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Everything posted by rgreenpc

  1. rgreenpc

    Wargames addpak 4.0 released

    I use my [ and ] key to go through the menu faster when i hit load i immediatly hit [ and hit fire control and hit fire and repeat
  2. rgreenpc

    Wargames addpak 4.0 released

    I had 3 of my guys training - we could from a FIRE MISSION CALL - target, load appropriate round ( based on target) and have round out in 6 seconds ( and most of that was deleting the stock numbers in the fire control ) We fired 10 rounds before the 1st one hit
  3. rgreenpc

    Wargames addpak 4.0 released

    I see your logic and I can agree with it to some extent... but by the same token most clans wish to use their usual stuff. We use: Bas stuff ( if they make it we use it ) the Digital Grenade USMC pack Keg's Russian Weapon Pack and the LSR russian special forces. If we had the ability to add the mortar system to our troops then we would be in heaven. Would that be possible with a game logic call or simple script?
  4. rgreenpc

    Wargames addpak 4.0 released

    Angus and/or Phaden: Any chance you will release - WG Vehicle Pack WG Men Pack etc as some people want to use parts of your mod but are tied to others - like you cant use the BAS men with your mortars
  5. rgreenpc

    Wargames addpak 4.0 released

    Also of note - BAS TONAL island refuses to use the mil standard map - although TONALI does.
  6. Harkonin - Could this be added to an INIT.sqs so that it would parse to all players?
  7. rgreenpc

    0-2a cessna (vietnam era)

    Yes - any chance anyone can shed light on how to do WP rockets?
  8. rgreenpc

    Wargames addpak 4.0 released

    How does the MILGRID system work as it shows on some maps as working but not others. Also... any chance you can get with the authors of a few of the mods and see about allowing us to use them independent of the mod or fill us in on your secrets - like WP ZUNIs, the COC Mortar and Fire Control System, the Hummer collection. Or at least tell us who the authors are for the WP ZUNIs and the Hummers (we all know who did the COC stuff )
  9. rgreenpc

    Wargames addpak 4.0 released

    Any chance you guys will be releasing the docs... I would like to find out how to add the ability to use the mortars to some of our BAS/USMC soliders as my clan just prefers them.
  10. rgreenpc

    Wargames addpak 4.0 released

    Angus - Thanks for the prompt update.... I am not one to decompile an addon to allow the use of the event scripts. I have an ethical thing about decompiling other people's work. I guess for now we will take the best parts of the various addons & mods. Would love to be able to use the rucks with the delta guys and be able to deploy the mortars.... good luck on the patch and update. It really adds to the game.
  11. rgreenpc

    Csla 2

    Not wishing to start a flame war- this is a legit question.... My clan has just made the move to WGL mod - but I had a few guys ask me about CSLA2 Can anyone help me with stregths/weaknesses vs the 2
  12. rgreenpc

    Wargames addpak 4.0 released

    Phaden et al - I was posting over at squad engine, but as most people use this I will post here for the benefit of more: 1. Is it possible to use USMC or BAS soliders and just replace the weapons ( noting that you would have to add PUT and THROW to them )? I tried this but it seemed that certin effects didnt work like M433HEDP or trying to use the 81MM Mortar ( take the base and it disappeared from inventory ) I know you guys did you soliders to help the frame rate challenged but my guys have gotten VERY use to cat eyes on the helmets for night patrols. 2. the CAS magazine <G> Does this show for ALL "side" pilots AI and HUMAN?