We have lots of members but an UBER SERVER to handle the load and a boat load of bandwidth.... we average 8 - 12 players a night sometimes 20 on wed ( or training night )

    The one thing I still need to figure out -

    How do I get your ZIROfied BAS guys to use the mortar -I can pick up the mortar from a HUMMER but cant deploy it.

  7. WWW.vs-uk.net

    its my Clan - well I run the OFP BTN

    We are strict in our tactics and doctrine ( we do have the occasional fun CTF match )

    You can't even get out of boot camp with us till you can do orienteering, BRM, and a few other things.

    I AM over 18 and I was in the military, but I just flew a bunch of marines and dropped them off to go kill people then sat in an AC'ed room.

  8. I wasn't asking for spot on zero-ed in firing... just wondering if the dispersion level could be a tad lower - when you call round out and its a good splash the observer calls for effect and you then go to town.

    Also... any ideas on SMOKE rounds?

    @adding innacuracy - I wasn't asking to tune the system down. Just an option that would change the dispersion a bit for an effect based fire after you have a good zero.

  9. actually I was going to say have the proability of dispersion down a bit.... we ARE assuming a well trained crew here ( maybe make a resistance version with a much higher RoD.

    I was then suggestioning a second fire for effect option that will skew the settings based on the "zeroed in numbers"

    Also - why not have the FC auto enter the numbers.... we are assuming a competent crew. A bit of dispersion is fine based on wind and range.<G>

    <<talking about a 1990s FC setup with the Limeys...

    This weapon system, which is lightweight, simple to use and flexible has undergone a mid life upgrade (MLU). The inclusion of the new SPGR (Specialised Personal GPS Receiver) and LH40C (Laser) combine to make the new TLE (Target Locating Equipment). This generates a significant enhancement in first round accuracy and the ease, and speed, with which accurate fire missions can be executed. Additionally, the equipment reduces the number of adjustment rounds which will be used and lead to greater dispersal of mortar barrels, thus increasing protection for the mortar crew soldiers.>>>

    Food for thought....